Displays a Skill Icon and its tooltip
Use: {{skill|-1-|-2-|-3-|-4-}}
-1-
sol
for Soldier - Soldier Templatedem
for Demolitionist - Demolitionist Templateocc
for Occultist - Occultist Templatenig
for Nightblade - Nightblade Templatearc
for Arcanist - Arcanist Templatesha
for Shaman - Shaman Templateinq
for Inquisitor - Inquisitor Templatenec
for Necromancer - Necromancer Templateoat
for Oathkeeper - Oathkeeper Templatemisc
for item skills - Misc Template
-2-
- Any of the following skill options below
- Example: For Blade Arc, options are
ba
,blade
, andblade arc
-3- Optional
- Input size for the icon. Sizes are based in
px
- Usage:
size=#
- Defaults at max size,
40px
-4- Optional
- Input
link=yes
to provide a text link to the skill
Examples:
{{skill|sol|ba}}
{{skill|sol|ba|size=25}}
{{skill|sol|ba|size=30|link=yes}}
Blade Arc
01/16 | 6 Energy Cost 180 Degree Attack Arc 5 Target Maximum 60% Weapon Damage 27 Bleeding Damage over 3 Seconds 5% Chance of Knockdown target for 1.5 Seconds |
---|
16/16 | 20 Energy Cost 165% Weapon Damage 375 Bleeding Damage over 3 Seconds 55% Chance of Knockdown target for 1.5 Seconds |
---|
{{skill|sol|ba|link=yes}}
Blade Arc
01/16 | 6 Energy Cost 180 Degree Attack Arc 5 Target Maximum 60% Weapon Damage 27 Bleeding Damage over 3 Seconds 5% Chance of Knockdown target for 1.5 Seconds |
---|
16/16 | 20 Energy Cost 165% Weapon Damage 375 Bleeding Damage over 3 Seconds 55% Chance of Knockdown target for 1.5 Seconds |
---|
How the 2 letter ones were made
- 1 word skills: 1st & Last letter of word
- More than 1 word skills: The 1st letter of first and last word
- There will be a few that do not follow the same rule, due to two ending up being the same 2 letters.
Soldier[]
- |ba|blade|blade arcBlade Arc
Blade Arc
01/16 6 Energy Cost
180 Degree Attack Arc
5 Target Maximum
60% Weapon Damage
27 Bleeding Damage over 3 Seconds
5% Chance of Knockdown target for 1.5 Seconds
16/16 20 Energy Cost
165% Weapon Damage
375 Bleeding Damage over 3 Seconds
55% Chance of Knockdown target for 1.5 Seconds - |be|blind|blindsideBlindside
Blindside
01/12 +3 Energy Cost
+120 Degree Attack Arc
+5 Target Maximum
120 Internal Trauma over 3 Seconds
+32% Physical Damage
+32% Internal Trauma Damage
50 Reduced Target's Defensive Ability for 4 Seconds
12/12 +8 Energy Cost
780 Internal Trauma over 3 Seconds
+208% Physical Damage
+208% Internal Trauma Damage
270 Reduced Target's Defensive Ability for 4 Seconds - |bz|blitzBlitz
Blitz
01/16 Requires a melee weapon. When used with a shield, the shield's damage is used.
30 Energy Cost
3.5 Second Skill Recharge
180 Degree Attack Arc
3 Target Maximum
135% Weapon Damage
90 Physical Damage
Knockdown target for 1.5-3 Seconds
+300% Movement Speed
16/16 77 Energy Cost
360% Weapon Damage
466 Physical Damage - |bm|break|break moraleBreak Morale
Break Morale
01/12 4 Energy Cost
Disrupt Target's Skills for 3 Seconds
5 Reduced Target's Physical Resistances for 5 Seconds
12/12 38 Energy Cost
Disrupt Target's Skills for 6 Seconds
35 Reduced Target's Physical Resistances for 5 Seconds - |ce|cadenceCadence
Cadence
01/16 When used as your default weapon attack, Candence will magnify the power of every 3rd strike.
1 Energy Cost
2 Charge Levels: 100%
130% Weapon Damage
24 Physical Damage
16/16 4 Energy Cost
420% Weapon Damage
182 Physical Damage - |cs|clean|clean sweepClean Sweep
Clean Sweep
01/01 5 Second Skill Recharge
+25% Crit Damage
Total Damage Modified by +175%
20% Taunt Target
+50% Knockdown Duration - |cos|counter|counter strikeCounter Strike
Counter Strike
01/16 This ability must be toggled to maintain its effect.
20% Chance of Activating
0.8 Active Energy Cost per Second
25 Energy Reserved
1 Second Skill Recharge
4 Meter Target Area
5% Weapon Damage
2% of Retaliation Damage added to Attack
70 Physical Damage
33 Bleeding Damage over 3 Seconds
25 Physical Damage Retaliation
+20% to All Retaliation Damage
16/16 30% Chance of Activating
1.5 Active Energy Cost per Second
100 Energy Reserved
15% Weapon Damage
10% of Retaliation Damage added to Attack
359 Physical Damage
738 Bleeding Damage over 3 Seconds
190 Physical Damage Retaliation
+110% to All Retaliation Damage - |dm|deadly|deadly momentumDeadly Momentum
Deadly Momentum
01/12 Deadly Momentum affects all attacks while active.
4 Second Duration
10-18 Physical Damage
20 Internal Trauma over 2 Seconds
+10% Physical Damage
+10% Pierce Damage
+10% Internal Trauma Damage
+10% Bleeding Damage
12/12 4 Second Duration
67-106 Physical Damage
110 Internal Trauma over 2 Seconds
+65% Physical Damage
+65% Pierce Damage
+65% Internal Trauma Damage
+65% Bleeding Damage - |ds|decorated|decorated soldierDecorated Soldier
Decorated Soldier
01/08 +8% Physical Damage
+8% Internal Trauma Damage
+5% Elemental Resistance
+5% Slow Resistance
08/08 +64% Physical Damage
+64% Internal Trauma Damage
+20% Elemental Resistance
+20% Slow Resistance - |dd|discordDiscord
Discord
01/03 Total Damage Modified by 3%
24 Elemental Damage
33% Physical Damage converted to Elemental Damage
03/03 Total Damage Modified by 10%
72 Elemental Damage
100% Physical Damage converted to Elemental Damage - |fc|field|field commandField Command
Field Command
01/12 This ability must be toggled to maintain its effect.
+75 Energy Reserved
12 Meter Radius
+9 Offensive Ability
+9 Defensive Ability
Increases Armor by 5%
12/12 +185 Energy Reserved
+86 Offensive Ability
+86 Defensive Ability
Increases Armor by 25% - |ff|fighting formFighting Form
Fighting Form
01/12 +1 Energy Cost
+160 Degree Attack Arc
+2 Target Maximum
33% Chance to pass through Enemies
50 Bleeding Damage over 2 Seconds
+12% Physical Damage
+12% Pierce Damage
12/12 +2 Energy Cost
+3 Target Maximum
100% Chance to pass through Enemies
424 Bleeding Damage over 2 Seconds
+112% Physical Damage
+112% Pierce Damage - |fs|fighting spiritFighting Spirit
Fighting Spirit
01/12 5% Chance of Activating
18 Second Skill Recharge
8 Second Duration
+35% to All Damage
+30 Offensive Ability
12/12 40% Chance of Activating
12 Second Skill Recharge
+200% to All Damage
+235 Offensive Ability - |fe|force|forcewaveForcewave
Forcewave
01/16 This attack requires a shield or two-handed melee weapon.
16 Energy Cost
2.8 Second Skill Recharge
10 Meter Range
75% Weapon Damage
10 - 18 Physical Damage
Stun target for 1.5 - 2 Seconds
16/16 45 Energy Cost
200% Weapon Damage
199 - 258 Physical Damage
Stun target for 3.6 - 4.8 Seconds - |it|internal|internal traumaInternal Trauma
Internal Trauma
01/12 84-114 Internal Trauma over 3 Seconds
66 Bleeding Damage over 3 Seconds
8% Slower Enemy Attacks for 5 Seconds
12/12 573-750 Internal Trauma over 3 Seconds
603 Bleeding Damage over 3 Seconds
20% Slower Enemy Attacks for 5 Seconds - |ln|lacerationLaceration
Laceration
01/12 +3 Energy Cost
+100 Degree Attack Arc
+6 Target Maximum
12 Physical Damage
75 Internal Trauma over 3 Seconds
+5% Crit Damage
10% Bleeding Damage
12/12 +6 Energy Cost
+8 Target Maximum
78 Physical Damage
348 Internal Trauma over 3 Seconds
+35% Crit Damage
100% Bleeding Damage - |ma|markovian's|markovian's advantageMarkovian's Advantage
Markovian's Advantage
01/12 Can activate with all default weapon attacks.
12% Chance to be Used
110% Weapon Damage
16 Physical Damage
+15% to All Damage
30 Reduced Target's Defensive Ability for 5 Seconds
12/12 26% Chance to be Used
140% Weapon Damage
123 Physical Damage
+125% to All Damage
150 Reduced Target's Defensive Ability for 5 Seconds - |md|markovian's defenseMarkovian's Defense
Markovian's Defense
01/01 -9.5 Second Skill Recharge
Total Damage Modified by -15%
Total Retaliation Damage Modified by -15%
-10% Shield Recovery Time - |mb|menhir's bulwarkMenhir's Bulwark
Menhir's Bulwark
01/12 Requires a shield or two-handed weapon. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage
12/12 15% Damage Absorption
46 Physical Damage
+40% Stun Duration
+85 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage - |mw|menhir's willMenhir's Will
Menhir's Will
01/16 Requires a shield or two-handed melee weapon.
Activates when Health drops below 33%
25 Second Skill Recharge
10 Second Duration
15% Health Restored
+30 Health Regenerated per Second
16/16 15 Second Skill Recharge
60% Health Restored
+284 Health Regenerated per Second - |mc|military conditioningMilitary Conditioning
Military Conditioning
01/10 +1% Physique
+3% Health
10/10 +18% Physique
+24% Health - |or|oleron's|oleron's rageOleron's Rage
Oleron's Rage
01/12 This ability must be toggled to maintain its effect.
Exclusive Skill - Only one exclusive skill can be activated at any one time.
30-50 Internal Trauma over 5 Seconds
+25% Physical Damage
+25% Pierce Damage
+25% Internal Trauma Damage
+3% Offensive Ability
+1% Movement Speed
12/12 140-195 Internal Trauma over 5 Seconds
+135% Physical Damage
+135% Pierce Damage
+135% Internal Trauma Damage
+14% Offensive Ability
+12% Movement Speed - |od|overguardOverguard
Overguard
01/12 Requires a shield.
25 Energy Cost
24 Second Skill Recharge
10 Second Duration
6 Damage Absorption
Increases Health Regeneration by 25%
-15% Shield Recovery Time
+15% Shield Damage Blocked
26% Reduced Stun Duration
5% Chance of 1.5 Seconds of Stun Retaliation
12/12 50 Energy Cost
90 Damage Absorption
Increases Health Regeneration by 135%
-35% Shield Recovery Time
+150% Shield Damage Blocked
50% Reduced Stun Duration
50% Chance of 1.5 Seconds of Stun Retaliation - |rf|rending forceRending Force
Rending Force
01/12 2 Meter Range
14 Piercing Damage
+4% Crit Damage
20% Physical Damage
12/12 110 Piercing Damage
+25% Crit Damage
175% Physical Damage - |sb|scars|scars of battleScars of Battle
Scars of Battle
01/08 Increases Armor Absorption by 5%
4% Bleeding Resistance
4% Reduced Freeze Duration
4% Reduced Stun Duration
08/08 Increases Armor Absorption by 25%
32% Bleeding Resistance
32% Reduced Freeze Duration
32% Reduced Stun Duration - |st|shield|shield trainingShield Training
Shield Training
01/10 -2% Shield Recovery Time
+2% Shield Block Chance
10/10 -12% Shield Recovery Time
+12% Shield Block Chance - |sqt|squad|squad tacticsSquad Tactics
Squad Tactics
01/12 +22 Energy Reserved
+8% to All Damage
+3% Attack Speed
+3% Casting Speed
12/12 +50 Energy Reserved
+85% to All Damage
+14% Attack Speed
+14% Casting Speed - |ty|terrifyTerrify
Terrify
01/03 12% Chance to Terrify for target 1.5 - 2.5 Seconds
6 Reduced target's Resistances for 5 Seconds
03/03 33% Chance to Terrify target for 2 - 3.5 Seconds
18 Reduced target's Resistances for 5 Seconds - |tr|tremorTremor
Tremor
01/01 "This technique requires a two-handed melee weapon."
-50% Weapon Damage
Total Damage Modified by -25%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-65% Skill Energy Cost - |vy|veterancyVeterancy
Veterancy
01/10 +4 Health Regenerated per Second
Increases Health Regeneration by 5%
+10% Constitution
-3% Physique Requirement for Armor
10/10 +45 Health Regenerated per Second
Increases Health Regeneration by 32%
+60% Constitution
-18% Physique Requirement for Armor - |wc|war|war cryWar Cry
War Cry
01/12 20 Energy Cost
7.5 Seconds Skill Recharge
5 Meter Radius
33% Reduction to Enemy's Health
100% Taunt Target
2% Reduced Target's Damage for 5 Seconds
12/12 42 Energy Cost
16 Meter Radius
25% Reduced Target's Damage for 5 Seconds - |zt|zolhan's|zolhan's techniqueZolhan's Technique
Zolhan's Technique
01/12 Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
12% Chance to be Used
180 Degree Attack Arc
2 Target Maximum
110% Weapon Damage
90 Internal Trauma over 5 Seconds
15% Slower Enemy Attack for 2.8 Seconds
12/12 26% Chance to be Used
5 Target Maximum
175% Weapon Damage
685 Internal Trauma over 5 Seconds
33% Slower Enemy Attack for 10 Seconds
Demolitionist[]
- |to|the|the big one"The Big One"
The Big One
01/12 +1.5 Meter [Target] Radius
+10 Meter [Explosion] Radius
240-290 Physical Damage
205 Fire Damage
300 Burn Damage over 5 Seconds
8% Slow target for 5 Seconds
12/12 503-631 Physical Damage
490 Fire Damage
1070 Burn Damage over 5 Seconds
50% Slow target for 5 Seconds - |af|agonizing|agonizing flamesAgonizing Flames
Agonizing Flames
01/12 +2 Energy Cost
2 Fire Damage
+12% Fire Damage
+12% Chaos Damage
3 Reduced target's Resistances for 3 Seconds
12/12 +19 Energy Cost
17 Fire Damage
+100% Fire Damage
+100% Chaos Damage
25 Reduced target's Resistances for 3 Seconds - |bc|blackwater|blackwater cocktailBlackwater Cocktail
Blackwater Cocktail
01/12 15 Energy Cost
2.5 Second Duration
2.5 Meter Radius
1-4 Fire Damage
12 Burn Damage over 3 Seconds
12 Reduced Target's Offensive Ability for 3 Seconds
12/12 32 Energy Cost
4 Second Duration
5.8 Meter Radius
24-42 Fire Damage
129 Burn Damage over 3 Seconds
144 Reduced Target's Offensive Ability for 3 Seconds - |bs|blast|blast shieldBlast Shield
Blast Shield
01/12 Activates when Health drops below 60%
11 Second Skill Recharge
4 Second Duration
60 Damage Absorption
10% Chance to Avoid Projectiles
8% Pierce Resistance
8% Elemental Resistance
+3% Maximum All Resistances
45 Fire Retaliation
12/12 810 Damage Absorption
55% Chance to Avoid Projectiles
75% Pierce Resistance
75% Elemental Resistance
+5% Maximum All Resistances
375 Fire Retaliation - |be|brimstoneBrimstone
Brimstone
01/12 Ranged attacks will also splinter into molten fragments.
+3 Energy Cost
3 Fragments
8 Fire Damage
5-9 Chaos Damage
12/12 +8 Energy Cost
5-7 Fragments
60 Fire Damage
65-84 Chaos Damage - |cb|canister|canister bombCanister Bomb
Canister Bomb
01/12 40 Energy Cost
8 Second Skill Recharge
4-6 Fragments
3.2 Meter Radius
14-18 Piercing Damage
17 Fire Damage
30 Burn Damage over 2 Seconds
12/12 95 Energy Cost
8-10 Fragments
92-129 Piercing Damage
116 Fire Damage
416 Burn Damage over 2 Seconds - |cob|concussive|concussive bombConcussive Bomb
Concussive Bomb
01/03 8% Chance to Stun target for 0.8 Seconds
33% Physical Damage converted to Lightning Damage
03/03 25% Chance to Stun target for 0.8 Seconds
100% Physical Damage converted to Lightning Damage - |df|demon|demon fireDemon Fire
Demon Fire
01/12 +2 Energy Cost
6-12 Chaos Damage
+10% Burn Damage
4% Reduced target's Damage for 3 seconds
12/12 +19 Energy Cost
50-78 Chaos Damage
+120% Burn Damage
15% Reduced target's Damage for 3 seconds - |es|explosive|explosive strikeExplosive Strike
Explosive Strike
01/12 1.8 Meter Radius
5% Weapon Damage
5 Physical Damage
12 Burn Damage over 2 Seconds
12/12 3.8 Meter Radius
30% Weapon Damage
54 Physical Damage
136 Burn Damage over 2 Seconds - |fs|fire|fire strikeFire Strike
Fire Strike
01/12 When used as your default weapon attack, Fire Strike inflicts additional physical and fire damage.
1 Energy Cost
100% Weapon Damage
4 Fire Damage
+4% Physical Damage
12/12 3 Energy Cost
122% Weapon Damage
38 Fire Damage
+56% Physical Damage - |ft|flame|flame touchedFlame Touched
Flame Touched
01/12 This ability must be toggled to maintain its effect.
0.8 Active Energy Cost per Second
+75 Energy Reserved
12 Meter Radius
4 Fire Damage
+10% Fire Damage
+10% Lightning Damage
+10% Burn Damage
+10% Electrocute Damage
+12 Offensive Ability
12/12 1.9 Active Energy Cost per Second
+185 Energy Reserved
12 Meter Radius
23 Fire Damage
+100% Fire Damage
+100% Lightning Damage
+100% Burn Damage
+100% Electrocute Damage
+133 Offensive Ability - |fg|flashbangFlashbang
Flashbang
01/12 15 Energy Cost
1 Second Skill Recharge
5 Meter Radius
33% Chance to Confuse target for 3 - 5 Seconds
30 Reduced Target's Defensive Ability for 6 Seconds
12/12 40 Energy Cost
10 Meter Radius
50% Chance to Confuse target for 3 - 5 Seconds
250 Reduced Target's Defensive Ability for 6 Seconds - |fs|full|full spreadFull Spread
Full Spread
01/12 +4 Energy Cost
+1 Projectile(s)
48 Internal Trauma over 3 Seconds
48 Electrocute Damage over 3 Seconds
+8% Physical Damage
+8% Lightning Damage
12/12 +32 Energy Cost
+3 Projectile(s)
564 Internal Trauma over 3 Seconds
564 Electrocute Damage over 3 Seconds
+98% Physical Damage
+98% Lightning Damage - |go|grenadoGrenado
Grenado
01/16 28 Energy Cost
3 Second Skill Recharge
3.5 Meter Radius
180 - 240 Physical Damage
30 Piercing Damage
50% Chance to Knockdown target for 1 - 2 Seconds
16/16 82 Energy Cost
780 - 1095 Physical Damage
375 Piercing Damage
100% Chance to Knockdown target for 2.8 - 4.5 Seconds - |ho|heavy|heavy ordinanceHeavy Ordnance
Heavy Ordinance
01/12 +0.3 Meter Radius
26-46 Lightning Damage
+8% Physical Damage
+8% Fire Damage
5% Chance of Stun target for 1 Second
12/12 +1.5 Meter Radius
119-227 Lightning Damage
+96% Physical Damage
+96% Fire Damage
33% Chance of Stun target for 1 Second - |hm|hellfire|hellfire mineHellfire Mine
Hellfire Mine
01/12 14-32 Chaos Damage
+10% Fire Damage
+10% Burn Damage
-5% Aether Resistance
-5% Chaos Resistance
12/12 106-147 Chaos Damage
+98% Fire Damage
+98% Burn Damage
-35% Aether Resistance
-35% Chaos Resistance - |hi|highi|high impactHigh Impact
High Impact
01/12 +3 Energy Cost
64 Fire Damage
+100% Physical Damage
+100% Internal Trauma Damage
12/12 +20 Energy Cost
480 Fire Damage
+250% Physical Damage
+250% Internal Trauma Damage - |hp|highp|high potencyHigh Potency
High Potency
01/01 +25 Energy Cost
+5 Second Skill Recharge
+1 Second Duration
+1.5 Meter Radius
Total Damage Modified by 165%
18% Slower Enemy Attack for 2 Seconds - |ic|improved|improved casingImproved Casing
Improved Casing
01/10 +10 Energy Cost
0.5 Meter Radius
165 Internal Trauma over 5 Seconds
+10% Pierce Damage
+10% Fire Damage
+10% Burn Damage
10/10 +28 Energy Cost
2.5 Meter Radius
1180 Internal Trauma over 5 Seconds
+82% Pierce Damage
+82% Fire Damage
+82% Burn Damage - |mt|mortar|mortar trapMortar Trap
Mortar Trap
01/16 The trap scales with the player damage bonuses. 45 Energy Cost
4.5 Second Skill Recharge
1 Summon Limit
Mortar Trap Attributes:
Lives for 24 Seconds
Mortar Trap Abilities:
Fire Mortar- 1.5 Meter Target Area
- 3 Meter Radius
- 52 Physical Damage
- 34 Fire Damage
16/16 105 Energy Cost
4.5 Second Skill Recharge
1 Summon Limit
Mortar Trap Attributes:
Lives for 24 Seconds
Mortar Trap Abilities:
Fire Mortar- 1.5 Meter Target Area
- 3 Meter Radius
- 231 Physical Damage
- 199 Fire Damage
- |qj|quick|quick jacksQuick Jacks
Quick Jacks
01/03 -1.5 Meter Radius
Total Damage Modified by -70%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-70% Skill Energy Cost
03/03 -1.5 Meter Radius
Total Damage Modified by -50%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-25% Skill Energy Cost - |sl|searingl|searing lightSearing Light
Searing Light
01/10 +4 Energy Cost
15% Slow target for 2.5 Seconds
18% Chance for target to Fumble attacks for 5 Seconds
18% Chance of Impaired Aim to target for 5 Seconds
10/10 +22 Energy Cost
30% Slow target for 2.5 Seconds
33% Chance for target to Fumble attacks for 5 Seconds
33% Chance of Impaired Aim to target for 5 Seconds - |sm|searingm|searing mightSearing Might
Searing Might
01/03 +5% Crit Damage
Total Damage Modified by 6%
03/03 +15% Crit Damage
Total Damage Modified by 20% - |ss|searings|searing strikeSearing Strike
Searing Strike
01/03 +2% Crit Damage
Total Damage Modified by 2%
-15% Skill Energy Cost
03/03 +10% Crit Damage
Total Damage Modified by 10%
-33% Skill Energy Cost - |sg|skyfire|skyfire grenadoShattering Blast
Shattering Blast
01/12 +3 Energy Cost
10% of Retaliation Damage added to Attack
250 Internal Trauma over 5 Seconds
+10% Crit Damage
+10% Pierce Damage
+10% Fire Damage
12/12 +25 Energy Cost
24% of Retaliation Damage added to Attack
1515 Internal Trauma over 5 Seconds
+55% Crit Damage
+98% Pierce Damage
+98% Fire Damage - |sts|static|static strikeStatic Strike
Static Strike
01/12 +2 Energy Cost
33% Chance of 30 Lightning Damage
+5% Fire Damage
+3% Chance of Knockdown target for 1 Second
12/12 +5 Energy Cost
70% Chance of 136 Lightning Damage
+50% Fire Damage
+25% Chance of Knockdown target for 1 Second - |sj|stun|stun jacksStun Jacks
Stun Jacks
01/12 18 Energy Cost
3 Second Skill Recharge
3 Projectiles
2 Meter Radius
7 Physical Damage
1-9 Lightning Damage
Stun target for 1.5 - 2.5 Seconds
12/12 56 Energy Cost
182 Physical Damage
75-200 Lightning Damage
Stun target for 3.5 - 4.5 Seconds - |tr|temperTemper
Temper
01/12 +0.5 Active Energy Cost per Second
+22 Energy Reserved
3-6 Physical Damage
+10% Physical Damage
+10% Pierce Damage
+10% Internal Trauma Damage
+9 Defensive Ability
+10% to All Retaliation Damage
12/12 +1 Active Energy Cost per Second
+50 Energy Reserved
22-30 Physical Damage
+100% Physical Damage
+100% Pierce Damage
+100% Internal Trauma Damage
+108 Defensive Ability
+100% to All Retaliation Damage - |tm|thermite|thermite mineThermite Mine
Thermite Mine
01/16 The mines scale with the player damage bonuses. 36 Energy Cost
Summons 3
6 Summon Limit
Flare Mine Attributes:
Lives for 18 Seconds
Flare Mine Abilities:
Flame Jet- 2.4 Meter Radius
- 36 Fire Damage
- 30 Burn Damage over 2 Seconds
- -3% Elemental Resistance
16/16 82 Energy Cost
Flare Mine Attributes:
Lives for 18 Seconds
Flare Mine Abilities:
Flame Jet- 218 Fire Damage
- 232 Burn Damage over 2 Seconds
- -30% Elemental Resistance
- |uc|ulzuin's chosenUlzuin's Chosen
Ulzuin's Chosen
01/10 Total Damage Modified by3%
5% Chance of +100% Skill Cooldown Reduction
-8% Skill Energy Cost
10/10 Total Damage Modified by15%
30% Chance of +100% Skill Cooldown Reduction
-25% Skill Energy Cost - |uw|ulzuin's wrathUlzuin's Wrath
Ulzuin's Wrath
01/12 Affects up to 3 targets
4% of Retaliation Damage added to Attack
30% Chance of Knockdown target for 1.2 Seconds
26 Fire Damage
22-42 Lightning Damage
40 Electrocute Damage over 2 Seconds
15% of Attack Damage converted to Health
4% Reduced target's Damage for 3 Seconds
12/12 Affects up to 7 targets
10% of Retaliation Damage added to Attack
85% Chance of Knockdown target for 2.5 Seconds
154 Fire Damage
107-162 Lightning Damage
348 Electrocute Damage over 2 Seconds
15% of Attack Damage converted to Health
22% Reduced target's Damage for 3 Seconds - |vf|vindictive|vindictive flameVindictive Flame
Vindictive Flame
01/16 This ability must be toggled to maintain its effect.
100% Chance of Activating
0.5 Active Energy Cost per Second
+25 Energy Reserved
2.5 Second Skill Recharge
3.8 Meter Target Area
8 Physical Damage
16 Fire Damage
33% Chance of Stun target for 1.5 Seconds
+10 Health Regenerated per Second
+3% Total Speed
12 Fire Retaliation
16/16 1 Active Energy Cost per Second
+100 Energy Reserved
1.5 Second Skill Recharge
65 Physical Damage
120 Fire Damage
+98 Health Regenerated per Second
+16% Total Speed
110 Fire Retaliation
Occultist[]
- |ag|aspect|aspect of the guardianAspect of the Guardian
Aspect of the Guardian
01/12 +5 Energy Cost
+6% Acid Damage
+6% Vitality Damage
+6% Poison Damage
1% Physical Resistance
10% Poison & Acid Resistance
+8% to All Retaliation Damage
12/12 +16 Energy Cost
+72% Acid Damage
+72% Vitality Damage
+72% Poison Damage
12% Physical Resistance
100% Poison & Acid Resistance
+85% to All Retaliation Damage - |bd|black|black deathBlack Death
Black Death
01/12 +5 Energy Cost
+1 Second Duration
12 Poison Damage per Second
+8% Vitality Damage
+6% Bleeding Damage with +25% Increased Duration
8% Chance of Confuse target for 3 - 5 Seconds
12/12 +31 Energy Cost
+3 Second Duration
100 Poison Damage per Second
+96% Vitality Damage
+72% Bleeding Damage with +100% Increased Duration
30% Chance of Confuse target for 3 - 5 Seconds - |bb|bburst|blood burstBlood Burst
Blood Burst
01/12 +3 Energy Cost
2 Meter Radius
5% Weapon Damage
10 Acid Damage
24 Poison Damage over 3 Seconds
12/12 +14 Energy Cost
4 Meter Radius
35% Weapon Damage
98 Acid Damage
165 Poison Damage over 3 Seconds - |bld|bdreeg|blood of dreegBlood of Dreeg
Blood of Dreeg
01/16 This effect is also applied to nearby allies.
24 Energy Cost
15 Second Skill Recharge
30 Second Duration
20 Meter Radius
10% Health Restored
5 Acid Damage
+10 Offensive Ability
+8 Health Regenerated per Second
19 Acid Retaliation
16/16 90 Energy Cost
28% Health Restored
44 Acid Damage
+138 Offensive Ability
+106 Health Regenerated per Second
152 Acid Retaliation - |bp|bloody|bloody poxBloody Pox
Bloody Pox
01/12 33 Energy Cost
5 Second Duration
3 Vitality Damage
3-5% Reduction to Enemy's Health
3 Bleeding Damage per Second
12/12 104 Energy Cost
47 Vitality Damage
9-13% Reduction to Enemy's Health
60 Bleeding Damage per Second - |bob|bonds|bonds of bysmielBonds of Bysmiel
Bonds of Bysmiel
01/12 This ability must be toggled to maintain its efect. 1 Active Energy Cost per Second
+75 Energy Reserved
Bonus to All Pets
+12% Health
Increases Energy regeneration by 12%
12/12 1 Active Energy Cost per Second
+130 Energy Reserved
Bonus to All Pets
+100% Health
Increases Energy regeneration by 100% - |cb|consecrated|consecrated bladeConsecrated Blade
Consecrated Blade
01/03 10% Physical Damage Converted to Chaos Damage
Bonus to All Pets
5 Chaos Damage
15% Physical Damage Converted to Chaos Damage
03/03 30% Physical Damage Converted to Chaos Damage
Bonus to All Pets
20 Chaos Damage
45% Physical Damage Converted to Chaos Damage - |cf|curse|curse of frailtyCurse of Frailty
Curse of Frailty
01/10 12 Energy Cost
5 Second Duration
3 Meter Radius
-25% Movement Speed
-5% Physical Damage
-8% Bleeding Resistance
10/10 34 Energy Cost
12 Second Duration
10 Meter Radius
-50% Movement Speed
-25% Physical Damage
-45% Bleeding Resistance - |dn|destructionDestruction
Destruction
01/12 +5 Energy Cost
15 Fire Damage
18 Chaos Damage
+8% Vitality Damage
12/12 +38 Energy Cost
81 Fire Damage
93 Chaos Damage
+96% Vitality Damage - |db|doom|doom boltDoom Bolt
Doom Bolt
01/12 102 Energy Cost
4.5 Second Skill Recharge
3 Meter Target Area
144 Vitality Damage
206 Chaos Damage
+8% Crit Damage
12/12 180 Energy Cost
445 Vitality Damage
641 Chaos Damage
+33% Crit Damage - |de|dreeg's|dreeg's evil eyeDreeg's Evil Eye
Dreeg's Evil Eye
01/12 10 Energy Cost
0.5 Meter Radius
8 Acid Damage
27 Poison Damage over 3 Seconds
12/12 25 Energy Cost
106 Acid Damage
300 Poison Damage over 3 Seconds - |ec|ember|ember clawEmber Claw
Ember Claw
01/12 20 Energy Cost
210 Degree Attack Arc
5 Target Maximum
115% Pet Basic Attack Damage
35-42 Fire Damage
22 Chaos Damage
Generate Additional Threat
12/12 542 Energy Cost
240 Degree Attack Arc
7 Target Maximum
148% Pet Basic Attack Damage
160-190 Fire Damage
162 Chaos Damage - |fr|fevered|fevered rageFevered Rage
Fevered Rage
01/01 13-19% Reduction to Enemy's Health
Total Damage Modified by 40%
+25% Offensive Ability
-25% Defensive Ability
+150% Total Speed
-35% Skill Energy Cost - |fg|focused|focused gazeFocused Gaze
Focused Gaze
01/01 +10 Energy Cost
+4 Second Skill Recharge
5 Meter Radius
+25% Crit Damage
Total Damage Modified by 135%
+50% Acid Damage
+50% Poison Damage with +100% Increased Duration
18% Reduced target's Physical Damage for 4 Seconds - |he|hellfireHellfire
Hellfire
01/12 1 Active Energy Cost per Second
15 Meter Radius
3 Fire Damage
3 Chaos Damage
+10% Fire Damage
+10% Chaos Damage
+10% Burn Damage
+7 Defensive Ability
18 Fire Retaliation
12/12 1.5 Active Energy Cost per Second
25 Fire Damage
25 Chaos Damage
+100% Fire Damage
+100% Chaos Damage
+100% Burn Damage
+96 Defensive Ability
210 Fire Retaliation - |ib|infernal|infernal breathInfernal Breath
Infernal Breath
01/12 30 Energy Cost
8 Meter Range
115% Pet Basic Attack Damage
22-29 Fire Damage
24 Chaos Damage
51 Burn Damage over 3 Seconds
3% Reduced target's Damage for 3 Seconds
12/12 63 Energy Cost
148% Pet Basic Attack Damage
198-283 Fire Damage
175 Chaos Damage
465 Burn Damage over 3 Seconds
15% Reduced target's Damage for 3 Seconds - |ls|lightning|lightning strikeLightning Strike
Lightning Strike
01/12 60 Energy Cost
3.5 Meter Radius
70% Basic Pet Attack Damage
80-155 Lightning Damage
9 Electrocute Damage over 3 Seconds
+5% Crit Damage
Stun target for 1 Second
12/12 126 Energy Cost
105% Basic Pet Attack Damage
357-612 Lightning Damage
9 Electrocute Damage over 3 Seconds
+33% Crit Damage
Stun target for 2 Seconds - |mn|manipulationManipulation
Manipulation
01/12 +18 Energy Reserved
Bonus to All Pets
+5% to All Damage
+3% Total Speed
12/12 +40 Energy Reserved
Bonus to All Pets
+60% to All Damage
+25% Total Speed - |mf|mend|mend fleshMend Flesh
Mend Flesh
01/16 28 Energy Cost
1 Second Duration
3.5 Meter Radius
1 Meter Radius
3% + 75 Health Restored
16/16 85 Energy Cost
15% + 635 Health Restored - |pn|possessionPossession
Possession
01/12 This ability must be toggled to maintain its effect.
2% Damage Absorption
10 Chaos Damage
+25% Acid Damage
+25% Vitality Damage
+25% Chaos Damage
+25% Poison Damage
+25% Vitality Decay
2% Chaos Resistance
100% Skill Disruption Protection
12/12 15% Damage Absorption
42 Chaos Damage
+135% Acid Damage
+135% Vitality Damage
+135% Chaos Damage
+135% Poison Damage
+135% Vitality Decay
25% Chaos Resistance
100% Skill Disruption Protection - |sr|second|second riteSecond Rite
Second Rite
01/12 +0.5 Active Energy Cost per Second
+18 Energy Reserved
8 Vitality Damage
30 Vitality Decay Damage over 3 Seconds
+8% Chaos Damage
3% Vitality Resistance
12/12 +1.8 Active Energy Cost per Second
+40 Energy Reserved
59 Vitality Damage
165 Vitality Decay Damage over 3 Seconds
+85% Chaos Damage
25% Vitality Resistance - |sc|sigil|sigil of consumptionSigil of Consumption
Sigil of Consumption
01/12 32 Energy Cost
3 Second Skill Recharge
6 Second Duration
3.5 Meter Radius
14 Vitality Damage
10 Decay Vitality Damage over 2 Seconds
15% of Attack damage converted to Health
12/12 95 Energy Cost
5 Meter Radius
110 Vitality Damage
120 Decay Vitality Damage over 2 Seconds
30% of Attack damage converted to Health - |sw|solael's|solael's witchfireSolael's Witchfire
Solael's Witchfire
01/12 This ability must be toggled to maintain its effect.
0.5 Active Energy Cost per Second
75 Energy Reserved
8 Chaos Damage
+8% Vitality Damage
+8% Vitality Decay
+1% Attack Speed
12/12 1.5 Active Energy Cost per Second
130 Energy Reserved
55 Chaos Damage
+85% Vitality Damage
+85% Vitality Decay
+15% Attack Speed - |ss|storm|storm spiritStorm Spirit
Storm Spirit
01/12 +20 Meter Radius
3 Elemental Damage
+10% Elemental Damage
3% Elemental Resistance
18 Lightning Retaliation
12/12 25 Elemental Damage
+100% Elemental Damage
30% Elemental Resistance
210 Lightning Retaliation - |sf|familiar|summon familiarSummon Familiar
Summon Familiar
01/16 100 Energy Cost
18 Second Skill Recharge
Great Raven Attributes:
x Health
x Energy
Great Raven Abilities:
Storm Orb- 11% Pet Basic Attack Damage
- 6-12 Lightning Damage
- 6 Electrocute Damage over 2 Seconds
16/16 175 Energy Cost
18 Second Skill Recharge
Great Raven Attributes:
x Health
x Energy
Great Raven Abilities:
+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Storm Orb- 126-147 Lightning Damage
- 334 Electrocute Damage over 2 Seconds
- |sh|hellhound|summon hellhound|summonSummon Hellhound
Summon Hellhound
01/16 150 Energy Cost
18 Second Skill Recharge
Hellhound Attributes:
x Health
x Energy
Hellhound Abilities:
Claw and Fang Attacks- 4-8 Physical Damage
- 6 Fire Damage
Blazing Death
- 5 Meter Radius
20% Pet Basic Attack Damage - 75 Physical Damage
- 58 Fire Damage
- 35 Chaos Damage
- 10% Reduction to Enemy's Health
16/16 225 Energy Cost
18 Second Skill Recharge
Hellhound Attributes:
x Health
x Energy
Hellhound Abilities:
+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Claw and Fang Attacks- 84-92 Physical Damage
- 110 Fire Damage
Blazing Death
- 125% Pet Basic Attack Damage
- 405 Physical Damage
- 388 Fire Damage
- 215 Chaos Damage
- 25% Reduction to Enemy's Health
- |tg|terrifying|terrifying gazeTerrifying Gaze
Terrifying Gaze
01/12 5% Chance for one of the following:
Stun target for 1.5 - 3 Seconds
Confuse target for 3 - 5 Seconds
8 Vitality Damage
+9% Crit Damage
+12% Acid Damage
+8% Poison Damage with +12% Increased Duration
12/12 +14 Energy Cost
14% Chance for one of the following:
Stun target for 1.5 - 3 Seconds
Confuse target for 3 - 5 Seconds
85 Vitality Damage
+50% Crit Damage
+144% Acid Damage
+75% Poison Damage with +100% Increased Duration - |ve|vile|vile eruptionVile Eruption
Vile Eruption
01/12 +3 Energy Cost
+2 Meter Radius
4 Fragments
14 Acid Damage
21 Vitality Damage
12/12 +14 Energy Cost
7 Fragments
71 Acid Damage
81 Vitality Damage - |vy|vulnerabilityVulnerability
Vulnerability
01/10 +2 Energy Cost
-8 Defensive Ability
-3% Poison & Acid Resistance
-3% Vitality Resistance
-3% Elemental Resistance
10/10 +12 Energy Cost
-75 Defensive Ability
-25% Poison & Acid Resistance
-25% Vitality Resistance
-25% Elemental Resistance - |wg|wastingWasting
Wasting
01/12 +5 Energy Cost
8 Vitality Damage
+8% Bleeding Damage
-15 Offensive Ability
12/12 +31 Energy Cost
63 Vitality Damage
+96% Bleeding Damage
-180 Offensive Ability
Nightblade[]
- |ab|amarasta's blade burstAmarasta's Blade Burst
Amarasta's Blade Burst
01/16 Requires a melee weapon or two-handed ranged weapon.
12 Energy Cost
1.8 Second Skill Recharge
3 Meter Target Area
75% Weapon Damage
6 Cold Damage
20 Frostburn Damage over 2 Seconds
8% Chance to Freeze target for 1 Second
16/16 65 Energy Cost
5 Meter Target Area
180% Weapon Damage
96 Cold Damage
290 Frostburn Damage over 2 Seconds
25% Chance to Freeze target for 1 Second - |ac|amarasta's quick cutAmarasta's Quick Cut
Amarasta's Quick Cut
01/08 12% Chance to be Used
70% Weapon Damage
19 Piercing Damage
+5% Crit Damage
08/08 22% Chance to be Used
100% Weapon Damage
68 Piercing Damage
+35% Crit Damage - |am|anatomy|anatomy of murderAnatomy of Murder
Anatomy of Murder
01/12 +8% Vitality Damage
+8% Bleeding Damage with +10% Increased Duration
+8% Vitality Decay with +10% Increased Duration
+4% Damage to Humans
+3% Cunning
12/12 +96% Vitality Damage
+96% Bleeding Damage with +50% Increased Duration
+96% Vitality Decay with +50% Increased Duration
+15% Damage to Humans
+25% Cunning - |bs|belgothian's|belgothian's shearsBelgothian's Shears
Belgothian's Shears
01/08 12% Chance to be Used
165 Degree Attack Arc
3 target Maximum
110% Weapon Damage
14-19 Physical Damage
+12% Pierce Damage
Stun target for 0.7 Seconds
08/08 22% Chance to be Used
128% Weapon Damage
56-86 Physical Damage
+115% Pierce Damage - |bb|bbarrier|blade barrierBlade Barrier
Blade Barrier
01/12 32 Energy Cost
36 Second Skill Recharge
3 Second Duration
100% Damage Absorption
+150 Health Regenerated per Second
25% Reduced Stun Duration
25% Reduced Freeze Duration
100% Reduced Entrapment Duration
25% Reduced Petrify Duration
50 Physical Damage Retaliation
12/12 54 Energy Cost
16 Second Skill Recharge
+1250 Health Regenerated per Second
60% Reduced Stun Duration
60% Reduced Freeze Duration
60% Reduced Petrify Duration
1040 Physical Damage Retaliation - |bls|bspirit|blade spiritBlade Spirit
Blade Spirit
01/16 100 Energy Cost
1 Meter Radius
2 Summon Limit
Blade Spirit Attributes:
Blade Spirit Abilities:
Whirling Blades- 3.3 Meter Radius
- 40-55 Piercing Damage
- 46 Cold Damage
- 68 Bleeding Damage over 2 Seconds
16/16 160 Energy Cost
2 Summon Limit
Blade Spirit Attributes:
Blade Spirit Abilities:
Whirling Blades- 3.3 Meter Radius
- 130-175 Piercing Damage
- 136 Cold Damage
- 380 Bleeding Damage over 2 Seconds
- |bt|btrap|blade trapBlade Trap
Blade Trap
01/12 30 Energy Cost
2 Second Skill Recharge
2.8 Second Duration
4 Meter Radius
16 Piercing Damage
19 Bleeding Damage per Second
-8% Defensive Ability
12/12 78 Energy Cost
4 Second Duration
5.5 Meter Radius
76 Piercing Damage
92 Bleeding Damage per Second
-35% Defensive Ability - |brb|breath|breath of belgothianBreath of Belgothian
Breath of Belgothian
01/01 -5 Second Skill Recharge
Increases Health Regeneration by 40%% - |cs|circle|circle of slaughterCircle of Slaughter
Circle of Slaughter
01/12 +5 Energy Cost
90-114 Bleeding Damage over 3 Seconds
+8% Crit Damage
+10% Pierce Damage
12% Chance for target to Fumble attacks for 5 Seconds
12/12 +16 Energy Cost
624-867 Bleeding Damage over 3 Seconds
+35% Crit Damage
+100% Pierce Damage
35% Chance for target to Fumble attacks for 5 Seconds - |db|devouring|devouring bladesDevouring Blades
Devouring Blades
01/12 +3 Energy Cost
15% Chance to Pass through Enemies
1.5 Meter Radius
16 Vitality Damage
+10% Pierce Damage
+25% Bleeding Damage
30% of Attack Damage converted to Health
12/12 +14 Energy Cost
70% Chance to Pass through Enemies
93 Vitality Damage
+98% Pierce Damage
+124% Bleeding Damage
70% of Attack Damage converted to Health - |dub|dual|dual bladesDual Blades
Dual Blades
01/16 6 Piercing Damage
+5% Pierce Damage
+5% Cold Damage
1% Physical Resistance
16/16 66 Piercing Damage
+60% Pierce Damage
+60% Cold Damage
10% Physical Resistance - |ea|elemental|elemental awakeningElemental Awakening
Elemental Awakening
01/12 3 Energy Cost
+25 Energy Reserved
36 Frostburn Damage over 3 Seconds
+8% Elemental Damage
+8% Frostburn Damage
3% Elemental Resistance
12/12 14 Energy Cost
+25 Energy Reserved
132 Frostburn Damage over 3 Seconds
+85% Elemental Damage
+85% Frostburn Damage
30% Elemental Resistance - |en|executionExecution
Execution
01/08 12% Chance to be Used
230% Weapon Damage
54 Cold Damage
9% Reduction to Enemy's Health
08/08 22% Chance to be Used
265% Weapon Damage
110 Cold Damage
23% Reduction to Enemy's Health - |ft|frenetic|frenetic throwFrenetic Throw
Frenetic Throw
01/01 -3 Second Skill Recharge
-55% Weapon Damage
Total damage Modified by -60%
100% Piercing Damage converted to Vitality Damage
-50% Skill Energy Cost - |hs|heart|heart seekerHeart Seeker
Heart Seeker
01/12 +4 Energy Cost
10% Chance to pass through Enemies
19 Vitality Damage
+10% Bleeding Damage with +10% Increased Duration
3% of Attack Damage converted to Health
12/12 +26 Energy Cost
65% Chance to pass through Enemies
135 Vitality Damage
+100% Bleeding Damage with +40% Increased Duration
10% of Attack Damage converted to Health - |la|lethal|lethal assaultLethal Assault
Lethal Assault
01/12 4 Second Duration
8 Cold Damage
10 Acid Damage
+10% Cold Damage
+10% Acid Damage
+10% Frostburn Damage
+10% Poison Damage
12/12 52 Cold Damage
65 Acid Damage
+65% Cold Damage
+65% Acid Damage
+65% Frostburn Damage
+65% Poison Damage - |mr|merciless|merciless repertoireMerciless Repertoire
Merciless Repertoire
01/12 35 Poison Damage over 5 Seconds
+10% Cold Damage
+10% Acid Damage
+10% Frostburn Damage
+10% Poison Damage
+8% to All Retaliation Damage
12/12 200 Poison Damage over 5 Seconds
+110% Cold Damage
+110% Acid Damage
+110% Frostburn Damage
+110% Poison Damage
+85% to All Retaliation Damage - |ne|nether|nether edgeNether Edge
Nether Edge
01/12 +4 Energy Cost
26 Cold Damage
25-32 Chaos Damage
+10% Crit Damage
12/12 +26 Energy Cost
157 Cold Damage
125-156 Chaos Damage
+40% Crit Damage - |nh|hand|nidalla's hidden handNidalla's Hidden Hand
Nidalla's Hidden Hand
01/08 6 Acid Damage
30 Poison Damage over 5 Seconds
+8% Acid Damage
+8% Poison Damage
12% Slow target for 5 Seconds
5% Piercing Damage converted to Acid Damage
08/08 28 Acid Damage
160 Poison Damage over 5 Seconds
+66% Acid Damage
+66% Poison Damage
30% Slow target for 5 Seconds
33% Piercing Damage converted to Acid Damage - |nj|ends|nidalla's justifiable endsNidalla's Justifiable Ends
Nidalla's Justifiable Ends
01/12 +3 Energy Cost
-0.1 Second Skill Recharge
150 Poison Damage over 3 Seconds
+8% Crit Damage
+35% Poison Damage
12/12 +6 Energy Cost
-1.2 Second Skill Recharge
780 Poison Damage over 3 Seconds
+35% Crit Damage
+200% Poison Damage - |nc|night's|night's chillNight's Chill
Night's Chill
01/10 10 Cold Damage
20 Frostburn Damage over 2 Seconds
-3% Pierce Resistance
-3% Cold Resistance
-3% Poison & Acid Resistance
10/10 60 Cold Damage
86 Frostburn Damage over 2 Seconds
-25% Pierce Resistance
-25% Cold Resistance
-25% Poison & Acid Resistance - |nl|nightfallNightfall
Nightfall
01/12 3.3 Meter Radius
20% Weapon Damage
40 Cold Damage
114 Frostburn Damage over 3 Seconds
99 Vitality Decay Damage over 3 Seconds
3% of Attack Damage converted to Health
15% Chance of Put target to Sleep for 3 - 5 Seconds
12/12 5.5 Meter Radius
55% Weapon Damage
174 Cold Damage
576 Frostburn Damage over 3 Seconds
495 Vitality Decay Damage over 3 Seconds
12% of Attack Damage converted to Health
50% Chance of Put target to Sleep for 3 - 5 Seconds - |pa|parmor|phantasmal armorPhantasmal Armor
Phantasmal Armor
01/12 +10% Energy Absorbed from Enemy Spells
+15 Armor
3% Pierce Resistance
3% Reduced Freeze Duration
3% Reduced Petrify Duration
33% Chance of 30 Energy Leech Retaliation over 2 Seconds
12/12 +124 Armor
30% Pierce Resistance
30% Reduced Freeze Duration
36% Reduced Petrify Duration
33% Chance of 204 Energy Leech Retaliation over 2 Seconds - |pb|pblades|phantasmal bladesPhantasmal Blades
Phantasmal Blades
01/12 25 Energy Cost
3 Second Skill Recharge
3 Projectiles
52% Weapon Damage
23-30 Piercing Damage
84 Bleeding Damage over 3 Seconds
12/12 109 Energy Cost
5 Projectiles
75% Weapon Damage
165-210 Piercing Damage
510 Bleeding Damage over 3 Seconds - |pnb|pneumatic|pneumatic burstPneumatic Burst
Pneumatic Burst
01/12 15 Energy Cost
10 Second Skill Recharge
24 Second Duration
12% Health Restored
+8 Offensive Ability
+15 Health Regenerated per Second
+2% Total Speed
12/12 36 Energy Cost
34% Health Restored
+96 Offensive Ability
+85 Health Regenerated per Second
+14% Total Speed - |rf|frost|ring of frostRing of Frost
Ring of Frost
01/01 Freeze target for 2.8 Seconds
100% Piercing Damage converted to Cold Damage - |rs|steel|ring of steelRing of Steel
Ring of Steel
01/16 26 Energy Cost
3.5 Second Skill Recharge
4.5 Meter Radius
80% Weapon Damage
135 Piercing Damage
Stun target for 1.5 Seconds
16/16 94 Energy Cost
195% Weapon Damage
617 Piercing Damage - |sd|dance|shadow danceShadow Dance
Shadow Dance
01/12 +1 Energy Cost
+10 Defensive Ability
2% Chance to Avoid Melee Attacks
2% Chance to Avoid Projectiles
4% Reduced Entrapment Duration
12/12 +12 Energy Cost
+120 Defensive Ability
20% Chance to Avoid Melee Attacks
20% Chance to Avoid Projectiles
30% Reduced Entrapment Duration - |ss|strike|shadow strikeShadow Strike
Shadow Strike
01/16 Requires a Melee Weapon.
22 Energy Cost
3.5 Second Skill Recharge
115% Weapon Damage
80 Piercing Damage
80 Cold Damage
Stun target for 1.5 Seconds
+500% Movement Speed
16/16 90 Energy Cost
300% Weapon Damage
335 Piercing Damage
335 Cold Damage - |vs|veil|veil of shadowVeil of Shadow
Veil of Shadow
01/10 This ability must be toggled to maintain its effect.
+50 Energy Reserved
3 Meter Radius
-15 Offensive Ability
-5% Total Speed
10/10 +95 Energy Reserved
6 Meter Radius
-130 Offensive Ability
-25% Total Speed - |wd|whirling|whirling deathWhirling Death
Whirling Death
01/08 12% Chance to be Used
360 Degree Attack Arc
6 Target Maximum
100% Weapon Damage
31 Piercing Damage
75 Bleeding Damage over 3 Seconds
08/08 22% Chance to be Used
120% Weapon Damage
80 Piercing Damage
327 Bleeding Damage over 3 Seconds
Arcanist[]
- |az|absolute|absolute zeroAbsolute Zero
Absolute Zero
01/12 5 Energy Cost
36 Frostburn Damage over 3 Seconds
+8% Cold Damage
20% Slow Target for 5 Seconds
-5% Physical Resistance
12/12 23 Energy Cost
252 Frostburn Damage over 3 Seconds
+74% Cold Damage
50% Slow Target for 5 Seconds
-40% Physical Resistance - |ar|albrecht's|albrecht's aether rayAlbrecht's Aether Ray
Albrecht's Aether Ray
01/16 Requires a Caster Off-Hand.
50 Energy Cost per Second
0.3 Second Skill Recharge
28-40 Fire Damage
56 Aether Damage
16/16 237.5 Energy Cost per Second
103-130 Fire Damage
161 Aether Damage - |aw|arcane|arcane willArcane Will
Arcane Will
01/10 Activates when Health drops below 75%
6 Second Skill Recharge
6 Second Duration
+25% to All Damage
+15 Defensive Ability
3 Energy Regenerated per Second
10/10 +160% to All Damage
+150 Defensive Ability
14 Energy Regenerated per Second - |ct|callidor's|callidor's tempestCallidor's Tempest
Callidor's Tempest
01/16 16 Energy Cost
4.2 Meter Radius
12% Weapon Damage
8-10 Fire Damage
6-8 Aether Damage
16/16 82 Energy Cost
5.5 Meter Radius
40% Weapon Damage
76-130 Fire Damage
60-86 Aether Damage - |cn|conversionConversion
Conversion
01/10 0.2 Active Energy Cost per Second
+10 Energy Reserved
+15% Energy Absorbed from Enemy Spells
5% Reduced Stun Duration
5% Reduced Freeze Duration
5% Reduced Petrify Duration
5% Reduced Entrapment Duration
5% Slow Resistance
10/10 2 Active Energy Cost per Second
+100 Energy Reserved
+60% Energy Absorbed from Enemy Spells
30% Reduced Stun Duration
30% Reduced Freeze Duration
30% Reduced Petrify Duration
30% Reduced Entrapment Duration
30% Slow Resistance - |dn|devastationDevastation
Devastation
01/16 Requires a Caster Off-hand.
260 Energy Cost
18 Second Skill Recharge
5 Second Duration
1 Projectile(s)
6.5 Meter Target Area
2.8 Meter Radius
0.2 Second Interval
56-76 Fire Damage
56 Aether Damage
16/16 610 Energy Cost
236-332 Fire Damage
236 Aether Damage - |din|disintegrationDisintegration
Disintegration
01/12 +12.5 Energy Cost per Second
16 Lightning Damage
18 Electrocute Damage over 2 Seconds
+6% Crit Damage
12/12 +50 Energy Cost per Second
109 Lightning Damage
128 Electrocute Damage over 2 Seconds
+35% Crit Damage - |disn|distortionDistortion
Distortion
01/12 +2 Energy Cost
20% Chance to pass through Enemies
7-12 Aether Damage
+10% Fire Damage
12/12 +16 Energy Cost
60% Chance to pass through Enemies
84-96 Aether Damage
+108% Fire Damage - |eb|elemental|elemental balanceElemental Balance
Elemental Balance
01/12 +10 Energy Reserved
+2% Crit Damage
+12% Burn Damage with +10% Increased Duration
+12% Frostburn Damage with +10% Increased Duration
+12% Electrocute Damage with +10% Increased Duration
12/12 +120 Energy Reserved
+20% Crit Damage
+126% Burn Damage with +50% Increased Duration
+126% Frostburn Damage with +50% Increased Duration
+126% Electrocute Damage with +50% Increased Duration - |fr||fabric|fabric of realityFabric of Reality
Fabric of Reality
01/12 4 Aether Damage
4 Chaos Damage
+10% Aether Damage
+10% Chaos Damage
+4% Damage to Aetherials
+4% Damage to Aether Corruptions
+4% Damage to Chthonics
12/12 21 Aether Damage
21 Chaos Damage
+100% Aether Damage
+100% Chaos Damage
+15% Damage to Aetherials
+15% Damage to Aether Corruptions
+15% Damage to Chthonics - |fc|frozen|frozen coreFrozen Core
Frozen Core
01/12 +4 Energy Cost
120 Frostburn Damage over 3 Seconds
+12% Cold Damage
Freeze target for 2 Seconds
10% Slow target for 2 Seconds
12/12 +26 Energy Cost
876 Frostburn Damage over 3 Seconds
+108% Cold Damage
Freeze target for 2 Seconds
32% Slow target for 2 Seconds - |io|infernoInferno
Inferno
01/12 +6 Energy Cost
8 Lightning Damage
128 Burn Damage over 4 Seconds
+10% Fire Damage
+10% Aether Damage
12/12 +28 Energy Cost
85 Lightning Damage
716 Burn Damage over 4 Seconds
+108% Fire Damage
+108% Aether Damage - |if|inner|inner focusInner Focus
Inner Focus
01/12 +3% Spirit
+1% Offensive Ability
12/12 +25% Spirit
+12% Offensive Ability - |ie|iskandra's|iskandra's elemental exchangeIskandra's Elemental Exchange
Iskandra's Elemental Exchange
01/12 80 Energy Reserved
12 Meter Radius
4 Elemental Damage
6 Energy Leech per Second
+10% Elemental Damage
Increases Energy Regeneration by 8%
12/12 300 Energy Reserved
37 Elemental Damage
56 Energy Leech per Second
+100% Elemental Damage
Increases Energy Regeneration by 65% - |mp|maiven's|maiven's sphere of protectionMaiven's Sphere of Protection
Maiven's Sphere of Protection
01/12 This ability must be toggled to maintain its effect.
2 Active Energy Cost per Second
5% Damage Absorption
12/12 10.8 Active Energy Cost per Second
20% Damage Absorption - |mn|manifestationManifestation
Manifestation
01/03 10% Physical Damage converted to Elemental Damage
Bonus to All Pets
5 Elemental Damage
15% Physical Damage converted to Elemental Damage
03/03 30% Physical Damage converted to Elemental Damage
Bonus to All Pets
20 Elemental Damage
45% Physical Damage converted to Elemental Damage - |ma|mental|mental alacrityMental Alacrity
Mental Alacrity
01/10 +300 Energy
+2% Casting Speed
-5% Skill Energy Cost
10/10 +1200 Energy
+12% Casting Speed
-20% Skill Energy Cost - |me|mirror|mirror of ereoctesMirror of Ereoctes
Mirror of Ereoctes
01/12 36 Energy Cost
40 Second Skill Recharge
3 Second Duration
100% Damage Absoption
30 Lightning Retaliation
12/12 146 Energy Cost
23 Second Skill Recharge
910 Lightning Retaliation - |nn|nullificationNullification
Nullification
01/10 55 Energy Cost
40 Second Skill Recharge
1 Second Duration
2.5 Meter Radius
10% Reduced target's Elemental Damage for 12 - 16 Seconds
10/10 111 Energy Cost
12 Second Skill Recharge
1 Second Duration
5 Meter Radius
33% Reduced target's Elemental Damage for 12 - 16 Seconds - |of|olexra's|olexra's flash freezeOlexra's Flash Freeze
Olexra's Flash Freeze
01/12 This spell freezes enemies for its duration. Enemies resistant to freeze effects will suffer a reduced duration.
30 Energy Cost
6 Second Skill Recharge
2 Second Duration
5 Meter Radius
8 Cold Damage
-10% Fire Resistance
12/12 81 Energy Cost
4.5 Second Duration
16 Meter Radius
114 Cold Damage
-100% Fire Resistance - |od|overloadOverload
Overload
01/12 +10 Energy Reserved
Chance for one of the following:
30-48 Burn Damage over 3 Seconds
39 Frostburn Damage over 3 Seconds
12-56 Electrocute Damage over 3 Seconds
+12 Offensive Ability
3% Aether Resistance
12/12 +120 Energy Reserved
Chance for one of the following:
129-213 Burn Damage over 3 Seconds
171 Frostburn Damage over 3 Seconds
45-297 Electrocute Damage over 3 Seconds
+133 Offensive Ability
25% Aether Resistance - |pm|panetti's|panetti's replicating missilePanetti's Replicating Missile
Panetti's Replicating Missile
01/16 10 Energy Cost
0.5 Meter Radius
3 Fragments
15 Elemental Damage
16/16 30 Energy Cost
3-5 Fragments
170 Elemental Damage - |pn|proliferationProliferation
Proliferation
01/12 +4 Energy Cost
0.3 Meter Radius
2 Fragments
14-26 Aether Damage
9 Elemental Damage
12/12 +26 Energy Cost
4-5 Fragments
73-96 Aether Damage
53 Elemental Damage - |rp|reckless|reckless powerReckless Power
Reckless Power
01/12 Exclusive Skill - only one Exclusive Skill can be active at any one time.
6-15 Aether Damage
+25% Fire Damage
+25% Aether Damage
+25% Burn Damage
15% Physical Damage converted to Aether Damage
+2% Attack Speed
+2% Casting Speed
40 Fire Retaliation
25% Chance of 1 Second of Stun Retaliation
12/12 39-48 Aether Damage
+135% Fire Damage
+135% Aether Damage
+135% Burn Damage
+12% Attack Speed
+2% Casting Speed
238 Fire Retaliation
50% Chance of 1 Second of Stun Retaliation - |ss|shattered|shattered starShattered Star
Shattered Star
01/12 +4 Energy Cost
12% Chance of 45-85 Lightning Damage
+10% Crit Damage
+10% Lightning Damage
12/12 +26 Energy Cost
45% Chance of 220-434 Lightning Damage
+50% Crit Damage
+108% Lightning Damage - |sp|star|star pactStar Pact
Star Pact
01/12 Exclusive Skill - only one Exclusive Skill can be active at any one time.
36 Frostburn Damage over 3 Seconds
+25% Cold Damage
+25% Lightning Damage
+25% Frostburn Damage
+25% Electrocute Damage
15% Physical Damage converted to Lightning Damage
15% Aether Damage converted to Cold Damage
+1% Skill Cooldown Reduction
12/12 102 Frostburn Damage over 3 Seconds
+135% Cold Damage
+135% Lightning Damage
+135% Frostburn Damage
+135% Electrocute Damage
15% Physical Damage converted to Lightning Damage
40% Aether Damage converted to Cold Damage
+10% Skill Cooldown Reduction - |sd|superchargedSupercharged
Supercharged
01/12 +2 Energy Cost
32 Electrocute Damage over 2 Seconds
+8% Crit Damage
+10% Elemental Damage
5% Chance of Stun target for 1.5 Seconds
12/12 +16 Energy Cost
282 Electrocute Damage over 2 Seconds
+30% Crit Damage
+108% Elemental Damage
10% Chance of Stun target for 1.5 Seconds - |tp|tainted|tainted powerTainted Power
Tainted Power
01/01 100% Aether Damage converted to Chaos Damage
100% Lightning Damage converted to Vitality Damage - |ts|trozan's|trozan's sky shardTrozan's Sky Shard
Trozan's Sky Shard
01/16 40 Energy Cost
3 Second Skill Recharge
4 Meter Target Area
1.4 Meter Radius
36 Cold Damage
24-28 Lightning Damage
16/16 120 Energy Cost
3 Meter Radius
243 Cold Damage
167-185 Lightning Damage - |wa|wrath|wrath of agrivixWrath of Agrivix
Wrath of Agrivix
01/01 30 Energy Cost
5 Second Skill Recharge
30% Weapon Damage
Total Damage Modified by 170%
100% Chance of Knockdown target for 1.5 Seconds
Shaman[]
- |bp|blood|blood pactBlood Pact
Blood Pact
01/12 5 Meter Radius
7 Vitality Damage
+16% Vitality Damage
+16% Bleeding Damage with 6% Increased Duration
+16% Vitality Decay with 6% Increased Duration
4% of Attack Damage converted to Health
12/12 40 Vitality Damage
+104% Vitality Damage
+104% Bleeding Damage with 50% Increased Duration
+104% Vitality Decay with 50% Increased Duration
8% of Attack Damage converted to Health - |bf|brute|brute forceBrute Force
Brute Force
01/12 This is a two-handed melee and two-handed ranged weapon bonus.
8 Lightning Damage
+6% Physical Damage
+6% Internal Trauma Damage with +5% Increased Duration
+50 Health
12/12 71 Lightning Damage
+72% Physical Damage
+72% Internal Trauma Damage with +33% Increased Duration
+700 Health - |cs|conjure|conjure primal spiritConjure Primal Spirit
Conjure Primal Spirit
01/12 200 Energy Cost
45 Second Skill Recharge
Primal Spirit Attributes:
Lives for 20 Seconds
x Health
x Energy
Primal Spirit Abilities:
+0% to All Damage
+0% Crit Damage
+0% Health
Claw and Fang Attacks- 76-85 Physical Damage
- 54 Bleeding Damage over 3 Seconds
Tail Strike
- 100% Basic Pet Attack Damage
- 76-85 Piercing Damage
- 256 Poison Damage over 8 Seconds
- Stun target for 3 Seconds
12/12 310 Energy Cost
45 Second Skill Recharge
Primal Spirit Attributes:
Lives for 20 Seconds
x Health
x Energy
Primal Spirit Abilities:
+100% to All Damage
+33% Crit Damage
+80% Health
Claw and Fang Attacks- 308-328 Physical Damage
- 252 Bleeding Damage over 3 Seconds
Tail Strike
- 308-328 Piercing Damage
- 1136 Poison Damage over 8 Seconds
- |cos|corrupted|corrupted storm
- |ds|devouring|devouring swarmDevouring Swarm
Devouring Swarm
01/16 12 Energy Cost
3 Second Duration
100% Chance to pass through Enemies
2.5 Meter Radius
3 Vitality Damage
3 Bleeding Damage per Second
20% of Attack Damage converted to Health
-8% Vitality Resistance
-3% Bleeding Resistance
16/16 60 Energy Cost
5 Second Duration
65 Vitality Damage
50 Bleeding Damage per Second
28% of Attack Damage converted to Health
-55% Vitality Resistance
-35% Bleeding Resistance - |ep|emboldening|emboldening presenceEmboldening Presence
Emboldening Presence
01/12 15 Meter Radius
+5% to All Damage
+7 Offensive Ability
1% Physical Resistance
3% Bleeding Resistance
+12% to All Retaliation Damage
12/12 +50% to All Damage
+96 Offensive Ability
12% Physical Resistance
32% Bleeding Resistance
+98% to All Retaliation Damage - |ev|entangling|entangling vinesEntangling Vines
Entangling Vines
01/12 +4 Energy Cost
4% of Retaliation Damage added to Attack
20 Vitality Decay Damage over 2 Seconds
+10% Physical Damage
+10% Bleeding Damage
10% Chance to Immobilize target for 1.5 Seconds
5% Slower Enemy Attack for 2 Seconds
12/12 +26 Energy Cost
8% of Retaliation Damage added to Attack
174 Vitality Decay Damage over 2 Seconds
+100% Physical Damage
+100% Bleeding Damage
30% Chance to Immobilize target for 1.5 Seconds
35% Slower Enemy Attack for 2 Seconds - |fh|feral|feral hungerFeral Hunger
Feral Hunger
01/10 Requires a two-handed melee or two-handed ranged weapon. Activates off default weapon attacks.
8% Chance to be Used
180 Degree Attack Arc
5 Target Maximum
110% Weapon Damage
28 Bleeding Damage over 2 Seconds
10% of Attack Damage converted to Health
10/10 25% Chance to be Used
160% Weapon Damage
204 Bleeding Damage over 2 Seconds
33% of Attack Damage converted to Health - |gv|grasping|grasping vinesGrasping Vines
Grasping Vines
01/12 25 Energy Cost
1.2 Second Skill Recharge
5 Second Duration
4 Meter Radius
4 Physical Damage
4 Bleeding Damage per Second
35% Slower target Movement for 2 Seconds
12/12 80 Energy Cost
7.5 Meter Radius
71 Physical Damage
71 Bleeding Damage per Second
75% Slower target Movement for 2 Seconds - |gs|ground|ground slamGround Slam
Ground Slam
01/12 +20 Energy Cost
+8 Projectiles
100% Chance to pass through Enemies
55% Pet Basic Attack Damage
72-118 Physical Damage
78 Bleeding Damage 3 Seconds
Generate Additional Threat
Stun target for 1.8 Seconds
12/12 +42 Energy Cost
100% Pet Basic Attack Damage
296-478 Physical Damage
615 Bleeding Damage over 3 Seconds
Stun target for 4 Seconds - |hw|heart|heart of the wildHeart of the Wild
Heart of the Wild
01/10 +35 Energy Reserved
+3% Health
Increases Health Regeneration by 6%
+2% Bleeding Duration Reduction
+2% Poison Duration Reduction
10/10 +100 Energy Reserved
+30% Health
Increases Health Regeneration by 33%
+25% Bleeding Duration Reduction
+25% Poison Duration Reduction - |mm|maelstromMaelstrom
Maelstrom
01/12 1 Target Maximum
30-48 Lightning Damage
92 Electrocute Damage over 2 Seconds
12/12 3 Target Maximum
95-123 Lightning Damage
388 Electrocute Damage over 2 Seconds - |mb|might|might of the bearMight of the Bear
Might of the Bear
01/03 Total Damage Modified by 6%
3% Physical Resistance
03/03 Total Damage Modified by 18%
8% Physical Resistance - |mp|mogdrogen's|mogdrogen's pactMogdrogen's Pact
Mogdrogen's Pact
01/12 This ability must be toggled to maintain its effect
+50 Energy Reserved
12 Meter Radius
3-6 Physical Damage
+3 Health Regenerated per Second
+0.8 Energy Regenerated per Second
Bonus to All Pets
+4% Physical Damage
12/12 +160 Energy Reserved
22-30 Physical Damage
+50 Health Regenerated per Second
+6.5 Energy Regenerated per Second
Bonus to All Pets
+70% Physical Damage - |os|oak|oak skinOak Skin
Oak Skin
01/10 +35 Energy Reserved
+7 Defensive Ability
+15 Armor
3% Pierce Resistance
3% Aether Resistance
+10% to All Retaliation Damage
10/10 +100 Energy Reserved
+70 Defensive Ability
+105 Armor
36% Pierce Resistance
25% Aether Resistance
+100% to All Retaliation Damage - |pb|pbond|primal bondPrimal Bond
Primal Bond
01/12 This ability must be toggled to maintain its effect. 2% Damage Absorption
30 Bleeding Damage over 3 Seconds
+25% Physical Damage
+25% Internal Trauma Damage
+25% Bleeding Damage with +6% Increased Duration
5% Less Damage from Beasts
Bonus to All Pets
18 Bleeding Damage over 3 Seconds
+8% to All Damage
+8% Crit Damage
12/12 15% Damage Absorption
129 Bleeding Damage over 3 Seconds
+135% Physical Damage
+135% Internal Trauma Damage
+135% Bleeding Damage with +50% Increased Duration
18% Less Damage from Beasts
Bonus to All Pets
84 Bleeding Damage over 3 Seconds
+74% to All Damage
+33% Crit Damage - |ps|pstrike|primal strikePrimal Strike
Primal Strike
01/16 Requires a two-handed melee or two-handed ranged weapon.
22 Energy Cost
3 Second Skill Recharge
2.5 Meter Target Area
110% Weapon Damage
18 Physical Damage
7 - 22 Lightning Damage
10 Bleeding Damage over 2 Seconds
Stun target for 1 - 2 Seconds
16/16 80 Energy Cost
260% Weapon Damage
240 Physical Damage
136 - 250 Lightning Damage
310 Bleeding Damage over 2 Seconds
Stun target for 2.6 - 4 Seconds - |rt|raging|raging tempestRaging Tempest
Raging Tempest
01/12 15 Cold Damage
5% Slow target for 1 Second
-3% Elemental Resistance
12/12 150 Cold Damage
25% Slow target for 1 Second
-30% Elemental Resistance - |sy|savagerySavagery
Savagery
01/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
6 Lightning Damage
12 Bleeding Damage over 3 Seconds
+8% Lightning Damage
+8% Bleeding Damage
16/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
46 Lightning Damage
147 Bleeding Damage over 3 Seconds
+90% Lightning Damage
+90% Bleeding Damage - |ss|ssurge|storm surgeStorm Surge
Storm Surge
01/12 3 Energy Cost
11-16 Lightning Damage
78 Electrocute Damage over 3 Seconds
+8% Physical Damage
+8% Bleeding Damage with +30% Increased Duration
12/12 8 Energy Cost
66-116 Lightning Damage
804 Electrocute Damage over 3 Seconds
+96% Physical Damage
+96% Bleeding Damage with +100% Increased Duration - |st|stotem|storm totemStorm Totem
Storm Totem
01/16 45 Energy Cost
4.5 Second Skill recharge
3 Summon Limit
Storm Totem Attributes:
Lives for 14 Seconds
Storm Totem Abilities:
Storm Strike- Affects up to 3 Targets
- 35-73 Lightning Damage
- 32 Electrocute Damage over 2 Seconds
16/16 105 Energy Cost
4.5 Second Skill recharge
3 Summon Limit
Storm Totem Attributes:
Lives for 14 Seconds
Storm Totem Abilities:
Storm Strike- Affects up to 6 Targets
- 114-237 Lightning Damage
- 220 Electrocute Damage over 2 Seconds
- |stt|stouched|storm touchedStorm Touched
Storm Touched
01/12 +2 Energy Cost
222-396 Electrocute Damage over 3 Seconds
+73% Physical Damage
20% Chance of +260% Lightning Damage
+11% Attack Speed
+73% Lightning Retaliation
12/12 +2 Energy Cost
240-426 Electrocute Damage over 3 Seconds
+80% Physical Damage
20% Chance of +280% Lightning Damage
+12% Attack Speed
+80% Lightning Retaliation - |sp|stormcaller's|stormcaller's pactStormcaller's Pact
Stormcaller's Pact
01/12 This ability must be toggled to maintain its effect.
24-39 Electrocute Damage over 3 Seconds
+8% Crit Damage
+25% Cold Damage
33% Chance of 75% Lightning Damage
+25% Frostburn Damage
+25% Electrocute Damage
15% Physical Damage converted to Lightning Damage
5% Reduced Stun Duration
12/12 90-156 Electrocute Damage over 3 Seconds
+35% Crit Damage
+135% Cold Damage
33% Chance of 405% Lightning Damage
+135% Frostburn Damage
+135% Electrocute Damage
30% Reduced Stun Duration - |sb|summon|summon briarthornSummon Briarthorn
Summon Briarthorn
01/16 150 Energy Cost
18 Second Skill Recharge
Briarthorn Attributes:
x Health
x Energy
Briarthorn Abilities:
+0% to All Damage
+0% Crit Damage
+0% Health
Increases Energy Regeneration by 0%
Thorned Claws- 13-20 Physical Damage
- 24 Bleeding Damage over 3 Seconds
- 40 Physical Retaliation
16/16 225 Energy Cost
18 Second Skill Recharge
Briarthorn Attributes:
x Health
x Energy
Briarthorn Abilities:
+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Thorned Claws- 162-209 Physical Damage
- 369 Bleeding Damage over 3 Seconds
- 445 Physical Retaliation
- |tb|tenacity|tenacity of the boarTenacity of the Boar
Tenacity of the Boar
01/12 +1 Energy Cost
+10 Offensive Ability
Increases Health Regeneration by 10%
5% Slow Resistance
12/12 +2 Energy Cost
+120 Offensive Ability
Increases Health Regeneration by 100%
24% Slow Resistance - |ts|thunderous|thunderous strikeThunderous Strike
Thunderous Strike
01/01 Thunderous Strike is not a default weapon attack enhancer and cannot trigger effects such as Feral Hunger.
-75% Weapon Damage
-60% Weapon Damage
Total Damage Modified by -28%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-55% Skill Energy Cost - |tt|torrentTorrent
Torrent
01/12 Affects up to 3 targets
18% Weapon Damage
25-50 Lightning Damage
12/12 Affects up to 5 targets
36% Weapon Damage
113-206 Lightning Damage - |ul|upheavalUpheaval
Upheaval
01/10 Requires a two-handed melee or two-handed ranged weapon. Activates off default weapon attacks.
100% Chance to be Used
3 Meter Radius
50% Weapon Damage
15 Lightning Damage
78 Bleeding Damage over 3 Seconds
10/10 115% Weapon Damage
74 Lightning Damage
348 Bleeding Damage over 3 Seconds - |wt|wendigo|wendigo totemWendigo Totem
Wendigo Totem
01/12 30 Energy Cost
5 Second Skill Recharge
Wendigo Totem Attributes:
Lives for 12 Seconds
Wendigo Totem Abilities:
Mend Wounds- 0.5 Second Skill Recharge
- 5 Meter Radius
- 2% + 60 Health Restored
Life Tap
- 5 Meter Radius
- 16 Vitality Damage
- 10 Vitality Decay over 2 Seconds
12/12 63 Energy Cost
5 Second Skill Recharge
Wendigo Totem Attributes:
Lives for 12 Seconds
Wendigo Totem Abilities:
Mend Wounds- 0.5 Second Skill Recharge
- 5 Meter Radius
- 5% + 500 Health Restored
Life Tap
- 5 Meter Radius
- 126 Vitality Damage
- 120 Vitality Decay over 2 Seconds
- |wd|wind|wind devilWind Devil
Wind Devil
01/16 60 Energy Cost
4.5 Second Skill Recharge
1 Meter Radius
3 Summon Limit
Wind Devil Attributes:
Lives for 14 Seconds
Wind Devil Abilities:
Howling Wind- 3.3 Meter Radius
- 8 Physical Damage
- 18-28 Electrocute Damage over 2 Seconds
- 15% Chance of Impaired Aim to target for 3 Seconds
16/16 150 Energy Cost
Wind Devil Attributes:
Lives for 14 Seconds
Wind Devil Abilities:
Howling Wind- 130 Physical Damage
- 330-402 Electrocute Damage over 2 Seconds
- 50% Chance of Impaired Aim to target for 3 Seconds
Inquisitor[]
- |an|allagast's|allagast's arcane netAllagast's Arcane Net
Allagast's Arcane Net
01/01 Total Damage Modified by 10%
100% Lightning Damage Converted to Aether Damage - |ae|arcane|arcane empowermentArcane Empowerment
Arcane Empowerment
01/12 2 Piercing Damage
2 Elemental Damage
+2% Crit Damage
+8% Total Damage
60 Elemental Retaliation
12/12 18 Piercing Damage
19 Elemental Damage
+15 % Crit Damage
+85% Total Damage
225 Elemental Retaliation - |ah|artifact|artifact handlingArtifact Handling
Artifact Handling
01/10 [Affects Rune of Hagarrad and Rune of Kalastor and requires one to unlock.]
-0.1 Second Skill Recharge
Total Damage Modified by3%
+2% Crit Damage
10/10 -1.5 Second Skill Recharge
Total Damage Modified by12%
+20% Crit Damage - |ace|censure|aura of censureAura of Censure
Aura of Censure
01/12 This ability must be toggled to maintain its effect.
50 Energy Reserved
4.8 Meter Radius
13 Fire Damage
16 Burn Damage over 2 Seconds
8% Chance of Disrupt target's skills for 1 Second
4% Reduced target's Damage for 1 Second
-3% Elemental Resistance
12/12 160 Energy Reserved
7 Meter Radius
74 Fire Damage
92 Burn Damage over 2 Seconds
20% Chance of Disrupt target's skills for 1 Second
15% Reduced target's Damage for 1 Second
-25% Elemental Resistance - |aco|conviction|aura of convictionAura of Conviction
Aura of Conviction
01/12 This ability must be toggled to maintaion its effect.
50 Energy Reserved
12 Meter Radius
8 Piercing Damage
+12% Physical Damage
+12% Pierce Damage
+25 Offensive Ability
3% Physical Resistance
10% Reduction in Burn Duration
12/12 160 Energy Reserved
30 Piercing Damage
+90% Physical Damage
+90% Pierce Damage
+146 Offensive Ability
15% Physical Resistance
50% Reduction in Burn Duration - |bc|biting|biting coldBiting Cold
Biting Cold
01/12 +10% Pierce Damage
+10% Cold Damage
10% Slower Enemy Attack for 5 Seconds
30 Reduced target's Defensive Ability for 5 Seconds
12/12 +98% Pierce Damage
+98% Cold Damage
32% Slower Enemy Attack for 5 Seconds
250 Reduced target's Defensive Ability for 5 Seconds - |br|burst|bursting roundBursting Round
Bursting Round
01/10 This is a ranged technique that activates off default weapon attacks.
10% Chance to be Used
2.5 Meter Radius
90% Weapon Damage
18 Physical Damage
19 Fire Damage
10/10 22% Chance to be Used
4 Meter Radius
130% Weapon Damage
72 Physical Damage
90 Fire Damage - |cr|chilling|chilling roundsChilling Rounds
Chilling Rounds
01/10 This is a ranged technique that activates off default weapon attacks.
10% Chance to be Used
50% Weapon Damage
14 Piercing Damage
14 Cold Damage
60 Frostburn Damage over 3 Seconds
Freeze Target for 0.7 Seconds
10/10 22% Chance to be Used
80% Weapon Damage
41 Piercing Damage
41 Cold Damage
339 Frostburn Damage over 3 Seconds
Freeze Target for 0.7 Seconds - |ce|chillsurgeChillsurge
Chillsurge
01/12 1 Projectile
102 Frostburn Damage over 3 Seconds
25% Chance to Freeze target for 2 Seconds
12/12 3 Projectile
696 Frostburn Damage over 3 Seconds
43% Chance to Freeze target for 2 Seconds - |da|deadly|deadly aimDeadly Aim
Deadly Aim
01/10 100% Chance of Activating
5 Second Skill Recharge
5 Second Duration
+20% to All Damage
+3% Crit Damage
+4% Offensive Ability
10/10 +75% to All Damage
+15% Crit Damage
+18% Offensive Ability - |ds|death|death sentenceDeath Sentence
Death Sentence
01/12 +2 Energy Cost
+4 Second Duration
10 Elemental Damage
-3% Pierce Resistance
-3% Aether Resistance
-3% Chaos Resistance
12/12 +15 Energy Cost
109 Elemental Damage
-25% Pierce Resistance
-25% Aether Resistance
-25% Chaos Resistance - |ef|endless|endless flameEndless Flame
Endless Flame
01/12 +14% Burn Damage with +30% Increased Duration
+14% Electrocute Damage with +30% Increased Duration
8% Chance for target to Fumble Attacks for 2 Seconds
-5% Skill Energy Cost
12/12 +115% Burn Damage with +100% Increased Duration
+115% Electrocute Damage with +100% Increased Duration
25% Chance for target to Fumble Attacks for 2 Seconds
-25% Skill Energy Cost - |fi|flames|flames of ignaffarFlames of Ignaffar
Flames of Ignaffar
01/16 29.2 Energy Cost per Second
0.3 Second Skill Recharge
9% Weapon Damage
8-18 Fire Damage
24 Burn Damage over 3 Seconds
16/16 162.5 Energy Cost per Second
42% Weapon Damage
69-97 Fire Damage
408 Burn Damage over 3 Seconds - |hg|horn|horn of gandarrHorn of Gandarr
Horn of Gandarr
01/12 62 Energy Cost
4.5 Second Skill Recharge
4.5 Meter Radius
35% Weapon Damage
204 Piercing Damage
Confuse target for 1.2 - 3.5 Seconds
2% Reduced target's Damage for 5 Seconds
12/12 106 Energy Cost
10 Meter Radius
65% Weapon Damage
380 Piercing Damage
Confuse target for 2.5 - 6 Seconds
20% Reduced target's Damage for 5 Seconds - |in|ignitionIgnition
Ignition
01/10 +4 Meter Radius
50 Fire Damage
80 Burn Damage over 2 Seconds
Stun target for 0.5 Seconds
10/10 240 Fire Damage
494 Burn Damage over 2 Seconds
Stun target for 2 Seconds - |ip|infernal|infernal purgeInfernal Purge
Infernal Purge
01/12 +12.5 Energy Cost per Second
48 Electrocute Damage over 3 Seconds
+10% Crit Damage
+10% Fire Damage
+10% Lightning Damage
12/12 +33.3 Energy Cost per Second
510 Electrocute Damage over 3 Seconds
+55% Crit Damage
+89% Fire Damage
+89% Lightning Damage - |is|inquisitor|inquisitor sealInquisitor Seal
Inquisitor Seal
01/12 40 Energy Cost
5 Second Skill Recharge
3 Summon Limit
Arcane Seal Attributes:
Lives for 24 Seconds
Arcane Seal Abilities:
Barrier- 3.8 Meter Radius
- 34 Damage Absorption
- Increases Health Regeneration by 15%
- 5% Elemental Resistance
Rebuke
- 3.8 Meter Radius
- 20-30 Fire Damage
- +30% Damage to Aetherials
+30% Damage to Aetherial Corruptions - +30% Damage to Chthonics
- +30% Damage to Eldritch
12/12 73 Energy Cost
Arcane Seal Attributes:
Lives for 12 Seconds
Arcane Seal Abilities:
Barrier- 190 Damage Absorption
- Increases Health Regeneration by 45%
- 30% Elemental Resistance
Rebuke
- 141-195 Fire Damage
- |iy|intensifyIntensify
Intensify
01/12 +12.5 Energy Cost per Second
8 Lightning Damage
15 Reduced target's Defensive Ability for 3 Seconds
12/12 +25 Energy Cost per Second
101 Lightning Damage
158 Reduced target's Defensive Ability for 3 Seconds - |lt|lightning|lightning tetherLightning Tether
Lightning Tether
01/12 11 Lightning Damage
28 Electrocute Damage over 2 Seconds
5% Slow target for 3 Seconds
12/12 83 Lightning Damage
290 Electrocute Damage over 2 Seconds
40% Slow target for 3 Seconds - |nf|null|null field
- |re|ranged|ranged expertiseRanged Expertise
Ranged Expertise
01/10 This is a ranged weapon bonus. Also enables the ability to dual wield ranged weapons.
4 Piercing Damage
+5% Pierce Damage
+5% Elemental Damage
+5% Attack Speed
10/10 28 Piercing Damage
+50% Pierce Damage
+50% Elemental Damage
+15% Attack Speed - |rh|runeh|rune of hagarradRune of Hagarrad
Rune of Hagarrad
01/16 20 Energy Cost
4 Second Skill Recharge
1 Meter Radius
5 Summon Limit
Chillsurge Rune Attributes:
Lives for 30 Seconds
Chillsurge Rune Abilities:
Chilling Burst- 5 Projectiles
- 100% Chance to Pass through Enemies
- 0.1 Meter Radius
- 22 Piercing Damage
- 28 Cold Damage
16/16 76 Energy Cost
Chillsurge Rune Attributes:
Lives for 30 Seconds
Chillsurge Rune Abilities:
Chilling Burst- 224 Piercing Damage
- 245 Cold Damage
- |rk|runek|rune of kalastorRune of Kalastor
Rune of Kalastor
01/12 32 Energy Cost
4 Second Skill Recharge
1 Meter Radius
5 Summon Limit
Concussive Rune Attributes:
Lives for 30 Seconds
Concussive Rune Abilities:
Concussive Blast- 4 Projectiles
2.4 Meter Radius - 2-3 Fragments
- 30-40 Physical Damage
- 28 Fire Damage
- 20% Chance to Knockdown target for 2.5 Seconds
12/12 65 Energy Cost
Concussive Rune Attributes:
Lives for 30 Seconds
Concussive Rune Abilities:
Concussive Blast- 190-256 Physical Damage
- 211 Fire Damage
- 50% Chance to Knockdown target for 2.5 Seconds
- 4 Projectiles
- |sr|steel|steel resolveSteel Resolve
Steel Resolve
01/10 +5 Energy Cost
4 Physical Damage
+5% Physical Damage
+5% Elemental Damage
+5% Internal Trauma Damage
+3% Damage to Chthonics
+3% Damage to Eldritch
5% Aether Resistance
5% Chaos Resistance
10/10 +14 Energy Cost
22 Physical Damage
+50% Physical Damage
+50% Elemental Damage
+50% Internal Trauma Damage
+12% Damage to Chthonics
+12% Damage to Eldritch
30% Aether Resistance
30% Chaos Resistance - |se|sbox|storm box of elgolothStorm Box of Elgoloth
Storm Box of Elgoloth
01/16 18 Energy Cost
1.8 Second Skill Recharge
5 Second Duration
2.5 Meter Radius
14 Lightning Damage
6 Electrocute Damage over 2 Seconds
-10 Defensive Ability
16/16 75 Energy Cost
4 Meter Radius
129 Lightning Damage
126 Electrocute Damage over 2 Seconds
-115 Defensive Ability - |ss|sspread|storm spreadStorm Spread
Storm Spread
01/10 This is a ranged technique that activates off default weapon attacks.
10% Chance to be Used
3 Projectiles
28% Weapon Damage
10 Piercing Damage
12-18 Lightning Damage
27 Electrocute Damage over 3 Seconds
10/10 22% Chance to be Used
4 Projectiles
33% Weapon Damage
28 Piercing Damage
21-36 Lightning Damage
108 Electrocute Damage over 3 Seconds - |tf|tainted|tainted flameTainted Flame
Tainted Flame
01/01 Total Damage Modified by 15%
100% Fire Damage converted to Chaos Damage
100% Lightning Damage converted to Vitality Damage - |vr|vigorVigor
Vigor
01/10 +5 Energy Cost
+100 Health
5% Reduced Freeze Duration
5% Reduced Entrapment Duration
5% Reduced Petrify Duration
10/10 +14 Energy Cost
+1000 Health
30% Reduced Freeze Duration
30% Reduced Entrapment Duration
30% Reduced Petrify Duration - |wag|agony|word of agonyWord of Agony
Word of Agony
01/12 +2 Energy Cost
+1.5 Meter Target Area
4-9 Lightning Damage
+5% Fire Damage
+5% Cold Damage
10% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -10%
12/12 +15 Energy Cost
+9 Meter Target Area
40-86 Lightning Damage
+60% Fire Damage
+60% Cold Damage
30% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -33% - |war|arms|word of arms
- |wpa|pain|word of painWord of Pain
Word of Pain
01/16 12 Energy Cost
8 Second Duration
3 Meter Radius
3 Fire Damage
3 Cold Damage
5% Slower Enemy Attack for 1 Second
16/16 50 Energy Cost
53 Fire Damage
53 Cold Damage
22% Slower Enemy Attack for 1 Second - |wre|renewal|word of renewalWord of Renewal
Word of Renewal
01/12 24 Energy Cost
15 Second Skill Recharge
30 Second Duration
20 Meter Radius
6% + 250 Health Restored
2% Less Damage from Chthonics
2% Less Damage from Eldritch
+15 Defensive Ability
+6% Movement Speed
12/12 70 Energy Cost
18% + 850 Health Restored
10% Less Damage from Chthonics
10% Less Damage from Eldritch
+115 Defensive Ability
+18% Movement Speed
Necromancer[]
- |bbu|blight|blight burstBlight Burst
Blight Burst
01/12 +27 Energy Cost
10 Meter Radius
14% Basic Pet Attack Damage
114-132 Acid Damage
60 Vitality Damage
150 Poison Damage over 5 Seconds
Generate Additional Threat
Confuse target for 2 Seconds
12/12 +60 Energy Cost
36% Basic Pet Attack Damage
300-394 Acid Damage
168 Vitality Damage
625 Poison Damage over 5 Seconds - |bbo|blood|blood boilBlood Boil
Blood Boil
01/12 +3 Energy Cost
26 Bleeding Damage per Second
26 Vitality Decay per Second
-30 Offensive Ability
12/12 +25 Energy Cost
146 Bleeding Damage per Second
146 Vitality Decay per Second
-162 Offensive Ability - |bh|bone|bone harvestBone Harvest
Bone Harvest
01/16 26 Energy Cost
3 Second Skill Recharge
7 Meter Range
115% Weapon Damage
10 Piercing Damage
18 Cold Damage
18 Vitality Damage
8% Slower target Movement for 3 Seconds
16/16 86 Energy Cost
270% Weapon Damage
115 Piercing Damage
204 Cold Damage
204 Vitality Damage
45% Slower target Movement for 3 Seconds - |cg|call|call of the graveCall of the Grave
Call of the Grave
01/10 36 Energy Cost
24 Second Skill Recharge
10 Second Duration
+3% Crit Damage
+22% Acid Damage
+22% Vitality Damage
+22% Poison Damage
+22% Vitality Decay
Bonus to All Pets:
+46% to All Damage
+5% Crit Damage
10/10 72 Energy Cost
+15% Crit Damage
+115% Acid Damage
+115% Vitality Damage
+115% Poison Damage
+115% Vitality Decay
Bonus to All Pets:
+190% to All Damage
+25% Crit Damage - |dy|decayDecay
Decay
01/12 +4 Energy Cost
+10% Vitality Damage
+10% Poison Damage
2% Reduced target's Damage for 1 Second
12/12 +26 Energy Cost
+98% Vitality Damage
+98% Poison Damage
20% Reduced target's Damage for 1 Second - |dn|decompositionDecomposition
Decomposition
01/12 +4.2 Energy Cost per Second
10 Vitality Damage
+10% Vitality Decay with +30% Increased Duration
25 Reduced target's Offensive Ability for 3 Seconds
12/12 +20.8 Energy Cost per Second
102 Vitality Damage
+120% Vitality Decay with +100% Increased Duration
135 Reduced target's Offensive Ability for 3 Seconds - |de|drain|drain essenceDrain Essence
Drain Essence
01/16 12.5 Energy Cost per Second
0.3 Second Skill Recharge
3 Aether Damage
20 Vitality Decay over 2 Seconds
10% Attack Damage converted to Health
16/16 83.3 Energy Cost per Second
70 Aether Damage
198 Vitality Decay over 2 Seconds - |dd|dreadDread
Dread
01/12 +3 Energy Cost
+2 Meter Range
90 Vitality Decay over 3 Seconds
+8% Pierce Damage
+8% Cold Damage
+8% Vitality Damage
10% Chance of Terrify target for 2 Seconds
12/12 +8 Energy Cost
756 Vitality Decay over 3 Seconds
+96% Pierce Damage
+96% Cold Damage
+96% Vitality Damage
35% Chance of Terrify target for 2 Seconds - |fe|foul|foul eruptionFoul Eruption
Foul Eruption
01/12 100% Chance of Activating
2.5 Meter Radius
35 Vitality Damage
35 Aether Damage
10% Reduction to Enemy's Health
3 Reduced target's Resistances for 5 Seconds
12/12 3 Meter Radius
133 Vitality Damage
133 Aether Damage
28% Reduction to Enemy's Health
25 Reduced target's Resistances for 5 Seconds - |gl|gravechillGravechill
Gravechill
01/01 Total Damage Modified by 25%
33% Slower target Movement for 2 Seconds
100% Aether Damage converted to Cold Damage - |hs|harbinger|harbinger of soulsHarbinger of Souls
Harbinger of Souls
01/12 Exclusive Skill - only one Exclusive Skill can be active at any one time.
5 Vitality Damage
3% of Attack Damage converted to Health
30 Vitality Decay over 3 Seconds
+25% Vitality Damage
+25% Aether Damage
+25% Vitality Decay with +6% Increased Duration
15% Physical Damage converted to Vitality Damage
+3% Attack Speed
+3% Casting Speed
12/12 21 Vitality Damage
10% of Attack Damage converted to Health
129 Vitality Decay over 3 Seconds
+135% Vitality Damage
+135% Aether Damage
+135% Vitality Decay with +50% Increased Duration
+14% Attack Speed
+14% Casting Speed - |hd|harvester|harvester of deathHarvester of Death
Harvester of Death
01/01 Requires a two-handed melee weapon.
-3 Meter Range
Total Damage Modified by 20%
100% Physical Damage Converted to Cold Damage - |hr|hungering|hungering reachHungering Reach
Hungering Reach
01/12 +4.2 Energy Cost per Second
12% Chance of Affecting up to 2 targets
+10% Crit Damage
1% of Attack Damage converted to Health
12/12 +20.8 Energy Cost per Second
20% Chance of Affecting up to 3 targets
+55% Crit Damage
5% of Attack Damage converted to Health - |io|ill|ill omenIll Omen
Ill Omen
01/10 35 Energy Cost
5 Second Skill Recharge
3 Second Duration
2 Meter Radius
5 Cold Damage
2 Vitality Decay per Second
Confuse target for 2 Seconds
4% Reduced target's Damage for 1 Second
-15% Movement Speed
10/10 75 Energy Cost
5 Second Duration
41 Cold Damage
61 Vitality Decay per Second
25% Reduced target's Damage for 1 Second
-30% Movement Speed - |mt|mark|mark of tormentMark of Torment
Mark of Torment
01/10 34 Energy Cost
20 Second Skill Recharge
3 Second Duration
25% Damage Absorption
200% Damage Absorbed Reflected
10/10 106 Energy Cost
5 Second Duration
50% Damage Absorption
300% Damage Absorbed Reflected - |md|master|master of deathMaster of Death
Master of Death
01/12 This ability must be toggled to maintain its efect.
+8 Defensive Ability
+1% Offensive Ability
2% Vitality Resistance
Bonus to All Pets
+6% to All Damage
+5% Acid Damage
+5% Vitality Damage
+5% Poison Damage
25% Physical Damage converted to Vitality Damage
+1% Offensive Ability
2% Vitality Resistance
12/12 +75 Defensive Ability
+9% Offensive Ability
25% Vitality Resistance
Bonus to All Pets
+50% to All Damage
+60% Acid Damage
+60% Vitality Damage
+60% Poison Damage
50% Physical Damage converted to Vitality Damage
+12% Offensive Ability
25% Vitality Resistance - |ne|necrotic|necrotic edgeNecrotic Edge
Necrotic Edge
01/12 Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
12% Chance to be Used
180 Degree Attack Arc
2 Target Maximum
110% Weapon Damage
17 Cold Damage
45 Vitality Decay over 3 Seconds
30% Chance to Confuse target for 1.5 Seconds
12/12 26% Chance to be Used
5 Target Maximum
140% Weapon Damage
92 Cold Damage
411 Vitality Decay over 3 Seconds
100% Chance to Confuse target for 1.5 Seconds - |rs|raise|raise skeletonsRaise Skeletons
Raise Skeletons
01/16 80 Energy Cost
18 Second Skill Recharge
Summons 3
3 Summon Limit
Skeletal Warrior Attributes:
4275 Health
2737 Energy
Skeletal Warrior Abilities:
Ancient Weapons- 7-9 Physical Damage
- 4 Vitality Damage
16/16 200 Energy Cost
Second Skill Recharge
Summons 3
3 Summon Limit
Skeletal Warrior Attributes:
7841 Health
2737 Energy
Skeletal Warrior Abilities:
+100% to All Damage
+75% Health
Increases Energy Regeneration by 10%
Ancient Weapons- 60-76 Physical Damage
- 20 Vitality Damage
- |re|ravenous|ravenous earthRavenous Earth
Ravenous Earth
01/16 40 Energy Cost
3 Second Skill Recharge
4 Second Duration
1.8 Meter Radius
3-5 Fragments
9 Vitality Damage
10 Poison Damage per Second
16/16 127 Energy Cost
6-8 Fragments
109 Vitality Damage
125 Poison Damage per Second - |rsp|reap|reap spiritReap Spirit
Reap Spirit
01/16 90 Energy Cost
3.5 Second Skill Recharge
100% Weapon Damage
100-154 Aether Damage
Vitality Decay over 5 Seconds
1 Summon Limit
Sundered Wraith Attributes:
Lives for 18 Seconds
7448 Health
2737 Energy
Sundered Wraith Abilities:
Wraith’s Touch- 44 Cold Damage
- 37-50 Vitality Damage
16/16 96 Energy Cost
110% Weapon Damage
123-184 Aether Damage
555 Vitality Decay over 5 Seconds
1 Summon Limit
Sundered Wraith Attributes:
13034 Health
2737 Energy
Sundered Wraith Abilities:
+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Wraith’s Touch- 56 Cold Damage
- 46-64 Vitality Damage
- |rst|reaping|reaping strikeReaping Strike
Reaping Strike
01/10 Can activate with all default weapon attacks.
12% Chance to be Used
110% Weapon Damage
17 Vitality Damage
15 Aether Damage
15% of Attack Damage Converted to Health
6 Energy Leech over 2 Seconds
10/10 25% Chance to be Used
136% Weapon Damage
76 Vitality Damage
65 Aether Damage
36% of Attack Damage Converted to Health
54 Energy Leech over 2 Seconds - |rf|rotting|rotting fumesRotting Fumes
Rotting Fumes
01/12 +2.5 Meter Radius
44 Poison Damage over 2 Seconds
Generate Additional Threat
25 Reduced target's Defensive Ability for 2 Seconds
15% Chance for target to Fumble Attacks for 2 Seconds
15% Chance of Impaired Aim to target for 2 Seconds
12/12 +3.6 Meter Radius
360 Poison Damage over 2 Seconds
212 Reduced target's Defensive Ability for 2 Seconds - |ses|sear|sear soulsSear Souls
Sear Souls
01/01 +6 Second Duration
Total Damage Modified by -10%
100% Vitality Damage converted to Aether Damage - |sis|siphon|siphon soulsSiphon Souls
Siphon Souls
01/12 52 Energy Cost
6 Second Skill Recharge
3 Second Duration
4 Meter Radius
130 Vitality Damage
24% Attack Damage converted to Health
Increases Health Regeneration by -30%
12/12 114 Energy Cost
7.5 Meter Radius
262 Vitality Damage
Increases Health Regeneration by -70% - |sh|soul|soul harvestSoul Harvest
Soul Harvest
01/12 This ability must be toggled to maintain its effect. 5 Second Duration
9 Cold Damage
14 Vitality Damage
+10% Cold Damage
+10% Vitality Damage
+10% Vitality Decay
Bonus to All Pets
6 Vitality Damage
+10% to All Damage
12/12 64 Cold Damage
76 Vitality Damage
+65% Cold Damage
+65% Vitality Damage
+65% Vitality Decay
Bonus to All Pets
28 Vitality Damage
+65% to All Damage - |sb|sbinding|spectral bindingSpectral Binding
Spectral Binding
01/12 This ability must be toggled to maintain its efect.
0.8 Active Energy Cost per Second
25 Energy Reserved
4 Aether Damage
+8% Aether Damage
+80 Health
+10 Offensive Ability
12/12 1.4 Active Energy Cost per Second
80 Energy Reserved
37 Aether Damage
+85% Aether Damage
+1175 Health
+88 Offensive Ability - |sw|swrath|spectral wrathSpectral Wrath
Spectral Wrath
01/10 2.5 Second Skill Recharge
3 Second Duration
2 Meter Radius
5 Vitality Damage
5 Aether Damage
-5% Attack Speed
-3% Physical Resistance
-3% Vitality Resistance
-3% Aether Resistance
10/10 1.5 Second Skill Recharge
5 Second Duration
4 Meter Radius
44 Vitality Damage
60 Aether Damage
-18% Attack Speed
-25% Physical Resistance
-25% Vitality Resistance
-25% Aether Resistance - |sf|fiend|summon blight fiendSummon Blight Fiend
Summon Blight Fiend
01/16 150 Energy Cost
18 Second Skill Recharge
1 Summon Limit
Blight Beast Attributes:
x Health
x Energy
Blight Beast Abilities:
+0% to All Damage
+0% Crit Damage
+0% Health
Increases Energy Regeneration by 0%
Blighted Claws- 23-33 Physical Damage
- 40 Poison Damage over 5 Seconds
Virulent Death
- 5 Second Duration
- 3.2 Meter Radius
- 35 Acid Damage
- 90 Poison Damage over 55 Seconds
16/16 225 Energy Cost
Blight Beast Attributes:
x Health
x Energy
Blight Beast Abilities:
+100% to All Damage
+33% Crit Damage
+75% Health
Increases Energy Regeneration by 150%
Blighted Claws- 202-286 Physical Damage
- 750 Poison Damage over 5 Seconds
Virulent Death
- 230 Acid Damage
- 114 Poison Damage over 55 Seconds
- |ul|undead|undead legionUndead Legion
Undead Legion
01/12 -2 Second Skill Recharge
+1 Summon Limit
-15% Skill Energy Cost
12/12 -6 Second Skill Recharge
+5 Summon Limit
-50% Skill Energy Cost - |ua|unstable|unstable anomalyUnstable Anomaly
Unstable Anomaly
01/01 -10 Second Skill Recharge
+2 Summon Limit
Lives for 12 Seconds
-60% Skill Energy Cost - |wc|will|will of the cryptWill of the Crypt
Will of the Crypt
01/12 4 Vitality Damage
+8% Vitality Damage
+10% Elemental Damage
Increases Armor by 10%
10% Vitality Resistance
12/12 15 Vitality Damage
+118% Vitality Damage
+142% Elemental Damage
Increases Armor by 98%
50% Vitality Resistance
Oathkeeper[]
- |am|aegism|aegis of menhirAegis of Menhir
Aegis of Menhir
01/16 14 Energy Cost
2.5 Second Skill Recharge
Affects up to 1 targets
1 Projectile(s)
0.2 Meter Radius
120% Weapon Damage
12 Physical Damage
12 Fire Damage
Stun target for1.2 Seconds
Taunt target
16/16 54 Energy Cost
345% Weapon Damage
252 Physical Damage
252 Fire Damage
Stun target for3 Seconds - |at|aegist|aegis of thornsAegis of Thorns
Aegis of Thorns
01/01 18% of Retaliation Damage added to Attack
Total Damage Modified by -6%
100% Fire Damage converted to Acid Damage - |as|ascensionAscension
Ascension
01/16 30 Energy Cost
24 Second Skill Recharge
10 Second Duration
20 Damage Absorption
+25% to All Damage
20 Fire Retaliation
+25% to All Retaliation Damage
16/16 66 Energy Cost
130 Damage Absorption
+160% to All Damage
350 Fire Retaliation
+160% to All Retaliation Damage - |av|avenging|avenging shieldAvenging Shield
Avenging Shield
01/12 +2 Energy Cost
Affects up to +1 targets
+0.3 Meter Radius
+8% Crit Damage
12/12 +12 Energy Cost
Affects up to +4 targets
+0.6 Meter Radius
+30% Crit Damage - |cep|celestial|celestial presenceCelestial Presence
Celestial Presence
01/12 +3.5 Meter Radius
14 Fire Damage
-3% Physical Resistance
-3% Fire Resistance
-3% Bleeding Resistance
12/12 +4 Meter Radius
124 Fire Damage
-25% Physical Resistance
-25% Fire Resistance
-25% Bleeding Resistance - |cop|clarity|clarity of purposeClarity of Purpose
Clarity of Purpose
01/12 +3 Energy Cost
+4% Offensive Ability
100% Life Leech Resistance
100% Energy Leech Resistance
15% Reduced Stun Duration
15% Reduced Freeze Duration
15% Reduced Petrify Duration
15% Reduced Entrapment Duration
12/12 +25 Energy Cost
+15% Offensive Ability
50% Reduced Stun Duration
50% Reduced Freeze Duration
50% Reduced Petrify Duration
50% Reduced Entrapment Duration - |con|consecrationConsecration
Consecration
01/12 +1 Energy Cost
+10 Defensive Ability
+3% Attack Speed
3% Elemental Resistance
Increases Armor by 3%
12/12 +2 Energy Cost
+94 Defensive Ability
+12% Attack Speed
25% Elemental Resistance
Increases Armor by 15% - |cv|crushing|crushing verdictCrushing Verdict
Crushing Verdict
01/12 +4 Energy Cost
+10% Physical Damage
+10% Internal Trauma Damage
12% Slower target Movement Speed for 3 Seconds
25 Reduced target's Defensive Ability for 5 Seconds
12/12 +15 Energy Cost
+108% Physical Damage
+108% Internal Trauma Damage
40% Slower target Movement Speed for 3 Seconds
236 Reduced target's Defensive Ability for 5 Seconds - |dm|divine|divine mandateDivine Mandate
Divine Mandate
01/12 Exclusive Skill - Only one exclusive skill can be activated at any one time.
50 Internal Trauma over 5 Seconds
+8% Crit Damage
+25% Physical Damage
+25% Fire Damage
+25% Internal Trauma Damage with +6% increased Duration
+25% Burn Damage
10% Slow Resistance
12/12 160 Internal Trauma over 5 Seconds
+35% Crit Damage
+135% Physical Damage
+135% Fire Damage
+135% Internal Trauma Damage with +50% increased Duration
+135% Burn Damage
25% Slow Resistance - |dr|dreproach|dreeg's reproachDreeg's Reproach
Dreeg's Reproach
01/01 100% Physical Damage converted to Acid Damage
100% Fire Damage converted to Vitality Damage - |er|eye|eye of reckoningEye of Reckoning
Eye of Reckoning
01/16 16.7 Energy Cost per Second
3 Meter Target Area
10% Weapon Damage
10-15 Physical Damage
10 Fire Damage
16/16 45.8 Energy Cost per Second
28% Weapon Damage
85-94 Physical Damage
70 Fire Damage - |ha|havenHaven
Haven
01/10 +35 Energy Reserved
+3% Health
Healing Effects Increased by 3%
+2% Shield Block Chance
+5% Shield Damage Blocked
10/10 +100 Energy Reserved
+18% Health
Healing Effects Increased by 15%
+10% Shield Block Chance
+30% Shield Damage Blocked - |hw|heart|heart of wrathHeart of Wrath
Heart of Wrath
01/12 3 Second Duration
3.5 Meter Target Area
6% of Retaliation Damage added to Attack
28-34 Fire Damage
44 Burn Damage over 2 Seconds
12/12 5.5 Meter Target Area
12% of Retaliation Damage added to Attack
127-155 Fire Damage
308 Burn Damage over 2 Seconds - |ju|judgmentJudgment
Judgment
01/12 30 Energy Cost
5 Second Skill Recharge
6 Meter Radius
34 Physical Damage
32 Internal Trauma over 2 Seconds
Knockdown target for 1.5 Seconds
Taunt target
12/12 85 Energy Cost
10 Meter Radius
221 Physical Damage
340 Internal Trauma over 2 Seconds - |pt|path|path of the threePath of the Three
Path of the Three
01/12 Exclusive Skill - Only one exclusive skill can be activated at any one time.
40 Poison Damage over 5 Seconds
+25% Acid Damage
+25% Vitality Damage
+25% Poison Damage with +6% Increased Duration
+25% Vitality Decay
15% Physical Damage converted to Acid Damage
15% Fire Damage converted to Acid Damage
1% Skill Cooldown Reduction
12/12 150 Poison Damage over 5 Seconds
+135% Acid Damage
+135% Vitality Damage
+135% Poison Damage with +46% Increased Duration
+135% Vitality Decay
40% Fire Damage converted to Acid Damage
10% Skill Cooldown Reduction - |pv|presence|presence of virtuePresence of Virtue
Presence of Virtue
01/12 50 Energy Reserved
12 Meter Radius
100% Chance for one of the following:
25 Internal Trauma over 5 Seconds
15 Bleeding Damage over 3 Seconds
+12 Offensive Ability
+0.8 Energy Regenerated per second
5 Physical Damage Retaliation
12/12 160 Energy Reserved
100% Chance for one of the following:
245 Internal Trauma over 5 Seconds
147 Bleeding Damage over 3 Seconds
+133 Offensive Ability
+6.5 Energy Regenerated per second
110 Physical Damage Retaliation - |re|rebukeRebuke
Rebuke
01/10 +35 Energy Reserved
9-14 Physical Damage
5% Resistance to Life Reduction
5% Reflected Damage Reduction
+10% to All Retaliation Damage
10/10 +100 Energy Reserved
24-29 Physical Damage
25% Resistance to Life Reduction
25% Reflected Damage Reduction
+100% to All Retaliation - |rp|reprisalReprisal
Reprisal
01/12 10% of Retaliation Damage added to Attack
60 Burn Damage over 3 Seconds
8% Chance of +100% Skill Cooldown Reduction
-10% Skill Energy Cost
16/12 20% of Retaliation Damage added to Attack
489 Burn Damage over 3 Seconds
20% Chance of +100% Skill Cooldown Reduction
-25% Skill Energy Cost - |rs|resilienceResilience
Resilience
01/12 Activates when Health drops below 66%
15 Second Skill Recharge
5 Second Duration
+5% Defensive Ability
Healing Effects Increased by 22%
5% Physical Resistance
+3% Maximum All Resistances
12/12 +12% Defensive Ability
Healing Effects Increased by 33%
12% Physical Resistance
+5% Maximum All Resistances - |rt|retributionRetribution
Retribution
01/12 +1 Energy Cost
3% of Retaliation Damage added to Attack
90 Internal Trauma over 5 Seconds
+6% Fire Damage
+6% Internal Trauma
12/12 +2 Energy Cost
8% of Retaliation Damage added to Attack
695 Internal Trauma over 5 Seconds
+50% Fire Damage
+50% Internal Trauma - |rf|righteous|righteous fervorRighteous Fervor
Righteous Fervor
01/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
6 Physical Damage
12 Burn Damage over 3 Seconds
+8% Physical Damage
+8% Burn Damage
16/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
46 Physical Damage
147 Burn Damage over 3 Seconds
+90% Physical Damage
+90% Burn Damage - |sg|safeguardSafeguard
Safeguard
01/12 5 Physical Damage
+6% Physical Damage
+6% Fire Damage
+6% Internal Trauma Damage
+8 Armor
12/12 46 Physical Damage
+72% Physical Damage
+72% Fire Damage
+72% Internal Trauma Damage
+95 Armor - |sc|scion|scion of dreegScion of Dreeg
Scion of Dreeg
01/01 100% Physical Damage converted to Vitality Damage
100% Fire Damage converted to Acid Damage - |ss|ssmash|shattering smashShattering Smash
Shattering Smash
01/10 12% Chance to be Used
8 Meter Range
65% Weapon Damage
17 Physical Damage
125 Internal Trauma over 5 Seconds
4 Reduced target's Physical Resistance for 5 Seconds
10/10 26% Chance to be Used
130% Weapon Damage
80 Physical Damage
555 Internal Trauma over 5 Seconds
22 Reduced target's Physical Resistance for 5 Seconds - |sm|smiteSmite
Smite
01/10 12% Chance to be Used
100% Chance to pass through Enemies
70 Degree Attack Arc
3 target Maximum
110% Weapon Damage
18 Physical Damage
16 Fire Damage
Stun target for 0.7 Seconds
+5% Damage to Undead
+5% Damage to Chthonics
10/10 26% Chance to be Used
136% Weapon Damage
103 Physical Damage
94 Fire Damage
+26% Damage to Undead
+26% Damage to Chthonics - |sf|soulfireSoulfire
Soulfire
01/12 100% Chance to pass through Enemies
0.2 Meter Radius
12 Physical Damage
16 Lightning Damage
4% Reduced target's Damage for 2 Seconds
12/12 78 Physical Damage
93 Lightning Damage
15% Reduced target's Damage for 2 Seconds - |sgoe|guardian|summon guardian of empyrionSummon Guardian of Empyrion
Summon Guardian of Empyrion
01/16 100 Energy Cost
2 Summon Limit
Servant of Empyrion Abilities:
Empyrion's Cleave- 180 Degree Attack Arc
- 5 target Maximum
- 26-60 Physical Damage
- 15 Fire Damage
- 54 Burn Damage over 3 Seconds
16/16 160 Energy Cost
Servant of Empyrion Abilities:
Empyrion's Cleave- 120-184 Physical Damage
- 154 Fire Damage
- 426 Burn Damage over 3 Seconds
- |ts|tectonic|tectonic shiftTectonic Shift
Tectonic Shift
01/16 +3 Energy Cost
-0.1 Second Skill Recharge
3 Meter Range
66 Bleeding Damage over 3 Seconds
+10% Internal Trauma with +12% Increased Duration
16/16 +8 Energy Cost
-1.2 Second Skill Recharge
600 Bleeding Damage over 3 Seconds
+108% Internal Trauma with +100% Increased Duration - |vim|vire|vire's mightVire's Might
Vire's Might
01/16 22 Energy Cost
3.6 Second Skill Recharge
2 Meter Target Area
11 Meter Range
110% Weapon Damage
20 Physical Damage
10 Piercing Damage
10 Internal Trauma over 2 Seconds
Generate Additional Threat
+250% Movement Speed
16/16 82 Energy Cost
230% Weapon Damage
230 Physical Damage
145 Piercing Damage
442 Internal Trauma over 2 Seconds - |vom|volcanic|volcanic mightVolcanic Might
Volcanic Might
01/01 Kockdown target for 0.4 Seconds
100% Physical Damage converted to Fire Damage - |vos|stride|volcanic strideVolcanic Stride
Volcanic Stride
01/12 4 Second Duration
2.2 Meter Radius
16 Fire Damage
24 Burn Damage over 2 Seconds
8% Slow target for 2 Seconds
12/12 128 Fire Damage
314 Burn Damage over 2 Seconds
25% Slow target for 2 Seconds
Miscellaneous[]
- |bf|beronath|beronath's furyBeronath's Fury
Beronath's Fury
1/1 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 110%
124% Weapon Damage
12 Physical Damage
33 Elemental Damage
+60% to All Damage
+60% Elemental Damage - |tr|troll|trollrageTroll Rage
Troll Rage
1/1 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80%, 90%, 100%, 110%
114% Weapon Damage
40 Physical Damage
-30 Offensive Ability
Note[]
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Menhir's Bulwark
01/12 Requires a shield or two-handed weapon. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage
12/12 15% Damage Absorption
46 Physical Damage
+40% Stun Duration
+85 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage
<ul> <li>{{skill|sol|mb}}</li> </ul>
#
Menhir's Bulwark
01/12 Requires a shield or two-handed weapon. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage
12/12 15% Damage Absorption
46 Physical Damage
+40% Stun Duration
+85 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage
<ol> <li>{{skill|sol|mb}}</li> </ol>
:
Menhir's Bulwark
01/12 Requires a shield or two-handed weapon. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage
12/12 15% Damage Absorption
46 Physical Damage
+40% Stun Duration
+85 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage
<dl> <dd>{{skill|sol|mb}}</dd> </dl>
and
can be omitted