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Grim Dawn Wiki
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Patch Notes v1.1.1.0 Hotfix 1 (Mar 28, 2019)
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Patch Notes v1.1.1.0 Hotfix 1 (Mar 28, 2019)
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{{patches}} v1.1.1.0 Hotfix 1 '''[Tech]''' * Fixed a crash on launch caused by the presence of very old Community Translation Packs. * Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash. '''[Animation]''' * Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type. * Added new charge animations for 2h and Dual-wield melee configurations. '''[Game]''' * Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault. '''[Itemization]''' * Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures. * Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4% * Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10 '''[Class & Skills]''' * Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures '''''Devotion''''' * Hound: increased % Armor to 7% * Vulture: added 5% Spirit '''''Demolitionist''''' * High Potency: reduced % Damage Modifier to 165% * Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high '''''Nightblade''''' * Blade Spirit: Blade Spirits no longer collide with other creatures '''''Shaman''''' * Wind Devil: Wind Devils no longer collide with other creatures [http://www.grimdawn.com/forums/showthread.php?t=81995 Forum Post] [[Category: Patch Notes]]
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