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Grim Dawn Wiki
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Patch Notes Build 10 (May 24, 2013)
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Patch Notes Build 10 (May 24, 2013)
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=== Game === * Finalized minimap north pointer art. * On Attack spells on items should now properly trigger. * Increased visibility on [[Warden Krieg|Warden]]'s spike attack. * Summoned creatures no longer grant experience or drop items. * [[Darlax, Devourer of Dreams]] should no longer stun for excessive amounts of time. * Decreased potion cost and cooldown. * Increased potion drop rates. * Reduced skill point reclamation cost. * Adjusted the distribution of [[Components]] to further favor [[armor]] over [[weapons]]. * Melee auto-target config adjusted to allow melee skills that hit multiple targets to hit enemies a little further away. * [[Soldier]]: Increased health per level provided by the [[mastery]] training / decreased % health provided by [[Military Conditioning]]. * [[Blitz]] cooldown and energy cost reduced; damage adjusted accordingly and with more emphasis on absolute physical and less on weapon % to make it less gear dependent. * [[Blade Arc]] reworked with cooldown but lower energy cost, targets increased from 3-5, % weapon dmg increased significantly, physical dmg converted to physical trauma duration dmg, % chance of knockdown added. * [[Will to Live]] cooldown reduced from 32 to 30 and duration increased from 5 to 6 seconds. * Fixed [[Counter Strike]], removing the non-functioning % weapon dmg and adding physical and bleed damage. * Buffed the [[Forcewave]] modifier Rending Force, increasing damage modifier and armor reduction. * Removed chance to freeze from Zombie [[Cold One]] melee attack - now only chance to freeze on cold nova skill. * Adjusted [[Occultist]] and various other skills to accommodate the fixed bonus damage to non-elemental magical damage types. * Buffed [[Blackwater Cocktail]] modifier Intense Heat. * Slightly increased the bonus to physical damage provided by cunning. * Character stats now shows block recovery time.
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