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Grim Dawn Wiki
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World
Act 1
Act 2
Act 3
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Act 7
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One-Shot Chest
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Masteries
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Demolitionist
Occultist
Nightblade
Arcanist
Shaman
Inquisitor
Necromancer
Oathkeeper
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Weapons
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A Stranger Beckons
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A Stranger Beckons
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{{Infobox Quest |Quest name = A Stranger Beckons |image = The Emissary Icon |Quest Giver = N/A |Location = N/A |Faction = N/A |QuestType = Main Quest |Prerequisites = [[Act 1]] |Unlocks = [[The Emissary (quest)|The Emissary]] |Rewards = XP }} This is a small [[Act 7]] side [[Quests|quest]] that activates automatically for previously leveled characters after the [[Forgotten Gods]] Expansion has been installed, to lead them to the new content. ==Objectives== * Speak with the Emissary ==Guide== [[The Emissary]] will appear in [[Devil's Crossing (Location)|Devil's Crossing]], [[Homestead (Location)|Homestead]], [[Fort Ikon]], [[Coven's Refuge]] and/or [[Sewer Hideout#Quests|Sewer Hideout]]. Speaking to him and accepting his summons will complete the quest and begin the nex quest, [[The Emissary (quest)|The Emissary]]. ==Rewards== {| border="0" cellpadding="1" cellspacing="1" class="qrtable" style="width: 50%;" |- ! ! Normal ! Elite ! Ultimate |- style="text-align: center;" ! XP | 400 | 4000 | 10000 |} ==Quest Log== {| border="0" cellspacing="0" class="qltable" ! scope="col"|Quest log |- |Like an itch in the back of your mind, brief visions of a stranger beckon your return to town. It seems no matter where you go, Devil's Crossing, Homestead, Fort Ikon or even Malmouth, the same vision haunts your waking thoughts. Perhaps you should seek out this stranger and uncover why his visage infects your mind. ''Objectives:'' * Speak with the Emissary |} [[Category:Quests]]
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