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The Word of Pain becomes empowered with its full elemental potential, expanding the area of influence and inflicting agonizing harm that blurs vision.

Notes[ | ]

Skill Progression[ | ]

Updated to: v1.1.9.0

Base Levels
Level Stats
1/12 +2 Energy Cost
+1.5 Meter Target Area
4-9 Lightning Damage
+5% Fire Damage
+5% Cold Damage
10% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -10%
2/12 +3 Energy Cost
+2.4 Meter Target Area
7-16 Lightning Damage
+10% Fire Damage
+10% Cold Damage
15% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -13%
3/12 +4 Energy Cost
+3.2 Meter Target Area
10-23 Lightning Damage
+15% Fire Damage
+15% Cold Damage
18% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -15%
4/12 +5 Energy Cost
+4 Meter Target Area
13-30 Lightning Damage
+20% Fire Damage
+20% Cold Damage
20% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -17%
5/12 +7 Energy Cost
+4.7 Meter Target Area
16-37 Lightning Damage
+25% Fire Damage
+25% Cold Damage
22% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -19%
6/12 +8 Energy Cost
+5.4 Meter Target Area
19-44 Lightning Damage
+30% Fire Damage
+30% Cold Damage
24% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -21%
7/12 +9 Energy Cost
+6 Meter Target Area
22-51 Lightning Damage
+35% Fire Damage
+35% Cold Damage
25% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -23%
8/12 +10 Energy Cost
+6.6 Meter Target Area
25-58 Lightning Damage
+40% Fire Damage
+40% Cold Damage
26% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -25%
9/12 +11 Energy Cost
+7.2 Meter Target Area
28-65 Lightning Damage
+45% Fire Damage
+45% Cold Damage
27% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -27%
10/12 +12 Energy Cost
+7.8 Meter Target Area
32-72 Lightning Damage
+50% Fire Damage
+50% Cold Damage
28% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -29%
11/12 +14 Energy Cost
+8.4 Meter Target Area
36-79 Lightning Damage
+55% Fire Damage
+55% Cold Damage
29% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -31%
12/12 +15 Energy Cost
+9 Meter Target Area
40-86 Lightning Damage
+60% Fire Damage
+60% Cold Damage
30% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -33%
Ultimate Levels
Level Stats
13/12 +16 Energy Cost
+9.6 Meter Target Area
45-95 Lightning Damage
+65% Fire Damage
+65% Cold Damage
31% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -34%
14/12 +17 Energy Cost
+10.2 Meter Target Area
50-104 Lightning Damage
+70% Fire Damage
+70% Cold Damage
32% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -35%
15/12 +18 Energy Cost
+10.8 Meter Target Area
55-113 Lightning Damage
+75% Fire Damage
+75% Cold Damage
33% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -36%
16/12 +20 Energy Cost
+11.4 Meter Target Area
60-122 Lightning Damage
+80% Fire Damage
+80% Cold Damage
34% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -37%
17/12 +21 Energy Cost
+12 Meter Target Area
65-131 Lightning Damage
+85% Fire Damage
+85% Cold Damage
35% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -38%
18/12 +22 Energy Cost
+12.6 Meter Target Area
71-141 Lightning Damage
+90% Fire Damage
+90% Cold Damage
36% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -39%
19/12 +23 Energy Cost
+13.2 Meter Target Area
77-151 Lightning Damage
+95% Fire Damage
+95% Cold Damage
37% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -40%
20/12 +24 Energy Cost
+13.8 Meter Target Area
85-163 Lightning Damage
+100% Fire Damage
+100% Cold Damage
38% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -41%
21/12 +26 Energy Cost
+14.4 Meter Target Area
93-175 Lightning Damage
+105% Fire Damage
+105% Cold Damage
39% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -42%
22/12 +27 Energy Cost
+15 Meter Target Area
104-192 Lightning Damage
+110% Fire Damage
+110% Cold Damage
40% Chance for Impaired Aim to target for 1 Second
Increases Health Regeneration by -45%



Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron

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