Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

Waking to Misery

From Grim Dawn Wiki
Jump to: navigation, search
Waking to Misery
Waking to Misery.png
Quest Info
Given by: Hangman Jarvis
Location: Devil's Crossing
Faction: Devil's Crossing
Type: Main quest
Prerequisites: none
Unlocks: Helping Out
Welcome to Devil's Crossing
Rewards: XP, Iron, Rep

Waking to Misery is the opening quest of Act 1. This is the first quest in the game, given by Hangman Jarvis in Devil's Crossing.

Background[edit | edit source]

The player character, known as "the Taken", is one of many humans possessed by an Aetherial. This particular Aetherial vessel has been captured by the people of Devil's Crossing, contained by the wards cast by their mage Sahdina, and sentenced to death by hanging, as all Taken are. When the Aetherial who had possessed the player character flees their body before the vessel dies in the noose, Captain John Bourbon spares the life of the protagonist, who is now back to being a human.

When the Taken regains consciousness, they find themself standing in a rune-covered magical circle surrounded by a ring of salt, near a broken noose. Hangman Jarvis, who is standing nearby, informs the protagonist of their former possession, and that Captain Bourbon wishes to speak to them.

Objectives[edit | edit source]

Guide[edit | edit source]

The captain is located in the courtyard of Devil's Crossing prison, a short distance from Hangman Jarvis. Talk to him, and he will explain that something is reanimating the dead with Aetherial energy and that he would like you to put a stop to it.

After talking to Bourbon, head north across the bridge and make your way through the ruins of Lower Crossing, following the directions given by Bourbon. Eventually the Lower Crossing Riftgate can be found by a fork in the road, and activated. Follow the road left and up Burial Hill to the cave entrance.

Once you have entered The Burial Cave, find and kill the boss creature Kyzogg the Reanimator. He is located in the south-east corner of the cave, and can summon a number of minions; these are best thinned out or separated from Kyzogg.

After killing the Reanimator, report back to the Captain to claim the reward.

Rewards[edit | edit source]

Normal Elite Ultimate
XP 350 19000 44000
Iron 300 2000 7500
Reputation +500 (Devil's Crossing)

After completing this quest, John Bourbon will offer you the Helping Out quest.

Also, Rook the Gatekeeper will now permit access to the prison interior and the NPCs who reside within.

Outcome[edit | edit source]

The death of Kyzogg the Reanimator means that the walking dead's relentless assault on the old prison has become much more manageable. The Taken has earned recognition, if not trust, among the people of Devil's Crossing, and is immediately sent by Captain Bourbon to help out the settlement further.

Quest Log[edit | edit source]

Quest log
Hangman Jarvis has informed you that Captain John Bourbon was the one responsible for sparing your life from the noose.

The Captain is down the road, near the stone bridge, and wishes to speak with you.

Objectives:

  • Speak to Captain John Bourbon at Devil's Crossing
Captain Bourbon explained that the survivors at Devil's Crossing are barely enduring through the relentless attacks of the Dead.

He believes they are coming from the caves beneath Burial Hill and has put it upon you to investigate, in exchange for shelter at Devil's Crossing.

Head north across the bridge and through the ruins of Lower Crossing. Once past the stream, Burial Hill will be on the left where the road forks.

Objectives:

  • Enter the Cave under Burial Hill
A creature in the cave underneath Burial Hill is causing the Dead to rise!

Kill it and Devil's Crossing will get a needed respite from attacks.

Objectives:

  • Kill Kyzogg the Reanimator
The Reanimator is slain and the Dead should be slowed, for now.

Return to Captain John Bourbon with the good news.

Objectives:

  • Return to Captain John Bourbon