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When giving That Good Old Slith Charm

Torven

You travel a dangerous path stranger. This solitary refuge is one of the few safe places left in the Wightmire. If you plan to set out on the road again, perhaps there is a way that we could help one another.

  1. And what might that be?Dialogue advances to section 2.
  2. No thank you.Dialogue ends.
Torven

The Slith are unnatural creatures and poison the land itself; so it seems only fitting that we should turn some of their vile magic against them. Their shamans carry bone necklaces, primitive things, but they carry primal power within them. I can weave this power into something more potent for you.

If you bring me a few of their necklaces, and say 100 iron bits to aid us in return, I will fashion for you a magical ring. What say you?

  1. You have a deal.The player accepts the quest That Good Old Slith Charm. Dialogue ends.
  2. Not interested.Dialogue ends.
  3. Will these necklaces suffice?This option is only available if the player carries 3 Slith necklaces and 100 iron bits. The player receives the reward for the quest That Good Old Slith Charm. Dialogue immediately advances to section 2 of the quest turn in dialogue.

Turning in That Good Old Slith Charm

Torven

Ah, so you've returned. Do you have the necklaces?

  1. Will these suffice?The player receives the reward for the quest That Good Old Slith Charm. Dialogue advances to section 2.
Torven

Ah yes, there is raw power in these bones and my deft old hands will weave it into something more potent yet. I will have the finished ring for you shortly.

  1. Thank you.Dialogue ends.

After That Good Old Slith Charm

Torven

Return to this refuge again if you need respite from your journey.

  1. Thank you.Dialogue ends.
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