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Sybil Hart/Dialogue
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Sybil Hart's dialogue in ''Grim Dawn'' is primarily focused over the story of her lost brother Milton. == When offering [[A Sister's Gift]] == Sybil can be spoken to as soon as the player enters the inside of [[Devil's Crossing]]. She should immediately ask for help about her missing brother, whose magical amulet may be making him a powerful Aether corruption. {{Dialogue section |npc_name = Sybil Hart |dialogue_id = a-sister-s-gift-1 |section_id = 1 |text = I'm sorry to bother you, but if you're headed out towards [[Wightmire]], could you keep an eye out for my brother? |option1_text = Who is he? |option1_desc = $jump:2 }} {{Dialogue section |section_id = 2 |text = His name is Milton... [[Milton Hart]]. He was a soldier in the imperial army. When we fled [[Burrwitch]], he volunteered to cover our escape. He always had a penchant for heroics. But it has been weeks and we have not heard from him. I dread to think that he may have become one of the Dead. He always wore an amulet I gave him years ago to keep him safe. Now I fear it may be preserving him in undeath. I wish nothing but my brother to be allowed to rest in peace. Will you do this for me? $continue We last saw each other at the [[Sodden Hollow]], in [[Wightmire]], so I'm afraid he's still out there. |option1_type = accept-quest |option1_text = I will do what must be done. |option1_desc = The player gets the [[A Sister's Gift]] quest. $end |option2_type = decline-quest |option2_text = I'm sorry, I cannot help you. }} == Turning in [[A Sister's Gift]] without accepting the quest, amulet misplaced == The player could have killed Milton and found the amulet even without talking to Sybil. In that case, her dialogue changes significantly. The game even accounts for the possibility that the player may have lost that amulet. {{Dialogue section |dialogue_id = a-sister-s-gift-2a |section_id = 1 |text = Hello there stranger. The name's Sybil Hart. What can I do for you? |option1_text = I found an amulet bearing your name, but I misplaced it. |option1_desc = $jump:2 }} {{Dialogue section |section_id = 2 |text = Oh my. Well, should you find it again, please return it to me. |option1_type = end |option1_text = I will. }} == Turning in [[A Sister's Gift]] without accepting the quest, amulet in inventory == The player could have killed Milton and found the amulet even without talking to Sybil. In that case, her dialogue changes significantly and allows the quest to be turned in without any prior interactions with Sybil. {{Dialogue section |dialogue_id = a-sister-s-gift-3a |section_id = 1 |text = Hello there stranger. The name's Sybil Hart. What can I do for you? |option1_text = I found an amulet bearing your name. |option1_desc = $jump:2 }} {{Dialogue section |section_id = 2 |text = I gave that amulet to my brother, Milton. Where did you get this? |option1_text = Your brother was one of the Dead. He is at peace now. |option1_desc = $farjump:a-sister-s-gift-3b/2$quest turn in dialogue$ }} == During [[A Sister's Gift]], quest taken from Sybil, but no amulet == If the player accepts Sybil's quest, but doesn't yet have the amulet, she reminds them of where and for whom to search. {{Dialogue section |dialogue_id = a-sister-s-gift-2b |section_id = 1 |text = Please help my brother. I last saw him at the [[Sodden Hollow]], in [[Wightmire]], before [[Grim Dawn (event)|the Grim Dawn]]. If he's become one of those things, please... take him out of his misery. Bring back the amulet he wears as proof. Perhaps it will bring me some comfort. |option1_type = end |option1_text = On my way. }} == During [[A Sister's Gift]], turning in == The player returns to Sybil with her brother's amulet, confirming her suspicions. {{Dialogue section |dialogue_id = a-sister-s-gift-3b |section_id = 1 |text = You've returned! I see that you carry my brother's amulet. So it is as I feared? |option1_text = Unfortunately Milton was one of the dead. |option1_desc = $jump:2 }} {{Dialogue section |section_id = 2 |text = This is... a lot to take in. Milton, I'm sorry, brother. Thank you, stranger. At least I can live knowing my brother is free of all this misery. The amulet was enchanted to keep my brother strong. I think you could use it more than me. Here, may it bring you luck. |option1_type = end |option1_text = I'm sorry for your loss. |option1_desc = The player receives the reward for the quest [[A Sister's Gift]]. $end }} == After [[A Sister's Gift]] == There isn't much reason to talk to Sybil after her quest is completed. {{Dialogue section |dialogue_id = regular-1 |section_id = 1 |text = Thank you for helping my brother. His suffering is at an end. |option1_type = end |option1_text = I wish I could have done more. }} [[Category:Dialogue pages]]
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