Soldier

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Soldier Class Name.PNG

Soldier Main.jpg

A soldier excels in the thick of it. He charges into battle and unleashes crushing might upon his foes. One man and many monsters may enter; but only one man and some bloody smears will leave. Soldiers excel with melee weapons and shields, but are not restricted to them. Most of his skills do not carry any weapon requirements at all.

Lore[edit | edit source]

Soldiers of the imperial army were trained to survive in the most hellish conditions and hold the line against the nastiest enemies of the empire. Soldiers prefer the use of close combat weaponry, such as a sword and shield, but can also prove formidable with firearms. What a Soldier may lack in outright damage output is made up for in fortitude and leadership.

Skill Tree[edit | edit source]

Markovian's Advantage (Skill) Icon.png
Markovian's Advantage (Skill) Icon.png

Markovian's Advantage


01/12 Can activate with all default weapon attacks.
8% Chance to be Used
128% Weapon Damage
10 Physical Damage
+15% to All Damage
30 Reduced Target's Defensive Ability for 5 Seconds

12/12 25% Chance to be Used
122 Physical Damage
+125% to All Damage
150 Reduced Target's Defensive Ability for 5 Seconds
Zolhan's Technique (Skill) Icon.png
Zolhan's Technique (Skill) Icon.png

Zolhan's Technique


01/12 Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
8% Chance to be Used
120 Degree Attack Arc
3 Target Maximum
110% Weapon Damage
50 Internal Trauma over 2 Seconds
15% Slower Enemy Attack for 2.8 Seconds

12/12 25% Chance to be Used
175% Weapon Damage
240 Internal Trauma over 2 Seconds
33% Slower Enemy Attack for 10 Seconds
Placeholder Blank (Skill) Icon.pngConnector Branch Up.png Placeholder Blank (Skill) Icon.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Clean Sweep


01/01 5 Second Skill Recharge
+25% Crit Damage
Total Damage Modified by +175%
20% Taunt Target
+50% Knockdown Duration
Connector Bottom.png
War Cry (Skill) Icon.png
War Cry (Skill) Icon.png

War Cry


01/12 20 Energy Cost
7.5 Seconds Skill Recharge
5 Meter Radius
33% Reduction to Enemy's Health
100% Taunt Target
2% Reduced Target's Damage for 5 Seconds

12/12 42 Energy Cost
16 Meter Radius
25% Reduced Target's Damage for 5 Seconds
Connector Branch Down.pngConnector Bottom.png Connector Top.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Terrify


01/03 12% Chance to Terrify for target 1.5 - 2.5 Seconds
3 Reduced target's Resistances for 5 Seconds

03/03 33% Chance to Terrify target for 2 - 3.5 Seconds
10 Reduced target's Resistances for 5 Seconds
Connector Bottom.png
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Break Morale (Skill) Icon.png
Break Morale (Skill) Icon.png

Break Morale


01/12 4 Energy Cost
Disrupt Target's Skills for 3 Seconds
5 Reduced Target's Physical Resistances for 5 Seconds

12/12 38 Energy Cost
Disrupt Target's Skills for 6 Seconds
30 Reduced Target's Physical Resistances for 5 Seconds
Fighting Spirit (Skill) Icon.png
Fighting Spirit (Skill) Icon.png

Fighting Spirit


01/12 5% Chance of Activating
16 Second Skill Recharge
8 Second Duration
+35% to All Damage
+30 Offensive Ability

12/12 40% Chance of Activating
+200% to All Damage
+235 Offensive Ability
Blade Arc (Skill) Icon.png
Blade Arc (Skill) Icon.png

Blade Arc


01/16 6 Energy Cost
180 Degree Attack Arc
5 Target Maximum
60% Weapon Damage
27 Bleeding Damage over 3 Seconds
5% Chance of Knockdown target for 1.5 Seconds

16/16 20 Energy Cost
165% Weapon Damage
375 Bleeding Damage over 3 Seconds
55% Chance of Knockdown target for 1.5 Seconds
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Laceration (Skill) Icon.png
Laceration (Skill) Icon.png

Laceration


01/12 +3 Energy Cost
+100 Degree Attack Arc
+6 Target Maximum
12 Physical Damage
75 Internal Trauma over 3 Seconds
+5% Crit Damage
10% Bleeding Damage

12/12 +7 Energy Cost
+8 Target Maximum
78 Physical Damage
348 Internal Trauma over 3 Seconds
+35% Crit Damage
100% Bleeding Damage
Oleron's Rage (Skill) Icon.png
Oleron's Rage (Skill) Icon.png

Oleron's Rage


01/12 This ability must be toggled to maintain its effect.
Exclusive Skill - Only one exclusive skill can be activated at any one time.
30-50 Internal Trauma over 5 Seconds
+25% Physical Damage
+25% Pierce Damage
+25% Internal Trauma Damage
+1% Offensive Ability
+1% Movement Speed

12/12 140-195 Internal Trauma over 5 Seconds
+135% Physical Damage
+135% Pierce Damage
+135% Internal Trauma Damage
+12% Offensive Ability
+12% Movement Speed
Forcewave (Skill) Icon.png
Forcewave (Skill) Icon.png

Forcewave


01/16 This attack requires a shield or two-handed melee weapon.
16 Energy Cost
2.8 Second Skill Recharge
10 Meter Range
75% Weapon Damage
10-18 Physical Damage
Stun target for 1.5-2 Seconds

16/16 45 Energy Cost
200% Weapon Damage
184-243 Physical Damage
Stun target for 3.6-4.8 Seconds
Connector Branch Down.pngPlaceholder Blank (Skill) Icon.pngConnector Branch Up.png Connector Top.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Tremor


01/01 "This technique requires a two-handed melee weapon."
-75% Weapon Damage
Total Damage Modified by -18%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-65% Skill Energy Cost
Placeholder Blank (Skill) Icon.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Discord


01/03 33% Physical Damage converted to Elemental Damage

03/03 100% Physical Damage converted to Elemental Damage
Connector Bottom.png
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Rending Force (Skill) Icon.png
Rending Force (Skill) Icon.png

Rending Force


01/12 2 Meter Range
14 Piercing Damage
+4% Crit Damage
20% Physical Damage

12/12 110 Piercing Damage
+25% Crit Damage
175% Physical Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Internal Trauma (Skill) Icon.png
Internal Trauma (Skill) Icon.png

Internal Trauma


01/12 84-114 Internal Trauma over 3 Seconds
60 Bleeding Damage over 3 Seconds
8% Slower Enemy Attacks for 5 Seconds

12/12 441-618 Internal Trauma over 3 Seconds
399 Bleeding Damage over 3 Seconds
20% Slower Enemy Attacks for 5 Seconds
Blitz (Skill) Icon.png
Blitz (Skill) Icon.png

Blitz


01/16 Requires a melee weapon. When used with a shield, the shield's damage is used.
30 Energy Cost
3.8 Second Skill Recharge
180 Degree Attack Arc
3 Target Maximum
125% Weapon Damage
90 Physical Damage
Knockdown target for 1.5-3 Seconds
+300% Movement Speed

16/16 77 Energy Cost
325% Weapon Damage
406 Physical Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Blindside (Skill) Icon.png
Blindside (Skill) Icon.png

Blindside


01/12 +3 Energy Cost
+120 Degree Attack Arc
+5 Target Maximum
60 Internal Trauma over 2 Seconds
+32% Physical Damage
+32% Internal Trauma Damage
15 Reduced Target's Defensive Ability for 4 Seconds

12/12 +8 Energy Cost
198 Internal Trauma over 2 Seconds
+208% Physical Damage
+208% Internal Trauma Damage
180 Reduced Target's Defensive Ability for 4 Seconds
Counter Strike (Skill) Icon.png
Counter Strike (Skill) Icon.png

Counter Strike


01/16 This ability must be toggled to maintain its effect.
20% Chance of Activating
0.8 Active Energy Cost per Second
25 Energy Reserved
1 Second Skill Recharge
4 Meter Target Area
5% Weapon Damage
8% of Retaliation Damage added to Attack
70 Physical Damage
33 Bleeding Damage over 3 Seconds
35 Physical Damage Retaliation
+20% to All Retaliation Damage

16/16 30% Chance of Activating
1.5 Active Energy Cost per Second
100 Energy Reserved
15% Weapon Damage
16% of Retaliation Damage added to Attack
359 Physical Damage
738 Bleeding Damage over 3 Seconds
350 Physical Damage Retaliation
+110% to All Retaliation Damage
Cadence (Skill) Icon.png
Cadence (Skill) Icon.png

Cadence


01/16 When used as your default weapon attack, Candence will magnify the power of every 3rd strike.
1 Energy Cost
2 Charge Levels: 100%
130% Weapon Damage
24 Physical Damage

16/16 4 Energy Cost
420% Weapon Damage
182 Physical Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Fighting Form (Skill) Icon.png
Fighting Form (Skill) Icon.png

Fighting Form


01/12 +1 Energy Cost
+160 Degree Attack Arc
+2 Target Maximum
33% Chance to pass through Enemies
50 Bleeding Damage over 2 Seconds
+12% Physical Damage
+12% Pierce Damage

12/12 +2 Energy Cost
+3 Target Maximum
100% Chance to pass through Enemies
424 Bleeding Damage over 2 Seconds
+112% Physical Damage
+112% Pierce Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Deadly Momentum (Skill) Icon.png
Deadly Momentum (Skill) Icon.png

Deadly Momentum


01/12 Deadly Momentum affects all attacks while active.
4 Second Duration
10-18 Physical Damage
16 Internal Trauma over 2 Seconds
+8% Physical Damage
+8% Pierce Damage
+12% Internal Trauma Damage
+12% Bleeding Damage

12/12 4 Second Duration
67-106 Physical Damage
84 Internal Trauma over 2 Seconds
+65% Physical Damage
+65% Pierce Damage
+74% Internal Trauma Damage
+74% Bleeding Damage
Menhir's Will (Skill) Icon.png
Menhir's Will (Skill) Icon.png

Menhir's Will


01/16 Requires a shield or two-handed melee weapon.
Activates when Health drops below 33%
25 Second Skill Recharge
10 Second Duration
10% Health Restored
+16 Health Regenerated per Second

16/16 16 Second Skill Recharge
65% Health Restored
+272 Health Regenerated per Second
Overguard (Skill) Icon.png
Overguard (Skill) Icon.png

Overguard


01/12 Requires a shield.
25 Energy Cost
20 Second Skill Recharge
10 Second Duration
6 Damage Absorption
Increases Health Regeneration by 25%
-15% Shield Recovery Time
+15% Shield Damage Blocked
26% Reduced Stun Duration
5% Chance of 1.5 Seconds of Stun Retaliation

12/12 50 Energy Cost
90 Damage Absorption
Increases Health Regeneration by 135%
-35% Shield Recovery Time
+150% Shield Damage Blocked
50% Reduced Stun Duration
50% Chance of 1.5 Seconds of Stun Retaliation
Placeholder Connector (Skill) Icon.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Markovian's Defense


01/01 -9.5 Second Skill Recharge
Total Damage Modified by -18%
Total Retaliation Damage Modified by -18%
-10% Shield Recovery Time
Field Command (Skill) Icon.png
Field Command (Skill) Icon.png

Field Command


01/12 This ability must be toggled to maintain its effect.
+75 Energy Reserved
12 Meter Radius
+8 Offensive Ability
+8 Defensive Ability
Increases Armor by 5%

12/12 +185 Energy Reserved
+86 Offensive Ability
+86 Defensive Ability
Increases Armor by 25%
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Squad Tactics (Skill) Icon.png
Squad Tactics (Skill) Icon.png

Squad Tactics


01/12 +22 Energy Reserved
+8% to All Damage
+3% Attack Speed
+3% Casting Speed

12/12 +50 Energy Reserved
+85% to All Damage
+14% Attack Speed
+14% Casting Speed
Menhir's Bulwark (Skill) Icon.png
Menhir's Bulwark (Skill) Icon.png

Menhir's Bulwark


01/12 Requires a shield. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
2% Damage Absorption
8 Physical Damage
+5% Stun Duration
+8 Health Regenerated per Second
Healing Effects Increased by +3%
15% Resistance to Life Reduction
+25% to All Retaliation Damage

12/12 12% Damage Absorption
35 Physical Damage
+40% Stun Duration
+65 Health Regenerated per Second
Healing Effects Increased by +15%
33% Resistance to Life Reduction
+135% to All Retaliation Damage
Military Conditioning (Skill) Icon.png
Military Conditioning (Skill) Icon.png

Military Conditioning


01/10 +1% Physique
+2% Health

10/10 +18% Physique
+15% Health
Shield Training (Skill) Icon.png
Shield Training (Skill) Icon.png

Shield Training


01/10 -2% Shield Recovery Time
+2% Shield Block Chance

10/10 -12% Shield Recovery Time
+12% Shield Block Chance
Veterancy (Skill) Icon.png
Veterancy (Skill) Icon.png

Veterancy


01/10 +4 Health Regenerated per Second
Increases Health Regeneration by 3%
+10% Constitution
-3% Physique Requirement for Armor

10/10 +45 Health Regenerated per Second
Increases Health Regeneration by 15%
+60% Constitution
-18% Physique Requirement for Armor
Decorated Soldier (Skill) Icon.png
Decorated Soldier (Skill) Icon.png

Decorated Soldier


01/08 +8% Physical Damage
+8% Internal Trauma Damage
+5% Elemental Resistance
+5% Slow Resistance

08/08 +50% Physical Damage
+50% Internal Trauma Damage
+20% Elemental Resistance
+20% Slow Resistance
Scars of Battle (Skill) Icon.png
Scars of Battle (Skill) Icon.png

Scars of Battle


01/08 Increases Armor Absorption by 5%
4% Bleeding Resistance
4% Reduced Freeze Duration
4% Reduced Stun Duration

08/08 Increases Armor Absorption by 25%
32% Bleeding Resistance
32% Reduced Freeze Duration
32% Reduced Stun Duration
1 5 10 15 20 25 32 40 50
Markovian's AdvantageForcewaveCadenceFighting SpiritTremorDiscordMenhir's WillMilitary ConditioningZolhan's TechniqueBlade ArcBlitzOverguardShield TrainingClean SweepRending ForceFighting FormMarkovian's DefenseVeterancyWar CryField CommandTerrifyInternal TraumaDecorated SoldierLacerationBlindsideSquad TacticsBreak MoraleCounter StrikeDeadly MomentumScars of BattleOleron's RageMenhir's BulwarkSkill tree mobile soldier.png

Mastery Progression[edit | edit source]

Mastery Icon1.png Intense physical conditioning necessary to brave the harsh reality of Cairn.

Each point invested in the Soldier skill mastery gives the following stat bonuses:

  • +5 Physique
  • +3.5 Cunning
  • +1.5 Spirit
  • +28 Health
  • +10 Energy

Class Combinations[edit | edit source]

Combining the Soldier with another Mastery forms the following hybrid classes:




Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron