Savagery (Skill)

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Savagery (Skill) Icon.png   Savagery
Mastery: Shaman
Tier: 1
Skill Type: Active
Max. Level: 16
Cooldown: None
Associated Skills:
Transmuter (Skill) Icon.png Might of the Bear
Transmuter (Skill) Icon.png

Might of the Bear


01/03 Requires a two-handed melee or ranged weapon.
Total Damage Modified by 5%
3% Physical Resistance

03/03 Total Damage Modified by 15%
8% Physical Resistance

Tenacity of the Boar (Skill) Icon.png Tenacity of the Boar
Tenacity of the Boar (Skill) Icon.png

Tenacity of the Boar


01/12 1 Energy Cost
+12 Offensive Ability
+8 Defensive Ability
Increases Health Regeneration by 10%

12/12 2 Energy Cost
+96 Offensive Ability
+70 Defensive Ability
Increases Health Regeneration by 100%

Storm Touched (Skill) Icon.png Storm Touched
Storm Touched (Skill) Icon.png

Storm Touched


01/12 1 Energy Cost
+6% Physical Damage
42-96 Electrocute Damge over 3 Seconds
20% Chance of +60% Lightning Damage
+3% Attack Speed

12/12 2 Energy Cost
+50% Physical Damage
240-426 Electrocute Damge over 3 Seconds
20% Chance of +255% Lightning Damage
+10% Attack Speed

The heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike.

Building up charges increases the potency of the bonuses.

Notes[edit | edit source]

Savagery is a wild ability that defines the Shaman's strong connection to the storms and scales well with weapon pool abilities.

Charge bonuses[edit | edit source]

With this skill, every attack adds a "charge" to a character, up to 6-9 according to skill level. A single charge is subtracted every two seconds you go without using Savagery, down to zero. Charges are gained so long as the game calculates an attack roll-- "Miss" and "Block" will grant charges, but whiffs will not (destructibles will grant charges if the character actually uses Savagery instead of kicking the item).

The number of charges determines what portion of the flat lightning and bleeding damage will be added to your attacks with Savagery, and do not apply to any other bonuses to Savagery. All other bonuses to Savagery are added in full from the first charge and persist until the last charge is lost. E.g. A character with zero charges of level 2 Savagery will deal 104% weapon damage on every hit of Savagery in addition to the lightning and bleeding damage.

Might of the Bear[edit | edit source]
  • All bonuses apply to all skills as long as the character has at least one charge and has a two-handed weapon equipped.
Tenacity of the Boar[edit | edit source]
  • All bonuses apply to all skills as long as the character has at least one charge.
Storm Touched[edit | edit source]
  • Electrocute damage is applied in full to Savagery only, regardless of charge level.
  • % bonuses to physical damage and attack speed apply to all skills as long as the character has at least one charge.
  • Chance of bonus % lightning damage applies only to Savagery*

(*Confirmed that it does not apply to retaliation damage, anyway)

Skill Progression[edit | edit source]

Updated to: v1.0.1.0

Base Levels
Level Stats
1/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
4 Lightning Damage
12 Bleeding Damage over 3 Seconds
+8% Lightning Damage
+8% Bleeding Damage
2/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
104% Weapon Damage
6 Lightning Damage
21 Bleeding Damage over 3 Seconds
+13% Lightning Damage
+13% Bleeding Damage
3/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
108% Weapon Damage
8 Lightning Damage
27 Bleeding Damage over 3 Seconds
+18% Lightning Damage
+18% Bleeding Damage
4/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
112% Weapon Damage
10 Lightning Damage
36 Bleeding Damage over 3 Seconds
+23% Lightning Damage
+23% Bleeding Damage
5/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
116% Weapon Damage
12 Lightning Damage
42 Bleeding Damage over 3 Seconds
+28% Lightning Damage
+28% Bleeding Damage
6/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
120% Weapon Damage
14 Lightning Damage
51 Bleeding Damage over 3 Seconds
+33% Lightning Damage
+33% Bleeding Damage
7/16 3 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
123% Weapon Damage
16 Lightning Damage
57 Bleeding Damage over 3 Seconds
+38% Lightning Damage
+38% Bleeding Damage
8/16 3 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
126% Weapon Damage
18 Lightning Damage
66 Bleeding Damage over 3 Seconds
+43% Lightning Damage
+43% Bleeding Damage
9/16 4 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
129% Weapon Damage
20 Lightning Damage
72 Bleeding Damage over 3 Seconds
+48% Lightning Damage
+48% Bleeding Damage
10/16 4 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
132% Weapon Damage
23 Lightning Damage
81 Bleeding Damage over 3 Seconds
+54% Lightning Damage
+54% Bleeding Damage
11/16 5 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
135% Weapon Damage
25 Lightning Damage
87 Bleeding Damage over 3 Seconds
+60% Lightning Damage
+60% Bleeding Damage
12/16 5 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
138% Weapon Damage
28 Lightning Damage
96 Bleeding Damage over 3 Seconds
+66% Lightning Damage
+66% Bleeding Damage
13/16 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
141% Weapon Damage
30 Lightning Damage
102 Bleeding Damage over 3 Seconds
+72% Lightning Damage
+72% Bleeding Damage
14/16 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
144% Weapon Damage
33 Lightning Damage
111 Bleeding Damage over 3 Seconds
+78% Lightning Damage
+78% Bleeding Damage
15/16 7 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
147% Weapon Damage
35 Lightning Damage
117 Bleeding Damage over 3 Seconds
+84% Lightning Damage
+84% Bleeding Damage
16/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
37 Lightning Damage
126 Bleeding Damage over 3 Seconds
+90% Lightning Damage
+90% Bleeding Damage
Ultimate Levels
Level Stats
17/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
152% Weapon Damage
40 Lightning Damage
138 Bleeding Damage over 3 Seconds
+96% Lightning Damage
+96% Bleeding Damage
18/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
153% Weapon Damage
43 Lightning Damage
150 Bleeding Damage over 3 Seconds
+102% Lightning Damage
+102% Bleeding Damage
19/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
155% Weapon Damage
46 Lightning Damage
162 Bleeding Damage over 3 Seconds
+108% Lightning Damage
+108% Bleeding Damage
20/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
156% Weapon Damage
49 Lightning Damage
174 Bleeding Damage over 3 Seconds
+114% Lightning Damage
+114% Bleeding Damage
21/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
158% Weapon Damage
52 Lightning Damage
186 Bleeding Damage over 3 Seconds
+120% Lightning Damage
+120% Bleeding Damage
22/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
159% Weapon Damage
57 Lightning Damage
204 Bleeding Damage over 3 Seconds
+126% Lightning Damage
+126% Bleeding Damage
23/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
160% Weapon Damage
62 Lightning Damage
222 Bleeding Damage over 3 Seconds
+132% Lightning Damage
+132% Bleeding Damage
24/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
162% Weapon Damage
69 Lightning Damage
246 Bleeding Damage over 3 Seconds
+138% Lightning Damage
+138% Bleeding Damage
25/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
163% Weapon Damage
76 Lightning Damage
270 Bleeding Damage over 3 Seconds
+144% Lightning Damage
+144% Bleeding Damage
26/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
165% Weapon Damage
87 Lightning Damage
309 Bleeding Damage over 3 Seconds
+150% Lightning Damage
+150% Bleeding Damage



Constellations
Tier 1
Ascendant AnvilEmpty ThroneFalconHammerHarpyOwlShepherd's CrookToadWolverine
Chaos FiendGhoulJackalRatViperVultureWretch
Eldritch Akeron's ScorpionBatEye of the GuardianFoxHawkQuillRavenScholar's LightSpider
Order Assassin's BladeCraneDryadLionPantherStagTortoise
Primordial BullEelGallowsHoundImpLizardSailor's GuideTsunamiWraith
Tier 2
AfflictionAlladrah's PhoenixAmatok the Spirit of WinterAssassinAutumn BoarBard's HarpBehemothBerserkerBlades of NadaanBysmiel's BondsChariot of the DeadCrabDire BearHarvestman's ScytheHuntressHydraKrakenMagiManticoreMessenger of WarMurmur, Mistress of RumorsOklaine's LanternRevenantRhowan's CrownRhowan's ScepterScales of UlcamaShieldmaidenSolael's WitchbladeSolemn WatcherStaff of RattoshTargo the BuilderTempestTyphos, the Jailor of SoulsUlo the Keeper of the WatersWendigoWidow
Tier 3
AbominationAeon's HourglassAttak Seru, the MirageBlind SageCrossroadsDevotionDying GodIshtak, the Spring MaidenLeviathanLight of EmpyrionMogdrogen the WolfObelisk of MenhirOleronRattosh, the VeilwardenSpear of the HeavensTree of LifeUlzuin's TorchUltos, Shepherd of StormsUnknown SoldierVire, the Stone Matron