Pets are allied creatures summoned by the player to fight enemies. Pet stats and damage are increased by Bonus to All Pets affixes and stats, although base attributes (Health, Energy, etc) scale with player level.
Pets can be obtained from Mastery, Devotion and Item Skills, and can be permanent or have a temporary life span. Some pets can also be issued direct commands, such as to attack a specific target or to move to a specific location. These pets have their health status displayed in the upper left of the screen when summoned. Controllable pets have three stances: Normal, Defensive and Aggressive.
- Normal Stance is the default used when a pet is summoned. It is a balance between the Defensive and Aggressive states.
- Defensive Stance forces the pet to stay close to the player and causes it to attack anything that attacks the player.
- Aggressive Stance allows the pet to roam and attack anything that comes within its line of sight. It will aggressively seek out targets, even ones that have not attacked the player.
A list of all available pets can be viewed below.
List of Pets[edit | edit source]
Permanent[edit | edit source]
|Pet name||Source||Summon Limit||Cooldown|
|Blight Fiend||Necromancer: Summon Blight Fiend||1||18s|
|Blighted Rift Scourge||Amulet: Blightshard Amulet||1||60s|
|Briarthorn||Shaman: Summon Briarthorn||1||18s|
|Chillmane Yeti||Amulet: Heart of the Mountain||1||45s|
|Crab Spirit||Relic: Hysteria||1||45s|
|Hellhound||Occultist: Summon Hellhound||1||30s|
|Revenant of Og'Napesh||Off - Hand: Black Grimoire of Og'Napesh||1||60s|
|Skeletal Servant||Relic: Dirge of Arkovia||1||45s|
|Skeletal Warrior||Necromancer: Raise Skeletons||3-10||18-10 sec|
|Storm Raven||Occultist: Summon Familiar||1||18s|
Temporary[edit | edit source]
|Pet name||Source||Trigger||Summon Limit||Duration||Cooldown|
|Black Scourge||Scepter: Black Scourge||30% Chance on enemy death||3||8 secs||n/a|
|Bound Spirit||Gloves:Bonescavenger's Deathgrips||30% chance on Enemy Death||3||20 secs||1 sec|
|Ch'thonian Devourer||Mace: Black Hand of Sanar'Siin||30% chance on hit||3||15 secs||5 secs|
|Ch'thonian Fiend||Amulet: Will of Bysmiel||n/a||3||25 secs||40 secs|
|Eldritch Hound||Constellation: Bysmiel's Bonds||20% chance on attack||1||20 secs||level-dependent|
|Elemental Seeker||Constellation: Blind Sage||100% chance on attack||1||3 secs||1.2 secs|
|Living Shadow||Constellation: Unknown Soldier||100% chance on critical||1||10 - 20 secs||6 secs|
|Primal Spirit||Shaman: Conjure Primal Spirit||n/a||1||20 secs||40 secs|
|Reckless Guardian||Off-Hand: Karvor's Conjuring Bone||5% chance on Attack||1||22 secs||45 secs|
|suffix: of Binding||5% chance on Attack||1||22 secs||45 secs|
|Salazar's Harbinger||Salazar's Sovereign Blade||n/a||1||30 secs||120 secs|
|Skeleton||Constellation: Revenant||100% chance on Enemy Death||3 - 5||10 - 40 secs||3 secs|
|Stalwart Guardian||Ring: Marrow Band, Empowered Marrow Band||5% Chance when Hit||1||22 secs||45 secs|
|prefix: Keeper's||% Chance on Block||1||22 secs||45 secs|
|Sundered Wraith||Necromancer: Reap Spirit||n/a||1||10s||6s|
|Swarmling||Relic: Primal Instinct||33% chance on attack||5||25 secs||2 secs|