Patch Notes v1.1.1.2 Hotfix 3 (Apr 6, 2019)

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Patch Notes
Release
v1.1.2.2 May 9, 2019
v1.1.2.1 May 8, 2019
v1.1.2.0 May 7, 2019
v1.1.1.2 Apr 6, 2019
v1.1.1.1 Mar 29, 2019
v1.1.1.0 Hotfix 1 Mar 28, 2019
v1.1.1.0 Mar 26, 2019
v1.1.0.1 Mar 15, 2019
v1.1.0.0 Mar 13, 2019
v1.0.7.1 Dec 15, 2018
v1.0.7.0 Dec 12, 2018
v1.0.6.1 May 22, 2018
v1.0.6.0 May 11, 2018
v1.0.5.0 Feb 22, 2018
v1.0.4.1 Jan 6, 2018
v1.0.4.0 Dec 19, 2017
v1.0.3.0 Nov 17, 2017
v1.0.2.1 Oct 14, 2017
v1.0.2.0 Oct 11, 2017
v1.0.1.0 Jun 22, 2017
v1.0.0.9 Mar 16, 2017
v1.0.0.8 Feb 11, 2017
v1.0.0.7 Dec 20, 2016
v1.0.0.6 Oct 4, 2016
v1.0.0.5 Aug 4, 2016
v1.0.0.4 June 8, 2016
v1.0.0.3 Apr 29, 2016
v1.0.0.2 Mar 16, 2016
v1.0.0.1 Feb 29, 2016
v1.0.0.0 Feb 25, 2016
Beta
B31 Feb 22, 2016
B30 Jan 13, 2016
B29 Dec 23, 2015
B28 Nov 25, 2015
B27 Aug 22, 2015
B26 June 12, 2015
B25 May 11, 2015
B24 Feb 24, 2015
B23 Dec 20, 2014
B22 Nov 15, 2014
B21 Nov 15, 2014
B20 Sept 29, 2014
B19 June 10, 2014
B18 Apr 23, 2014
B17 Feb 26, 2014
B16 Jan 01, 2015
B15 Nov 14, 2014
B14 Nov 04, 2013
Alpha
B13 Oct 18, 2013
B12 Sept 13, 2013
B11 May 30, 2013
B10 May 24, 2013
B9 May 19, 2013
B8 Minor May 15, 2013

v1.1.1.2 Hotfix 3

[Tech]

  • You can now toggle your preferred Mobility Skill behavior when using a Gamepad in the game options (lock on target or move max distance).
  • Fixed an issue where items with % Elemental Resist or % Bleed Resist were not properly included in the filter when setting the Loot Filter to search for items with Resistances
  • The background bitmap of the Challenge Area UI no longer prevents mouse input.
  • Fixed a crash when using Drain Essence.
  • Fixed an issue where Vire's Might could get stuck running in place indefinitely.
  • Fixed Eye of Reckoning getting cancelled when affected with the trap debuff.
  • Fixed a bug with Item Set Transmutation in multiplayer.
  • Hardcore characters will once again be able to accept their deaths.

[Shattered Realm]

  • Reduced the % Progress at which monsters are marked on the minimap to 80%, from 90%.
  • You may now select from any checkpoints you've previously unlocked when using a Waystone (ex. a Celestial Waystone can be used to proceed to Shard 65, 70 or 75, rather than only taking you to the highest of those three options that you've unlocked)
  • Fixed an issue where players would gain different amounts of XP in multiplayer when cashing out after using a Waystone.
  • Fixed various instances where monsters could spawn out of bounds on Boss levels. If you encounter such issues in the future, please report the location to us as a bug report.

[Crucible]

  • Smoothed out Monster Health scaling on Gladiator Difficulty at Waves 130+, scaling a bit higher than previously at Waves 150+
  • Might of Amatok: replaced % Offensive Ability bonus with 75 Offensive Ability
  • Vanguard Banner: removed % Crit damage bonus

[Art]

  • Increased hitbox for Banners around Forgotten Gods final boss arena to improve transparency fading.

[Game]

  • Added additional interactions with Kymon's Chosen that clarify where they stand during (and after) the Forgotten Gods conflict. Previously, players only interacted with some of them while working with only one of the three cults.
  • Increased drop rate of Celestial Lotus from bosses that can drop it
  • Monster debuffs that affect Health Regeneration no longer completely negate it.
  • Fixed an issue with Sagon's dialogue in the Vanguard of the Three where a quest offer would be available repeatedly.
  • Fixed several issues with mislabeled dungeon entrances, missing tags, mislabeled NPCs, etc.
  • Corrected various grammatical/spelling errors that have been reported.
  • Fixed an issue where Forgotten Gods sets could not be generated when Transmuting with the Random Set option at the Inventor.
  • Clarified Reputation reward info for the three Witch God Cult Factions. The New Quests previously listed at Respected were actually made available to all players regardless of Faction state. The New Quest at Honored now correctly states that it is available if you allied yourself with that specific cult.

[Itemization]

  • Increased the Max Distance for Disengage Rune Augment Skills
  • Increased the Max Distance and Damage on Leap Rune Augment Skills
  • Rune Augment - Disorder: increased Cooldown to 4.6s
  • Rune Augment - Displacement: increased Cooldown to 4.2s
  • Legendary - Ardor of Octavious Set: reduced Cooldown Modifier for Aegis of Menhir to -0.3s
  • Legendary - Visor of Octavius: reduced Internal Trauma damage to 11 / 5s
  • Legendary - Bysmiel's Trinkets Set: removed +1 Summon Burst and 30 Lightning damage Modifiers for Summon Familiar. The set continues to offer the means to have 2 Familiars summoned at once.
  • Legendary - Chausses of Barbaros: removed % Armor bonus on the skill proc
  • Legendary - Cyclone Mask: reduced Fire damage modifier for Wind Devil to 36 and Lightning damage modifier to 1-70
  • Legendary - Mythical Chausses of Barbaros: removed % Armor bonus on the skill proc
  • Legendary - Vanquisher's Armor: removed extraenous % Elemental damage bonus. The item was intended to be Fire/Aether and the Elemental was leftover from a previous iteration in Beta.


[Class & Skills]

  • Chance of 100% Cooldown Reduction effects, ex. Ulzuin's Chosen, now have a visual indicator + sound effect that play over your character when they trigger.

Occultist

  • Summon Familiar: adjusted base pet resists to be more in line with other pets. The Familiar was hogging some Grim Dawn Alpha values in the resists department. It's 2019, get with the word, bird.

Oathkeeper

  • Summon Guardian of Empyrion: guardians are now less vocal about their ghostly situation
  • Eye of Reckoning and Soulfire now have accurate DPS calculations.
  • Haven: replaced flat Health with % Health
  • Reprisal: reduced Chance of Cooldown Reset scaling at ultimate ranks to 25% by max ultimate rank

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