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Patch Notes
Release
v1.2.0.0 November 16, 2023
v1.1.9.8 June 9, 2023
v1.1.9.7 December 6, 2022
v1.1.9.6 June 21, 2022
v1.1.9.5 February 17, 2022
v1.1.9.4 December 22, 2021
v1.1.9.3 hotfix November 10, 2021
v1.1.9.2 October 30, 2021
v1.1.9.1 Apr 1, 2021
v1.1.9.0 Jan 26, 2021
v1.1.8.1 Hotfix 1 Oct 16, 2020
v1.1.8.0 Sep 22, 2020
v1.1.7.2 Hotfix 2 Jul 21, 2020
v1.1.7.1 Hotfix 1 Jun 12, 2020
v1.1.7.0 Jun 5, 2020
v1.1.6.2 Hotfix 2 Mar 14, 2020
v1.1.6.1 Hotfix 1 Mar 10, 2020
v1.1.6.0 Feb 27, 2020
v1.1.5.2 Hotfix 2 Dec 28, 2019
v1.1.5.1 Hotfix 1 Nov 27, 2019
v1.1.5.0 Nov 22, 2019
v1.1.4.2 Aug 28, 2019
v1.1.4.1 Aug 8, 2019
v1.1.4.0 June 20, 2019
v1.1.3.0 June 20, 2019
v1.1.2.2 May 9, 2019
v1.1.2.1 May 8, 2019
v1.1.2.0 May 7, 2019
v1.1.1.2 Apr 6, 2019
v1.1.1.1 Mar 29, 2019
v1.1.1.0 Hotfix 1 Mar 28, 2019
v1.1.1.0 Mar 26, 2019
v1.1.0.1 Mar 15, 2019
v1.1.0.0 Mar 13, 2019
v1.0.7.1 Dec 15, 2018
v1.0.7.0 Dec 12, 2018
v1.0.6.1 May 22, 2018
v1.0.6.0 May 11, 2018
v1.0.5.0 Feb 22, 2018
v1.0.4.1 Jan 6, 2018
v1.0.4.0 Dec 19, 2017
v1.0.3.0 Nov 17, 2017
v1.0.2.1 Oct 14, 2017
v1.0.2.0 Oct 11, 2017
v1.0.1.0 Jun 22, 2017
v1.0.0.9 Mar 16, 2017
v1.0.0.8 Feb 11, 2017
v1.0.0.7 Dec 20, 2016
v1.0.0.6 Oct 4, 2016
v1.0.0.5 Aug 4, 2016
v1.0.0.4 June 8, 2016
v1.0.0.3 Apr 29, 2016
v1.0.0.2 Mar 16, 2016
v1.0.0.1 Feb 29, 2016
v1.0.0.0 Feb 25, 2016
Beta
B31 Feb 22, 2016
B30 Jan 13, 2016
B29 Dec 23, 2015
B28 Nov 25, 2015
B27 Aug 22, 2015
B26 June 12, 2015
B25 May 11, 2015
B24 Feb 24, 2015
B23 Dec 20, 2014
B22 Nov 15, 2014
B21 Nov 15, 2014
B20 Sept 29, 2014
B19 June 10, 2014
B18 Apr 23, 2014
B17 Feb 26, 2014
B16 Jan 01, 2015
B15 Nov 14, 2014
B14 Nov 04, 2013
Alpha
B13 Oct 18, 2013
B12 Sept 13, 2013
B11 May 30, 2013
B10 May 24, 2013
B9 May 19, 2013
B8 Minor May 15, 2013

1.0.0.2 is an update that was released on March 16, 2016.[1]


v1.0.0.2 (b31 hotfix 4) changes[ | ]

Animation[ | ]

  • Updated the cast animation for Aether Ray to be more responsive.

Tech[ | ]

  • Fixed Savagery for players in multiplayer games.
  • Updated skill selection menu for the hotbar and the devotion window.
  • Fixed "Tag not found" on the DPS tooltip.
  • Fixed issues where skill tooltips would show inaccurate retaliation values.
  • Fixed the chat window interfering with clicking on items in your inventory.
  • General improvements to the chat window. Clicking on text in the chat window will now open chat input.
  • Improved chat window functionality for smaller resolutions.
  • Fixed a bug where community localizations would fail to work after the game intro was played.
  • Fixed a bug on XInput controllers where the left stick x axis deadzone was too large.
  • Fixed a bug where the game window would hide other windows when switching out of fullscreen mode.
  • Fixed certain pets not receiving their proper Celestial powers in multiplayer.
  • Fixed boss creatures from not utilizing their speed reduction resistance against percent-based speed reduction attacks.
  • Holding CTRL when looking at an equipped item will hide the tooltip for easier inventory visibility.
  • Highlight colors for component use should now be more visible.
  • Certain on-hit skill buffs will no longer benefit from Refresh Cooldown skills.
  • Having enough WeaponPool attacks can now properly knock off the default attack from the list of available attacks.
  • Added the ability to shift-click items into the trade window.
  • Fixed left-hand weapon damage not being included in the skill damage breakdown tooltip under certain situations.
  • Fixed racial damage bonuses not working on some items.
  • Fixed inventory full message playing when starting some quests.
  • Faction vendor items more clearly indicate when they can't be purchased due to reputation restrictions.
  • Fixed item tooltips appearing in upper-left corner of the screen.

Game[ | ]

  • Elite and Ultimate difficulties: reduced enemy damage, reduced enemy attribute bonuses, moderately reduced damage resist bonuses, more significantly reduced resists to crowd control effects, slight reduction to OA bonus, moderate reduction to enemy armor and absorb, small increase to enemy life.
  • Treasure troves now have a very high chance of dropping a rare crafting material (yes, even Manticore Eyes), scaling with difficulty, and have a high chance of dropping blueprints. Overall quality of loot increased.
  • Treasure troves with static spawn locations have been removed, or made to spawn more randomly.
  • Increased the number of locations where dynamite can be found in the world.
  • Dynamite can now be crafted by the blacksmith in Homestead. The recipe is 3 Dynamite for 5000 Iron Bits, 1 Aether Shard, 1 Searing Ember, and 1 Scavenged Plating.
  • Dynamite is no longer sold by vendors.
  • Significantly increased the chance of generating rare crafting materials from dismantling, particularly for Epics and Legendaries.
  • A new blacksmith now appears in Tyrant's Hold on Elite and Ultimate difficulties who can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran.
  • Adjusted faction reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000, and Nemesis now requires -20000. Overall, Nemesis took a little too long to reach and introduce this fun twist into farming runs, while the extra heroes came a bit too soon.
  • Kymon's Chosen and Order of Death's Vigil Champion monsters now grant 100% more reputation gain, while Common monsters now grant 100% more reputation loss.
  • Slaying the Outcast now grants 50% more reputation loss.
  • Nemesis bosses now always drop a shoulder armor Monster Infrequent, two versions per Nemesis.
  • Fixed an issue with the Chthonian Nemesis that could cause it not to spawn or even crash the game.
  • Removed the lowest tier of Components from possible Bounty rewards.
  • One-shot chests now have a chance of dropping a Legendary item on Elite and Ultimate difficulties, with a much higher chance on Ultimate difficulty.

Itemization[ | ]

  • All items are now labeled with their type.
  • Requirement formulas have been updated for all armor. Generally this will mean a slight reduction in Physique requirements.
  • Significantly increased armor values on level 50+ armor. This increase ranges from 10-35%, with the largest increases at the highest levels.
  • Reduced cost of crafting Enchanted blueprints by 10-45%, with the largest reduction at lower levels.
  • It is no longer possible to craft single Magic affix items from Enchanted blueprints. All items are double Magic affix, single Rare affix or higher quality. This effectively also increases the chance of generating an item with Rare affixes.
  • Reduced Resist Reductions from skills granted by equipment, new values generally ranging from -10 to -20%.
  • Legendary - Signet of the Fallen: skill no longer reduces Pierce Resist.
  • Legendary - Deathmark Set: increased Cold damage dealt by the granted skill.
  • Epic - Spaulders of Mogdrogen: updated the Pet bonuses to the originally intended values. The item incorrectly granted the same pet bonuses as the Legendary version.

Classes and skills[ | ]

Devotion[ | ]

  • With the increase in armor values at higher levels, defensive devotions (particularly those that boost armor) have been adjusted down.
  • Increased % Damage values on all Constellations, ranging from a 50-100% increase, with the largest increase on Tier 3 Constellations.
  • Slightly increased damage scaling with rank on Tier 2 and Tier 3 Celestial Powers, with the Tier 3 powers receiving a larger boost.
  • Abomination: increased Health to 300.
  • Affliction: added 10% Poison Resist.
  • Amatok, Spirit of Winter: replaced flat Health with 3% Health.
  • Anvil: reduced % Armor Absorption to 3%.
  • Assassin: added 8% Bleed Resist, 8% Poison Resist and 6 Pierce damage.
  • Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10%.
  • Berserker: added 3% Damage Converted to Health.
  • Candle: added 1.5 Energy Regen.
  • Chariot of the Dead: reduced % Vitality Resist to 10%.
  • Crab: reduced % Elemental Resist to 15%.
  • Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10%.
  • Dire Bear: increased % Health to 5%.
  • Dying God: increased Offensive Ability to 40.
  • Eel: added 10 Defensive Ability.
  • Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets.
  • Fox: added 8% Bleed Resist.
  • Gallows: increased % Vitality Resist to 10%.
  • Ghoul: increased % Damage Converted to Health to 4%.
  • Harpy: added 10% Bleed Resist.
  • Harvestman's Scythe: reduced % Health and Energy Regen to 20%.
  • Hound: added 4% Armor.
  • Huntress: added 8% Pierce Resist.
  • Jackal: increased Offensive Ability to 12.
  • Kraken: increased % Attack Speed to 20%.
  • Leviathan: increased % Pierce Resist to 20%.
  • Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15%.
  • Lizard: added 50 Health, reduced % Health Regen to 15%.
  • Magi: added 8% Elemental Resist.
  • Manticore: added 4% health and 8 Poison damage / 5s.
  • Menhir's Obelisk: reduced Armor to 150 and % Armor by 5%.
  • Messenger of War: reduced Armor to 50 and % Armor to 6%.
  • Oleron: added 10% Bleed Resist.
  • Owl: added 8% Elemental Resist.
  • Raven: added 1 Energy Regen.
  • Revenant: replaced flat Health with 3% Health.
  • Rhowan's Crown: added 8% Chaos Resist.
  • Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10%.
  • Shepherd's Crook: increased Health to 80.
  • Shieldmaiden: reduced % Armor Absorption to 5%.
  • Spear of the Heavens: increased Offensive Ability to 40.
  • Solael's Witchblade: added 15% Fire Resist.
  • Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300.
  • Tree of Life: reduced % Health by 8% and % Health Regen to 20%.
  • Turtle: reduced % Health to 4% and % Armor to 4%.
  • Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players.
  • Ulzuin's Torch: increased Offensive Ability to 20.
  • Viper: reduced % Offensive Ability to 3%.
  • Wendigo: increased % Health to 5%.
  • Widow: added 8% Vitality Resist, reduced Offensive Ability by 10.
  • Assassin's Mark: Resist Reduction reduced to -33% at max rank.
  • Dryad's Blessing: increased cooldown to 4s by max rank.
  • Giant's Blood: reduced Health Regen to 240 and % Healed to 20% by max rank.
  • Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank.
  • Light of Empyrion (Skill): increased cooldown to 4s.
  • Mark of the Wendigo: increased activation chance to 25%.
  • Rend: Resist Reduction reduced to -33% at max rank.
  • Shield Wall: reduced % Armor by 15% at all ranks.
  • Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank.
  • Tip the Scales: cooldown increased to 1.5s.
  • Wayward Soul: increased cooldown by 3s at all ranks.

Soldier[ | ]

  • Cadence: increased % Weapon damage to 250% by rank 16, 300% by max ultimate rank.
  • Rending Force: increased % Physical damage and Armor Reduction.
  • Internal Trauma: increased Bleed and Internal Trauma damage scaling with rank.
  • Tremor: reduced % Weapon damage penalty to -50%.

Demolitionist[ | ]

Occultist[ | ]

  • Doom Bolt: Cooldown reduced to 8s, Radius increased to 2.5.

Shaman[ | ]

  • Mogdrogen's Pact: Energy Reserved rebalanced across the base skill and its modifiers.

References[ | ]

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