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Grim Dawn Wiki
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Patch Notes Build 12 (Sept 13, 2013)
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Patch Notes Build 12 (Sept 13, 2013)
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=== Game === * The Personal [[Riftgate]] is now available immediately to all new characters. The [[Kasparov]] quest has been changed and will now grant an additional skill point. Existing characters will not receive this reward retroactively. You will need to start a new character to benefit. * The door to the [[Devil's Crossing|DC prison]] now opens automatically (once you have clearance from [[Bourbon]]). * Added a new boss encounter to the [[Depraved Sanctuary]] (access to the treasure room is now sealed by his presence). * Added a new randomly appearing cave to the [[Burrwitch Outskirts]], featuring a brand new challenge. * A significant balance pass has been done on Rare and Epic items. For details and feedback, check out this thread: http://www.grimdawn.com/forums/showthread.php?t=9400 * Improved the notes/directions provided in the quest log. * All common quality [[components]] are now 3 or 4 fragments to completion and all epic quality components are now 4 fragments. This is a net buff to incomplete components, and no change to completed components. NOTE: If you had any incomplete components in your inventory, they may have become completed with no bonus. * The sell value of completed components has been increased. * [[Rare components]] are now a lighter color to distinguish them from common components. * A few new completion bonuses have been added for components. * Component drop rates have been reduced to account for the fragment changes. * Added 17 new Components (9 of which can drop in Alpha). * Component minimum level requirements have been adjusted. This will mostly impact passing on gear to Alts. * The [[Devil-Touched Ammo]] Component now provides a fire damage bonus instead of chaos. * The [[Unholy Inscription]] Component now provides a vitality damage bonus instead of chaos. * Increased the protection values on heavy armor, physique requirements increased to match. * Increased the protection values on medium and light torsos/helms. * Adjusted the physique requirement equation for armor, shield and waist items (This will result in a net decrease in physique requirements on non-heavy armor). * Adjusted the spirit requirement equation on focus, ring and necklace items. (This will have minimal effects on low levels and is intended primarily to balance long-term scaling.).\ * Caster helms and torsos now also require spirit. * Slightly increased the base energy regeneration provided by caster helms and torsos. * % attribute bonuses on gear have been reduced. * Pet damage on items has been reduced (this stat was scaling too well in the long term). * Adjusted some unintentionally low level requirements for certain rare affixes. Some of your gear may become unusable in Alpha. * Reduced the level requirements on a few rare prefixes to increase low level variety. * Added 34 new rare prefixes and suffixes, mostly for shields and armor, to increase gear diversity. * Updated the Guardians summoned by the [[Marrow Band]] and certain rare affixes. * Health potion cooldown reduced to 12s and cost to 150 iron. * [[Soldier]]: slight increase to % weapon dmg for [[Forcewave]]. * [[Occultist]]: new FX, changed fragment type of top tier skill to exploding projectiles, slight increase in dmg tier for base poison and acid. * Quest items can no longer go into the transfer stash.
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