From Grim Dawn Wiki
Jump to: navigation, search
Necro Main.jpg

The Necromancer is the second of two new Masteries anounced by Crate, due for release with an Expansion sometime in 2017.

Lore[edit | edit source]

The art of necromancy has always come with a certain amount of revulsion from the general populace, and rightfully so as this arcane school toys with death itself, that ultimate fate to which all must succumb. Fear of the unknown turned necromancers into pariahs. This was never truer than during the age of the Arkovian Empire.

Following a period of steep decline, the rulers of Arkovia needed a scapegoat to distract the disgruntled populace from the corruption threatening to topple the once great empire. Necromancers proved to be a perfect target. Already detested by most citizens, the Arkovian Oligarchs banned the practice of necromancy outright and condemned its practitioners to the prison known as the Steps of Torment. One of the last necromancers to be captured was the mysterious Uroboruuk. But he was unlike any other, for he could not be killed by any means employed by the Arkovian executioners.

This naturally intrigued the Oligarchs, who craved such power for themselves. After excruciating and lengthy torture, Uroboruuk eventually gave in to their wishes and performed a ritual that would bestow his secret upon the greedy rulers. With the spell unleashed, the necromancer slipped away while the Arkovians tested their newfound immortality.

However, there was more to the spell than Uroboruuk let on, something the Arkovians discovered all too late. Their immortality was not a blessing, but a curse. Their wounds would not heal. The elderly would rot away from disease. Over decades of tormented existence without the merciful release of death, the Arkovians were driven mad, forever trapped between life and death. Nothing remained of them but spirits and bones. Uroboruuk’s revenge was absolute.

It was centuries before Uroboruuk resurfaced again. With the systematic extermination of his necromancer brothers and sisters, Uroboruuk represented one of the last threads by which the art of necromancy still existed within the world of Cairn. He swore to restore necromancy to its former glory, to engrain the pursuit of knowledge and life’s mysteries into a new generation. That was the day the Order of Death's Vigil first came into being.

Most modern necromancers hail from this group, trained with knowledge passed down upon them from the immortal master himself. Necromancers harness the power of death to dominate the battlefield, whether through the binding of spirits and skeletal minions to do their bidding or by sapping the very life from their enemies.

A fully trained necromancer is a terrifying sight to behold.

Although they primarily engage in the weaving of magic, necromancers are aptly equipped to enter the fray in close quarters, or to weave their death magic into ranged weaponry. Do not for a moment think that a cornered necromancer is easy prey.

Skill Tree[edit | edit source]

Mastery Progression[edit | edit source]

Class Combinations[edit | edit source]

Combining the Necromancer with another Mastery forms the following hybrid classes:

  • Apostate (+ Inquisitor)
  • Cabalist (+ Occultist)
  • Death Knight (+Soldier)
  • Defiler (+ Demolitionist)
  • Reaper (+ Nightblade)
  • Ritualist (+ Shaman)
  • Spellbinder (+ Arcanist)