Internal Trauma Damage is a type of duration damage. Cunning increases internal trauma damage at a rate of 0.33% per point.
Internal Trauma Damage is modified by Physical Damage Resistance.
Skills[ | ]
Updated to: v1.2.0.2
Forcewave
- Internal Trauma: Adds Internal Trauma to Forcewave
Cadence
- Deadly Momentum: Adds Internal Trauma and +% Internal Trauma Damage to all attacks while active
Zolhan's Technique: Adds Internal Trauma to default weapon attacks
Blade Arc
- Laceration: Adds Internal Trauma to Blade Arc
Blitz
- Blindside: Adds Internal Trauma and +% Internal Trauma Damage to Blitz
Decorated Soldier: Adds +% Internal Trauma Damage
Oleron's Rage: Exclusive Skill, adds Internal Trauma and +% Internal Trauma Damage
Stun Jacks
- Full Spread: Adds Internal Trauma to Stun Jacks
Flame Touched
- Temper: Adds +% Internal Trauma Damage to Flame Touched
Grenado
- High Impact: Adds +% Internal Trauma Damage to Grenado
- Shattering Blast: Adds Internal Trauma to Grenado
Canister Bomb
- Improved Casing: Adds Internal Trauma to Canister Bomb
Brute Force: Adds +% Internal Trauma Damage and +% Internal Trauma Duration
Primal Bond: Adds +% Internal Trauma Damage
Word of Renewal
- Steel Resolve: Adds +% Internal Trauma Damage to Word of Renewal
Aura of Conviction: Adds +% Internal Trauma Damage
Righteous Fervor
- Retribution: Adds Internal Trauma and +% Internal Trauma Damage to Righteous Fervor
Presence of Virtue: Adds Internal Trauma
Vire's Might: Deals Internal Trauma
- Tectonic Shift: Adds +% Internal Trauma Damage and +% Internal Trauma Duration to Vire's Might
Judgment: Deals Internal Trauma
- Crushing Verdict: Adds +% Internal Trauma Damage to Judgment
Shattering Smash: Adds Internal Trauma to default weapon attacks while shield is equipped
Divine Mandate: Exclusive Skill, adds Internal Trauma, +% Internal Trauma Damage and +% Internal Trauma Duration
Items[ | ]
Unique items[ | ]
Set items[ | ]
Monster infrequent items[ | ]
Relics[ | ]
Components[ | ]
Augments[ | ]
Consumables[ | ]
Constellations[ | ]
Updated to: v1.1.9.7
Aeon's Hourglass - Requires: 8 Chaos, 18 Primordial
- 25% Reduction in Internal Trauma Duration
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Anvil - Requires: 1 Ascendant
- 60 Internal Trauma over 5 Seconds
- Targo's Hammer (33% Chance on Block)
+370% Internal Trauma Damage
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Autumn Boar - Requires: 4 Primordial, 4 Ascendant, 3 Order
- Trample (35% Chance on Block)
570 Internal Trauma over 2 Seconds
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Bull - Requires: 1 Primordial
- +24% Internal Trauma Damage with +20% Increased Duration
- 60 Internal Trauma over 5 Seconds
- +30% Internal Trauma Damage
- Bull Rush (25% Chance on Attack)
350 Internal Trauma over 2 Seconds
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Crab - Requires: 6 Ascendant, 4 Order
- +50% Internal Trauma Damage
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Hammer - Requires: 1 Ascendant
- +50% Internal Trauma Damage with +30% Increased Duration
- +30% Internal Trauma Damage
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Oleron - Requires: 20 Ascendant, 7 Order
- +80% Internal Trauma Damage
- 120 Internal Trauma over 5 Seconds
- +120% Internal Trauma Damage
- Blind Fury (100% Chance on Critical Attack)
580 Internal Trauma over 2 Seconds
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Owl - Requires: 1 Ascendant
- +50% Internal Trauma Damage with +20% Increased Duration
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Rhowan's Scepter- Requires: 6 Ascendant, 4 Order Requires a mace
- 50 Internal Trauma over 5 Seconds
- +80% Internal Trauma Damage
- 75 Internal Trauma over 5 Seconds
- 50% Internal Trauma Damage with +50% Increased Duration
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Shieldmaiden - Requires: 6 Primordial, 4 Order Requires a shield
- 100 Internal Trauma over 5 Seconds
- +50% Internal Trauma Damage
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Ulzaad, Herald of Korvaak - Requires: 8 Ascendant, 6 Primordial
- +50% Internal Trauma Damage
- Ulzaad's Decree (20% Chance on Attack)
+200% Internal Trauma Damage
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Vire, the Stone Matron - Requires: 18 Primordial, 12 Ascendant
- +120% Internal Trauma Damage
- Fist of Vire (20% Chance when Hit)
1120 Internal Trauma over 5 Seconds
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