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Harmond's dialogue in Grim Dawn primarily revolves around him seeking revenge for his dead wife Annabel. As such, he primarily tasks the player with killing Aether corruptions for money.

Dialogue before completing Waking to Misery[ | ]

Until the player proves themself, Harmond just mentions that he may have a job for the player in the future.

Harmond

Oh look, it's the possessed one. Tell ya what, I've got somethin' that needs doing and I'll pay you good to see it done.

I'm not quite sure you've got what it takes but come back with some blood on yer boots and maybe I'll reconsider. Just try to make sure it's not yer own blood...

  1. Alright then.Dialogue ends.

Dialogue before Something for Nothing[ | ]

In a surprising gesture, Harmond offers the player some money for nothing, while informing them of three former protectors of the empire who were turned into monsters by the Aetherials.

Harmond

I hear you've been cleanin' up out there in Lower Crossing. If you're goin' to keep fighting those bastards, you'll need better equipment than that.

Here's somethin' you'll likely never see again in this world, stranger. Take some iron coin off my hands; I don't need it no more.

  1. Why are you helping me?Dialogue advances to section 2.
Harmond

Y'see, they killed my Annabel back when the village was first overrun. Ain' nothin' gonna bring her back; and if it tries, I'll put a bullet through its skull.

I got nothin' left but revenge, so I pay good iron to those willin' to put down those abominations.

Take Farros, Jillius and Neegan, for instance. Used to all be good men, defenders of the empire; now nothin' more than shamblin' fiends stalking the swamplands of Wightmire.

Slaughter them.

(The player has to selectContinueto advance dialogue.)

Put them in the dirt like they ought to be and I'll give ya some more iron from my stash.

  1. I'll put them down.Player receives the Something for Nothing quest and the initial iron reward. Dialogue ends.
  2. I don't trust handouts.Dialogue ends.

Something for Nothing, quest accepted but not completed[ | ]

It's not needed to talk to Harmond before killing all three Aether corruptions, but in that case he'll just be annoyed a bit and repeat where and for who to look.

Harmond

Yer blade looks a bit dry there, stranger. Come back to me when you've put the dead where they belong. I want to hear all the details.

  1. Where should I look for them?Dialogue advances to section 2.
  2. I'll be back.Dialogue ends.
Harmond

Look for Farros, Jillius and Neegan out in Wightmire. Check all the sunken homes, search through the camps. Don' come back without their blood on yer clothes.

  1. I'll be back.Dialogue ends.

Something for Nothing, turning in[ | ]

After all three corrupted protectors have been killed, the player can go to Harmond for a reward, telling their story in three different ways depending on how they feel about such acts.

Harmond

There is a fire in yer eyes and blood on yer clothes. Did ya put those tainted men down?

Tell me, how did it feel?

  1. I felt vindicated. Righteous.Dialogue advances to section 2A.
  2. I didn't feel much of anything.Dialogue advances to section 2B.
  3. Regret... these people once lived.Dialogue advances to section 2C.
Harmond

That's what I like to hear! If it wasn' for my bum leg, I'd be out there with ya. Payin' others with good iron and hearin' the tales is just the next best thing.

Speakin' of which, here's yer share.

  1. Thank you.The player gets the reward for the quest Something for Nothing. Dialogue immediately advances to section 1 of the Flesh and Iron dialogue.
Harmond

Then you and I have somethin' in common. After those things took my Annabel from me, I don' feel much of anythin' either.

Here, take yer coin. You've earned it.

  1. Thank you.The player gets the reward for the quest Something for Nothing. Dialogue immediately advances to section 1 of the Flesh and Iron dialogue.
Harmond

I ain' payin' for a lecture in conscience. Those things are abominations. Abominations that killed my wife, Annabel, and turned me into a cripple!

The only way I can get back at them now is by payin' someone like you. So if ya want more iron, skip the morals and kill some more Dead.

Here's yer pay.

  1. Thank you.The player gets the reward for the quest Something for Nothing. Dialogue immediately advances to section 1 of the Flesh and Iron dialogue.

Giving the quest Flesh and Iron[ | ]

After the player kills the first three Aether corruptions, Harmond offers them an option to kill two more for an extra reward.

Harmond

Ya killed scores of the shamblin' Dead, but I think ya can do better. The Aether corruption created some truly monstrous mutations in the Dead. I heard tale from the Burrwitch survivors that witnessed a horrifying transformation with their own eyes.

Balros and Hagra, they was fine folk, ran the boarding house up in Burrwitch. That is until the Aether got them. Turned them into things ya used to only see in nightmares. Those that got away spoke of bloated flesh and blades of bone.

(The player has to selectContinueto advance dialogue.)

I cannot even imagine it.

Word is, they chased the survivors as far as the Moldering Fields, to the south of Burrwitch. Go out there and hunt some down. Then tell me of the slaughter; I'll make it worth yer while.

  1. Alright.The player accepts the quest Flesh and Iron. Dialogue ends.
  2. I think I'm done here.Dialogue ends.

Flesh and Iron, not yet completed[ | ]

Like in the previous quest, Harmond will be slightly annoyed if the player visits him without killing their targets. He'll provide a reminder of for who and where to look though.

Harmond

You're not going to convince me that you've killed the mutants without some personal experience to back it up!

  1. Where should I look for them?Dialogue advances to section 2.
  2. I'll get on it.Dialogue ends.
Harmond

Balros and Hagra chased the survivors from Burrwitch as far as the Moldering Fields, just beyond the Burrwitch Outskirts. Start yer hunt there.

  1. I'll get on it.Dialogue ends.

Flesh and Iron, turning in[ | ]

Again, like with the previous quest, the player can tell Harmond three different versions of their battle stories once they kill the targets.

Harmond

I can tell you've had yer share of horrors. Tell me, what was the battle like?

  1. It was gruesome and bloody. Just the way I like it.Dialogue advances to section 2A.
  2. They were a horrifying sight. I ended it quickly.Dialogue advances to section 2B.
  3. It was sad to see men twisted in such a way. I took them out of their misery.Dialogue advances to section 2C.
Harmond

I hope they suffered. Nobody deserves to be torn apart by monsters like that, and now there are a few less in the world. Thanks to you.

Here, take yer iron.

  1. Thank you. I did what had to be done.The player receives the reward for the quest Flesh and Iron. Dialogue ends.
Harmond

Less guts in ya than I reckoned, but at least they're still inside ya and not spilling out on some road, eh?

Anyway, here's yer iron.

  1. Thank you.The player receives the reward for the quest Flesh and Iron. Dialogue ends.
Harmond

Perhaps they didn' deserve the fate they got, but at least now there's less of them out there threatening the living.

You did the right thing. Here's yer iron.

  1. Thank you.The player receives the reward for the quest Flesh and Iron. Dialogue ends.

After Flesh and Iron[ | ]

When Harmond's two quests are done, the player has an option to him and listen to his memories of Annabel.

Harmond

Sometimes, when I close my eyes, I still see her, you know.

I can smell her auburn hair, feel her gentle hand upon my cheek.

But then I open them again and all I see is this slith hole. This world is too cruel for an angel like Annabel. She would wither away in its corruption.

  1. I'm sorry.Dialogue ends.
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