Grim Dawn Wiki
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Commun. Noticeboard
Admin noticeboard
World
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 7
Quests
Shrines
Creatures
One-Shot Chest
Masteries
Masteries
Soldier
Demolitionist
Occultist
Nightblade
Arcanist
Shaman
Inquisitor
Necromancer
Oathkeeper
Items
Weapons
Armor
Shields
Off-Hands
Accessories
Unique Items
Item Sets
Monster Infrequents
Relics
Components
Augments
Blueprints
Recipes
Materials
Consumables
More
Gameplay
The Crucible
Devotion
Constellation
Factions
Bounties
Crafting
Game Mechanics
Difficulty
Multiplayer
Pets
Portals
Official Website
Forums
Steam
Facebook
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Grim Dawn Wiki
4,171
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Recent changes
Random page
Community portal
Commun. Noticeboard
Admin noticeboard
World
Act 1
Act 2
Act 3
Act 4
Act 5
Act 6
Act 7
Quests
Shrines
Creatures
One-Shot Chest
Masteries
Masteries
Soldier
Demolitionist
Occultist
Nightblade
Arcanist
Shaman
Inquisitor
Necromancer
Oathkeeper
Items
Weapons
Armor
Shields
Off-Hands
Accessories
Unique Items
Item Sets
Monster Infrequents
Relics
Components
Augments
Blueprints
Recipes
Materials
Consumables
More
Gameplay
The Crucible
Devotion
Constellation
Factions
Bounties
Crafting
Game Mechanics
Difficulty
Multiplayer
Pets
Portals
Official Website
Forums
Steam
Facebook
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Duncan/Dialogue
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Duncan/Dialogue
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Giving the quest [[Tale of Two Blacksmiths]] == The player can meet Duncan in his camp in [[Burrwitch Outskirts]] and learn of his predicament with the forge and lack of a good hammer. {{Dialogue section |npc_name = Duncan |dialogue_id = tale-of-two-blacksmiths-1 |section_id = 1 |text = Hello, traveler. If you find yourself going about these parts, I was wondering if you'd help us locate someone. I'm a bit tied up with the forge here. |option1_text = Someone disappeared? |option1_desc = $jump:3 |option2_text = What are you doing out here? |option2_desc = $jump:2 }} {{Dialogue section |section_id = 2 |text = Arming these people against the dangers of [[Cairn]]. Doing the best I can with what I've got. |option1_text = What did you need help with? |option1_desc = $jump:3 |option2_type = end |option2_text = Goodbye. }} {{Dialogue section |section_id = 3 |text = My master, [[Angrim]], left our camp earlier today. He's intent on finding a group of survivors that he considers "worthy" of our smithing talents. We don't exactly see eye to eye on the matter of who we should be helping. Angrim wants to field an army and take the fight to the [[Aetherials]]. I'd rather save as many as I can, whether they fight or not. $continue I want to help these people, but without my master's forging hammer, the sacred Malleum Menhir, I won't be able to make anything worth a damn. |option1_text = A blacksmith? We could use you in Devil's Crossing. |option1_desc = $jump:4 }} {{Dialogue section |section_id = 4 |text = If you get Malleum Menhir back, I will gladly join you in [[Devil's Crossing]], after I use it to help around here. Please seek out my master and get Malleum Menhir back. I saw him heading out to the northeast. He couldn't have gotten far. |option1_type = accept-quest |option1_text = I will find Angrim. |option1_desc = The player gets the quest [[Tale of Two Blacksmiths]]. $end |option2_type = decline-quest |option2_text = I'm sorry, I cannot help you. |option3_text = Why do you feel the hammer should go to you? |option3_desc = $jump:q1 |option4_text = What is the Malleum Menhir? |option4_desc = $jump:q2 }} {{Dialogue section |section_id = q1 |text = My master is an expert blacksmith, don't get me wrong. The weapons he creates are of the finest quality, but he is reluctant to experiment with arcane forging techniques. In that, I am his superior and he knows it. More importantly though, I wish to help people while my master wishes only to prepare soldiers for the battle against the [[Aetherials]]. It's a noble goal, but humanity will not thrive if just our soldiers survive. |option1_text = A blacksmith? We could use you in Devil's Crossing. |option1_desc = $jump:4 |option2_text = What is the Malleum Menhir? |option2_desc = $jump:q2 |option3_type = end |option3_text = I understand. }} {{Dialogue section |section_id = q2 |text = It is an ancient forging hammer passed down through generations of blacksmiths. It is now in the hands of my master, [[Angrim]], but I feel that the time has come for it to be passed on to younger hands. |option1_text = A blacksmith? We could use you in Devil's Crossing. |option1_desc = $jump:4 |option2_text = Why do you feel the hammer should go to you? |option2_desc = $jump:q1 |option3_type = end |option3_text = I see. }}
Summary:
Please note that all contributions to the Grim Dawn Wiki are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab