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Armor[edit | edit source]
- Armor protects against Physical Damage only. It does not reduce any other type of damage, including Pierce and Internal Trauma.
- Armor in Grim Dawn is location-based. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit. The chance for each area to be hit is:
- Head: 12%
- Shoulders: 12%
- Torso: 24%
- Arms: 16%
- Legs: 20%
- Feet: 16% This means that upgrading your equipment is equally important across all armor slots. If you have low protection in a slot, you are vulnerable to hard hits in that area.