Masteries

From Grim Dawn Wiki
Jump to: navigation, search

Grim Dawn's skill classes are known as Masteries.  Each Mastery has its own skill tree which represents the various character archetypes within the game. On reaching level 2, a player chooses a Mastery for their character to specialize in. At level 10, a second and final mastery may be chosen to complement the first choice and create a dual-class character.

Dual-classes[edit | edit source]

Soldier Demolitionist Occultist Nightblade Arcanist Shaman
Soldier Commando Witchblade Blademaster Battlemage Warder
Demolitionist Commando Pyromancer Saboteur Sorcerer Elementalist
Occultist Witchblade Pyromancer Witch Hunter Warlock Conjurer
Nightblade Blademaster Saboteur Witch Hunter Spellbreaker Trickster
Arcanist Battlemage Sorcerer Warlock Spellbreaker Druid
Shaman Warder Elementalist Conjurer Trickster Druid

Skill Points[edit | edit source]

Skill points are earned each time a character levels up. Three points are granted per level to 50, and two per level-up after that to the level cap of 85. Several Quests also provide skill points as a reward, for a total of 223 obtainable skill points.

Skills[edit | edit source]

Mastery skills are first unlocked by investing skill points in the mastery bar. Filling the Mastery bar up to a particular tier allows points to then be spent on skills of that tier, as well as granting the character an increase in base attributes.

Skill Types[edit | edit source]

Skills in Grim Dawn can be divided into four types:

  • Active skills require manual activation by the player, and are assigned to the mouse or skill bar.
  • Passive skills activate automatically, and can provide bonuses or chance on attack effects.
  • Modifiers alter the behavior of Active and Passive skills by adding additional effects.
  • Transmuters are a class of Modifier that alters the basic function of an active or passive skill. They can provide interesting trade-offs and a greater range of build possibilities, and give players more flexibility as to how they use certain skills. Each Mastery features 3-5 Transmuters.

Skill Functions[edit | edit source]

Default Weapon Attacks[edit | edit source]

These are Active skills that serve as Auto-Attack Replacers, and can be bound to the left mouse button. In addition to those available from Masteries, several are granted by items.

Auto-Attack Source
Cadence (Skill) Icon.png
Cadence (Skill) Icon.png

Cadence


01/16 When used as your default weapon attack, Candence will magnify the power of every 3rd strike.
2 Charge Levels: 100%
Charges last 8 Seconds
1 Energy Cost
130% Weapon Damage
24 Physical Damage

16/16 4 Energy Cost
420% Weapon Damage
182 Physical Damage
Cadence Soldier
Fire Strike (Skill) Icon.png
Fire Strike (Skill) Icon.png

Fire Strike


01/12 When used as your default weapon attack, Fire Strike inflicts additional physical and fire damage.
1 Energy Cost
100% Weapon Damage
4 Fire Damage
+4% Physical Damage

12/12 3 Energy Cost
120% Weapon Damage
36 Fire Damage
+56% Physical Damage
Fire Strike Demolitionist
Savagery (Skill) Icon.png
Savagery (Skill) Icon.png

Savagery


01/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Main Hand Damage
3 Lightning Damage
9 Bleeding Damage over 3 Seconds
+8% Lightning Damage
+8% Bleeding Damage

16/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Main Hand Damage
22 Lightning Damage
78 Bleeding Damage over 3 Seconds
+90% Lightning Damage
+90% Bleeding Damage
Savagery Shaman
Troll Rage (Skill) Icon.png Troll Rage Mistborn Talisman (relic)
Beronath's Fury (Skill) Icon.png Beronath's Fury Shard of Beronath (component)

Weapon Pool Skills[edit | edit source]

These are Passive abilities that have a chance to proc with default weapon/auto attacks.

Skill Mastery
Markovian's Advantage (Skill) Icon.png
Markovian's Advantage (Skill) Icon.png

Markovian's Advantage


01/12 Can activate with all default weapon attacks.
8% Chance to be Used
100% Weapon Damage
10 Physical Damage
+15% to All Damage
30 Reduced Target's Defensive Ability for 5 Seconds

12/12 25% Chance to be Used
116 Physical Damage
+125% to All Damage
150 Reduced Target's Defensive Ability for 5 Seconds
Markovian's Advantage Soldier
Zolhan's Technique (Skill) Icon.png
Zolhan's Technique (Skill) Icon.png

Zolhan's Technique


01/12 Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
8% Chance to be Used
120 Degree Attack Arc
3 Target Maximum
75% Weapon Damage
12 Internal Trauma over 2 Seconds
15% Slower Enemy Attack for 2.8 Seconds

12/12 25% Chance to be Used
175% Weapon Damage
128 Internal Trauma over 2 Seconds
33% Slower Enemy Attack for 10 Seconds
Zolhan's Technique Soldier
Feral Hunger (Skill) Icon.png
Feral Hunger (Skill) Icon.png

Feral Hunger


01/10 8% Chance to be Used
180 Degree Attack Arc
5 Target Maximum
50% Weapon Damage
10 Bleeding Damage for 2 Seconds
10% of Attack Damage converted to Health

10/10 25% Chance to be Used
130% Weapon Damage
75 Bleeding Damage for 2 Seconds
40% of Attack Damage converted to Health
Feral Hunger Shaman
Upheaval (Skill) Icon.png
Upheaval (Skill) Icon.png

Upheaval


01/10 "Requires a two-handed melee weapon and activates off of default weapon attacks."
100% Change to be Used
3 Meter Radius
75% Weapon Damage
10 Lightning Damage
45 Bleeding Damage over 3 Seconds

10/10 125% Weapon Damage
64 Lightning Damage
246 Bleeding Damage over 3 Seconds
Upheaval Shaman
Amarasta's Quick Cut (Skill) Icon.png
Amarasta's Quick Cut (Skill) Icon.png

Amarasta's Quick Cut


01/08 8% Chance to be Used
55% Weapon Damage
5 Piercing Damage
+5% Crit Damage

08/08 20% Chance to be Used
90% Weapon Damage
51 Piercing Damage
+30% Crit Damage
Amarasta's Quick Cut Nightblade
Belgothian's Shears (Skill) Icon.png
Belgothian's Shears (Skill) Icon.png

Belgothian's Shears


01/08 8% Chance to be Used
165 Degree Attack Arc
3 Target Maximum
100% Weapon Damage
3-8 Physical Damage
+8% Pierce Damage
Stun target for 0.7 Seconds

08/08 20% Chance to be Used
25-48 Physical Damage
+55% Pierce Damage
Belgothian's Shears Nightblade
Execution (Skill) Icon.png
Execution (Skill) Icon.png

Execution


01/08 8% Chance to be Used
200% Weapon Damage
45 Cold Damage
9% Reduction to Enemy's Health

08/08 20% Chance to be Used
265% Weapon Damage
110 Cold Damage
23% Reduction to Enemy's Health
Execution Nightblade
Nidalla's Hidden Hand (Skill) Icon.png
Nidalla's Hidden Hand (Skill) Icon.png

Nidalla's Hidden Hand


01/08 3 Acid Damage
15 Poison Damage over 5 Seconds
+8% Acid Damage
+8% Poison Damage
15% Slow target for 5 Seconds
5% Piercing Damage converted to Acid Damage

08/08 39 Acid Damage
195 Poison Damage over 5 Seconds
+66% Acid Damage
+66% Poison Damage
30% Slow target for 5 Seconds
33% Piercing Damage converted to Acid Damage
Nidalla's Hidden Hand Nightblade
Whirling Death (Skill) Icon.png
Whirling Death (Skill) Icon.png

Whirling Death


01/08 8% Chance to be Used
360 Degree Attack Arc
6 Target Maximum
30% Weapon Damage
4 Piercing Damage
25 Bleeding Damage over 5 Seconds

08/08 20% Chance to be Used
66% Weapon Damage
33 Piercing Damage
160 Bleeding Damage over 5 Seconds
Whirling Death Nightblade

Exclusive Skills[edit | edit source]

These are Active skills which provide powerful buffs,only one of which can be activated at any one time.

Exclusive Skill
Menhir's Bulwark (Skill) Icon.png
Menhir's Bulwark (Skill) Icon.png

Menhir's Bulwark


01/12 Requires a shield. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
3 Physical Damage
+8 Health Regenerated per Second
2% Damage Absorption
+5% Stun Duration
+5% Constitution
+8% to All Retaliation Damage

12/12 36 Physical Damage
+65 Health Regenerated per Second
12% Damage Absorption
+40% Stun Duration
+50% Constitution
+75% to All Retaliation Damage
Menhir's Bulwark (Skill) Soldier
Oleron's Rage (Skill) Icon.png
Oleron's Rage (Skill) Icon.png

Oleron's Rage


01/12 This ability must be toggled to maintain its effect.
Exclusive Skill - Only one exclusive skill can be activated at any one time.
15-40 Internal Trauma over 5 Seconds
+14% Pierce Damage
+25% Internal Trama Damage
+1% Offensive Ability
+1% Movement Speed

12/12 125-180 Internal Trauma over 5 Seconds
+80% Pierce Damage
+135% Internal Trama Damage
+12% Offensive Ability
+12% Movement Speed
Oleron's Rage (Skill) Soldier
Possession (Skill) Icon.png
Possession (Skill) Icon.png

Possession


01/12 This ability must be toggled to maintain its effect.
2% Damage Absorption
3 Chaos Damage
+25% Acid Damage
+25% Vitality Damage
+25% Chaos Damage
+25% Poison Damage
2% Chaos Resistance
100% Skill Disruption Protection

12/12 12% Damage Absorption
35 Chaos Damage
+135% Acid Damage
+135% Vitality Damage
+135% Chaos Damage
+135% Poison Damage
25% Chaos Resistance
100% Skill Disruption Protection
Possession (Skill) Occultist
Primal Bond (Skill) Icon.png
Primal Bond (Skill) Icon.png

Primal Bond


01/12 "This ability must be toggled to maintain its effect."

2% Damage Absorption
+20% Physical Damage
+25% Bleeding Damage
+5% Less Damage from Beasts
+8% Consitution

Bonus to All Pets

+6% to All Damage
+4% Health


12/12

15% Damage Absorption
+108% Physical Damage
+135% Bleeding Damage
+18% Less Damage from Beasts
+50% Consitution

Bonus to All Pets

+50% to All Damage
+25% Health

Primal Bond (Skill) Shaman
Reckless Power (Skill) Icon.png
Reckless Power (Skill) Icon.png

Reckless Power


01/12 2-8 Aether Damage
+25% Fire Damage
+25% Aether Damage
+25% Burn Damage with +6% Increased Duration
15% Physical Damage converted to Aether Damage
+2% Casting Speed
40 Fire Retaliation

12/12 24-30 Aether Damage
+135% Fire Damage
+135% Aether Damage
+135% Burn Damage with +50% Increased Duration
+12% Casting Speed
238 Fire Retaliation
Reckless Power (Skill) Arcanist
Star Pact (Skill) Icon.png
Star Pact (Skill) Icon.png

Star Pact


01/12 Exclusive Skill - only one Exclusive Skill can be active at any one time.
15 Frostburn Damage over 3 Seconds
+25% Cold Damage
+25% Lightning Damage
+25% Frostburn Damage
+25% Electrocute Damage
15% Physical Damage converted to Lightning Damage
+1% Skill Cooldown Reduction

12/12 81 Frostburn Damage over 3 Seconds
+135% Cold Damage
+135% Lightning Damage
+135% Frostburn Damage
+135% Electrocute Damage
15% Physical Damage converted to Lightning Damage
+10% Skill Cooldown Reduction
Star Pact (Skill) Arcanist
Stormcaller's Pact (Skill) Icon.png
Stormcaller's Pact (Skill) Icon.png

Stormcaller's Pact


01/12 This ability must be toggled to maintain its effect.
6-24 Electrocute Damage over 3 Seconds
8% Crit Damage
33% Chance of 65% Lightning Damage
+25% Frostburn Damage
+25% Electocute Damage
15% Physical Damage converted to Lightning Damage

12/12 39-108 Electrocute Damage over 3 Seconds
35% Crit Damage
33% Chance of 350% Lightning Damage
+135% Frostburn Damage
+135% Electocute Damage
Stormcaller's Pact (Skill) Shaman

Respecs[edit | edit source]

Skills can be unlearned by visiting a Spirit Guide who will refund skill points for a small fee, which will increase the more skill points are refunded. Skills cannot be completely unlearned without first removing all points from passive skills which affect it. Points can also not be removed from the Mastery bar.