Soldier

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Soldier

A soldier excels in the thick of it. He charges into battle and unleashes crushing might upon his foes. One man and many monsters may enter; but only one man and some bloody smears will leave. Soldiers excel with melee weapons and shields, but are not restricted to them. Most of his skills do not carry any weapon requirements at all.

Lore[edit | edit source]

Soldiers of the imperial army were trained to survive in the most hellish conditions and hold the line against the nastiest enemies of the empire. Soldiers prefer the use of close combat weaponry, such as a sword and shield, but can also prove formidable with firearms. What a Soldier may lack in outright damage output is made up for in fortitude and leadership.

Skill Tree[edit | edit source]

Markovian's Advantage (Skill) Icon.png
Markovian's Advantage (Skill) Icon.png

Markovian's Advantage


01/12 Can activate with all default weapon attacks.
8% Chance to be Used
100% Weapon Damage
10 Physical Damage
+15% to All Damage
30 Reduced Target's Defensive Ability for 5 Seconds

12/12 25% Chance to be Used
116 Physical Damage
+125% to All Damage
150 Reduced Target's Defensive Ability for 5 Seconds
Zolhan's Technique (Skill) Icon.png
Zolhan's Technique (Skill) Icon.png

Zolhan's Technique


01/12 Can activate with all default weapon attacks. When used with a melee weapon, the attack strikes multiple nearby targets.
8% Chance to be Used
120 Degree Attack Arc
3 Target Maximum
75% Weapon Damage
12 Internal Trauma over 2 Seconds
15% Slower Enemy Attack for 2.8 Seconds

12/12 25% Chance to be Used
175% Weapon Damage
128 Internal Trauma over 2 Seconds
33% Slower Enemy Attack for 10 Seconds
Placeholder Blank (Skill) Icon.pngConnector Branch Up.png Placeholder Blank (Skill) Icon.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Clean Sweep


01/01 5 Second Skill Recharge
+25% Crit Damage
Total Damage Modified by +175%
20% Taunt Target
+50% Knockdown Duration
Connector Bottom.png
War Cry (Skill) Icon.png
War Cry (Skill) Icon.png

War Cry


01/12 20 Energy Cost
7.5 Seconds Skill Recharge
5 Meter Radius
33% Reduction to Enemy's Health
100% Taunt Target
2% Reduced Target's Damage for 5 Seconds

12/12 42 Energy Cost
16 Meter Radius
25% Reduced Target's Damage for 5 Seconds
Connector Branch Down.pngConnector Bottom.png Connector Top.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Terrify


01/03 12% Chance of Terrify for 1.5-2.5 Seconds

03/03 33% Chance of Terrify for 2-3.5 Seconds
Connector Bottom.png
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Break Morale (Skill) Icon.png
Break Morale (Skill) Icon.png

Break Morale


01/12 4 Energy Cost
Disrupt Target's Skills for 3 Seconds
5 Reduced Target's Physical Resistances for 5 Seconds

12/12 38 Energy Cost
Disrupt Target's Skills for 6 Seconds
30 Reduced Target's Physical Resistances for 5 Seconds
Fighting Spirit (Skill) Icon.png
Fighting Spirit (Skill) Icon.png

Fighting Spirit


01/12 5% Chance of Activating
16 Second Skill Recharge
8 Second Duration
+35% to All Damage
+30 Offensive Ability

12/12 40% Chance of Activating
+200% to All Damage
+235 Offensive Ability
Blade Arc (Skill) Icon.png
Blade Arc (Skill) Icon.png

Blade Arc


01/16 Requires a melee weapon.
3 Energy Cost
180 Degree Attack Arc
5 Target Maximum
50% Weapon Damage
24 Bleeding Damage over 3 Seconds
5% Chance of Knockdown target for 1.5 Seconds

16/16 18 Energy Cost
135% Weapon Damage
354 Bleeding Damage over 3 Seconds
55% Chance of Knockdown target for 1.5 Seconds
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Laceration (Skill) Icon.png
Laceration (Skill) Icon.png

Laceration


01/12 5 Energy Cost
100 Degree Attack Arc
6 Target Maximum
4 Physical Damage
75 Internal Trauma over 3 Seconds
+5% Crit Damage
10% Bleeding Damage

12/12 11 Energy Cost
8 Target Maximum
35 Physical Damage
348 Internal Trauma over 3 Seconds
+45% Crit Damage
100% Bleeding Damage
Oleron's Rage (Skill) Icon.png
Oleron's Rage (Skill) Icon.png

Oleron's Rage


01/12 This ability must be toggled to maintain its effect.
Exclusive Skill - Only one exclusive skill can be activated at any one time.
15-40 Internal Trauma over 5 Seconds
+14% Pierce Damage
+25% Internal Trama Damage
+1% Offensive Ability
+1% Movement Speed

12/12 125-180 Internal Trauma over 5 Seconds
+80% Pierce Damage
+135% Internal Trama Damage
+12% Offensive Ability
+12% Movement Speed
Forcewave (Skill) Icon.png
Forcewave (Skill) Icon.png

Forcewave


01/16 This attack requires a shield or two-handed melee weapon.
16 Energy Cost
2.8 Second Skill Recharge
10 Meter Range
75% Weapon Damage
10-18 Physical Damage
Stun target for 1.5-2 Seconds

16/16 45 Energy Cost
185% Weapon Damage
143-204 Physical Damage
Stun target for 3.6-4.8 Seconds
Connector Branch Down.pngPlaceholder Blank (Skill) Icon.pngConnector Branch Up.png Connector Top.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Tremor


01/01 "This technique requires a two-handed melee weapon."
-75% Weapon Damage
Total Damage Modified by -18%
100% Stun Duration Reduction
+100% Skill Cooldown Reduction
-65% Skill Energy Cost
Placeholder Blank (Skill) Icon.png
Transmuter (Skill) Icon.png
Transmuter (Skill) Icon.png

Discord


01/03 15% Physical Damage converted to Elemental Damage

03/03 50% Physical Damage converted to Elemental Damage
Connector Bottom.png
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Rending Force (Skill) Icon.png
Rending Force (Skill) Icon.png

Rending Force


01/12 2 Meter Range
20% Physical Damage
26 Reduced Target's Armor for 5 Seconds

12/12 175% Physical Damage
270 Reduced Target's Armor for 5 Seconds
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Internal Trauma (Skill) Icon.png
Internal Trauma (Skill) Icon.png

Internal Trauma


01/12 75-99 Internal Trauma over 3 Seconds
54 Bleeding over 3 Seconds

12/12 300-438 Internal Trauma over 3 Seconds
294 Bleeding over 3 Seconds
Blitz (Skill) Icon.png
Blitz (Skill) Icon.png

Blitz


01/16 Requires a melee weapon. When used with a shield, the shield's damage is used.
30 Energy Cost
3.8 Second Skill Recharge
180 Degree Attack Arc
3 Target Maximum
125% Weapon Damage
58 Physical Damage
Knockdown target for 1.5-3 Seconds
+300% Movement Speed

16/16 77 Energy Cost
325% Weapon Damage
360 Physical Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Blindside (Skill) Icon.png
Blindside (Skill) Icon.png

Blindside


01/12 3 Energy Cost
120 Degree Attack Arc
5 Target Maximum
24 Internal Trauma over 2 Seconds
+32% Physical Damage
+32% Internal Trauma Damage
15 Reduced Target's Defensive Ability for 4 Seconds

12/12 8 Energy Cost
112 Internal Trauma over 2 Seconds
+208% Physical Damage
+208% Internal Trauma Damage
180 Reduced Target's Defensive Ability for 4 Seconds
Counter Strike (Skill) Icon.png
Counter Strike (Skill) Icon.png

Counter Strike


01/16 This ability must be toggled to maintain its effect.
10% Chance of Activating
1 Active Energy Cost per Second
+25 Energy Reserved
1 Second Skill Recharge
3.8 Meter Target Area
53 Physical Damage
37 Bleeding Damage over 3 Seconds
32 Physical Damage Retaliation
+20% to All Retaliation Damage

16/16 20% Chance of Activating
+100 Energy Reserved
312 Physical Damage
417 Bleeding Damage over 3 Seconds
226 Physical Damage Retaliation
+110% to All Retaliation Damage
Cadence (Skill) Icon.png
Cadence (Skill) Icon.png

Cadence


01/16 When used as your default weapon attack, Candence will magnify the power of every 3rd strike.
2 Charge Levels: 100%
Charges last 8 Seconds
1 Energy Cost
130% Weapon Damage
24 Physical Damage

16/16 4 Energy Cost
420% Weapon Damage
182 Physical Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Fighting Form (Skill) Icon.png
Fighting Form (Skill) Icon.png

Fighting Form


01/12 1 Energy Cost
160 Degree Attack Arc
2 Target Maximum
33% Chance to pass through Enemies
50 Bleeding Damage over 2 Seconds
+12% Physical Damage
+12% Pierce Damage

12/12 2 Energy Cost
3 Target Maximum
100% Chance to pass through Enemies
424 Bleeding Damage over 2 Seconds
+112% Physical Damage
+112% Pierce Damage
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Deadly Momentum (Skill) Icon.png
Deadly Momentum (Skill) Icon.png

Deadly Momentum


01/12 Deadly Momentum affects all attacks while active.
4 Second Duration
10-24 Physical Damage
+8% Physical Damage
+8% Pierce Damage
+12% Internal Trauma Damage
+12% Bleeding Damage

12/12 4 Second Duration
78-123 Physical Damage
+65% Physical Damage
+65% Pierce Damage
+74% Internal Trauma Damage
+74% Bleeding Damage
Menhir's Will (Skill) Icon.png
Menhir's Will (Skill) Icon.png

Menhir's Will


01/16 Requires a shield or two-handed melee weapon.
Activates when Health drops below 33%
25 Second Skill Recharge
10 Second Duration
10% Health Restored
+16 Health Regenerated per Second

16/16 16 Second Skill Recharge
65% Health Restored
+272 Health Regenerated per Second
Overguard (Skill) Icon.png
Overguard (Skill) Icon.png

Overguard


01/12 Requires a shield.
25 Energy Cost
18 Second Skill Recharge
10 Second Duration
5 Damage Absorption
Increases Health Regeneration by 25%
-15% Shield Recovery Time
+15% Shield Damage Blocked
100% Reduced Stun Duration
5% Chance of 1.5 of Stun Retaliation

12/12 50 Energy Cost
66 Damage Absorption
Increases Health Regeneration by 115%
-45% Shield Recovery Time
+150% Shield Damage Blocked
50% Chance of 1.5 of Stun Retaliation
Field Command (Skill) Icon.png
Field Command (Skill) Icon.png

Field Command


01/12 This ability must be toggled to maintain its effect.
+75 Energy Reserved
12 Meter Radius
+8 Offensive Ability
+8 Defensive Ability
Increases Armor by 2%

12/12 +185 Energy Reserved
+86 Offensive Ability
+86 Defensive Ability
Increases Armor by 25%
Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png Placeholder Connector (Skill) Icon.png
Squad Tactics (Skill) Icon.png
Squad Tactics (Skill) Icon.png

Squad Tactics


01/12 +22 Energy Reserved
+5% to All Damage
+1% Attack Speed

12/12 +50 Energy Reserved
+60% to All Damage
+10% Attack Speed
Menhir's Bulwark (Skill) Icon.png
Menhir's Bulwark (Skill) Icon.png

Menhir's Bulwark


01/12 Requires a shield. This ability must be toggled to maintain its effect.
Exclusive Skill - Only one Exclusive Skill can be active at any one time.
3 Physical Damage
+8 Health Regenerated per Second
2% Damage Absorption
+5% Stun Duration
+5% Constitution
+8% to All Retaliation Damage

12/12 36 Physical Damage
+65 Health Regenerated per Second
12% Damage Absorption
+40% Stun Duration
+50% Constitution
+75% to All Retaliation Damage
Military Conditioning (Skill) Icon.png
Military Conditioning (Skill) Icon.png

Military Conditioning


01/10 +1% Physique
+2% Health

10/10 +18% Physique
+15% Health
Shield Training (Skill) Icon.png
Shield Training (Skill) Icon.png

Shield Training


01/10 1 Physical Damage
-2% Shield Recovery Time
+2% Shield Block Chance

10/10 12 Physical Damage
-20% Shield Recovery Time
+20% Shield Block Chance
Veterancy (Skill) Icon.png
Veterancy (Skill) Icon.png

Veterancy


01/10 +2 Health Regenerated per Second
+10% Constitution
-3% Physique Requirement for Armor

10/10 +34 Health Regenerated per Second
+60% Constitution
-18% Physique Requirement for Armor
Decorated Soldier (Skill) Icon.png
Decorated Soldier (Skill) Icon.png

Decorated Soldier


01/08 +8% Physical Damage
+5% Elemental Resistance
+5% Slow Resistance

08/08 +50% Physical Damage
+20% Elemental Resistance
+20% Slow Resistance
Scars of Battle (Skill) Icon.png
Scars of Battle (Skill) Icon.png

Scars of Battle


01/08 Increases Armor Absorption by 5%
4% Bleeding Resistance
4% Reduced Freeze Duration
4% Reduced Stun Duration

08/08 Increases Armor Absorption by 25%
32% Bleeding Resistance
32% Reduced Freeze Duration
32% Reduced Stun Duration
1 5 10 15 20 25 32 40 50
Markovian's AdvantageForcewaveCadenceFighting SpiritTremorDiscordMenhir's WillMilitary ConditioningZolhan's TechniqueBlade ArcBlitzOverguardShield TrainingClean SweepRending ForceFighting FormVeterancyWar CryField CommandTerrifyInternal TraumaDecorated SoldierLacerationBlindsideSquad TacticsBreak MoraleCounter StrikeDeadly MomentumScars of BattleOleron's RageMenhir's BulwarkSkill tree mobile soldier.png

Mastery Progression[edit | edit source]

Mastery Icon1.png Intense physical conditioning necessary to brave the harsh reality of Cairn.

Each point invested in the Soldier skill mastery gives the following stat bonuses:

  • +5 Physique
  • +1.5 Spirit
  • +3.5 Cunning
  • +28 Health
  • +10 Energy

Class Combinations[edit | edit source]

Combining the Soldier with another Mastery forms the following hybrid classes:

  • Battlemage (+ Arcanist)
  • Blademaster (+ Nightblade)
  • Commando (+ Demolitionist)
  • Warder (+ Shaman)
  • Witchblade (+ Occultist)

Soldier All Active Skills[edit | edit source]