Savagery (Skill)

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Savagery (Skill) Icon.png   Savagery
Mastery: Shaman
Tier: 1
Skill Type: Active
Max. Level: 16
Cooldown: None
Associated Skills:
Transmuter (Skill) Icon.png Might of the Bear
Transmuter (Skill) Icon.png

Might of the Bear


01/03 Requires a two-handed melee or ranged weapon.
Total Damage Modified by 5%
3% Physical Resistance

03/03 Total Damage Modified by 15%
8% Physical Resistance

Tenacity of the Boar (Skill) Icon.png Tenacity of the Boar
Tenacity of the Boar (Skill) Icon.png

Tenacity of the Boar


01/12 1 Energy Cost
+12 Offensive Ability
+8 Defensive Ability
Increases Health Regeneration by 10%

12/12 2 Energy Cost
+96 Offensive Ability
+70 Defensive Ability
Increases Health Regeneration by 100%

Storm Touched (Skill) Icon.png Storm Touched
Storm Touched (Skill) Icon.png

Storm Touched


01/12 1 Energy Cost
+6% Physical Damage
42-96 Electrocute Damge over 3 Seconds
20% Chance of +60% Lightning Damage
+3% Attack Speed

12/12 2 Energy Cost
+50% Physical Damage
240-426 Electrocute Damge over 3 Seconds
20% Chance of +255% Lightning Damage
+10% Attack Speed

The heat of battle rouses savage animal impulses within you that heighten your aggression and empower you with nature's fury. When used as your default weapon attack, Savagery increases the intensity of your attacks with every strike.

Building up charges increases the potency of the bonuses.

Notes[edit | edit source]

Savagery is a wild ability that defines the Shaman's strong connection to the storms and scales well with weapon pool abilities.

With this skill, every hit adds a "charge" to a character. Each charge applies a percentage of the total listed damage on the skill, until the maximum 6 charges is reached. Note that this only pertains to flat damage values; the percentage scaling values of Weapon Damage, Lightning and Bleeding Damage are added in full from the first charge.

Skill Progression[edit | edit source]

Updated to: v1.0.0.6

Base Levels
Level Stats
1/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
100% Weapon Damage
3 Lightning Damage
9 Bleeding Damage over 3 Seconds
+8% Lightning Damage
+8% Bleeding Damage
2/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
104% Weapon Damage
4 Lightning Damage
15 Bleeding Damage over 3 Seconds
+13% Lightning Damage
+13% Bleeding Damage
3/16 1 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
108% Weapon Damage
5 Lightning Damage
18 Bleeding Damage over 3 Seconds
+18% Lightning Damage
+18% Bleeding Damage
4/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
112% Weapon Damage
6 Lightning Damage
24 Bleeding Damage over 3 Seconds
+23% Lightning Damage
+23% Bleeding Damage
5/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
116% Weapon Damage
7 Lightning Damage
27 Bleeding Damage over 3 Seconds
+28% Lightning Damage
+28% Bleeding Damage
6/16 2 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
120% Weapon Damage
8 Lightning Damage
33 Bleeding Damage over 3 Seconds
+33% Lightning Damage
+33% Bleeding Damage
7/16 3 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
123% Weapon Damage
9 Lightning Damage
36 Bleeding Damage over 3 Seconds
+38% Lightning Damage
+38% Bleeding Damage
8/16 3 Energy Cost
6 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%
126% Weapon Damage
10 Lightning Damage
42 Bleeding Damage over 3 Seconds
+43% Lightning Damage
+43% Bleeding Damage
9/16 4 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
129% Weapon Damage
11 Lightning Damage
45 Bleeding Damage over 3 Seconds
+48% Lightning Damage
+48% Bleeding Damage
10/16 4 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
132% Weapon Damage
13 Lightning Damage
51 Bleeding Damage over 3 Seconds
+54% Lightning Damage
+54% Bleeding Damage
11/16 5 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
135% Weapon Damage
14 Lightning Damage
54 Bleeding Damage over 3 Seconds
+60% Lightning Damage
+60% Bleeding Damage
12/16 5 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
138% Weapon Damage
16 Lightning Damage
60 Bleeding Damage over 3 Seconds
+66% Lightning Damage
+66% Bleeding Damage
13/16 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
141% Weapon Damage
17 Lightning Damage
63 Bleeding Damage over 3 Seconds
+72% Lightning Damage
+72% Bleeding Damage
14/16 6 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
144% Weapon Damage
19 Lightning Damage
69 Bleeding Damage over 3 Seconds
+78% Lightning Damage
+78% Bleeding Damage
15/16 7 Energy Cost
7 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%
147% Weapon Damage
20 Lightning Damage
72 Bleeding Damage over 3 Seconds
+84% Lightning Damage
+84% Bleeding Damage
16/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
150% Weapon Damage
22 Lightning Damage
78 Bleeding Damage over 3 Seconds
+90% Lightning Damage
+90% Bleeding Damage
Ultimate Levels
Level Stats
17/16 7 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
152% Weapon Damage
22 Lightning Damage
84 Bleeding Damage over 3 Seconds
+96% Lightning Damage
+96% Bleeding Damage
18/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
153% Weapon Damage
24 Lightning Damage
90 Bleeding Damage over 3 Seconds
+102% Lightning Damage
+102% Bleeding Damage
19/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
155% Weapon Damage
26 Lightning Damage
96 Bleeding Damage over 3 Seconds
+108% Lightning Damage
+108% Bleeding Damage
20/16 8 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
156% Weapon Damage
28 Lightning Damage
102 Bleeding Damage over 3 Seconds
+114% Lightning Damage
+114% Bleeding Damage
21/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
158% Weapon Damage
30 Lightning Damage
108 Bleeding Damage over 3 Seconds
+120% Lightning Damage
+120% Bleeding Damage
22/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
159% Weapon Damage
33 Lightning Damage
117 Bleeding Damage over 3 Seconds
+126% Lightning Damage
+126% Bleeding Damage
23/16 9 Energy Cost
8 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%
160% Weapon Damage
36 Lightning Damage
126 Bleeding Damage over 3 Seconds
+132% Lightning Damage
+132% Bleeding Damage
24/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
162% Weapon Damage
41 Lightning Damage
141 Bleeding Damage over 3 Seconds
+138% Lightning Damage
+138% Bleeding Damage
25/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
163% Weapon Damage
46 Lightning Damage
156 Bleeding Damage over 3 Seconds
+144% Lightning Damage
+144% Bleeding Damage
26/16 10 Energy Cost
9 Charge Levels: 30%, 50%, 65%, 80% 90%, 100%, 108%, 115%, 120%
165% Weapon Damage
50 Lightning Damage
186 Bleeding Damage over 3 Seconds
+150% Lightning Damage
+150% Bleeding Damage