Creatures

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Creatures are the varieties of enemies to be encountered in the world of Grim Dawn. They may appear as typical monsters, or they can be human. Creatures of different classes or Factions may also be antagonistic toward one another. Killing enemy creatures is one of the primary sources of gaining Experience and loot.

Mechanics[edit | edit source]

Creatures have their own stats, such as Health, Energy, Physique, Spirit, Cunning, Offensive and Defensive Ability, and sometimes regeneration and life leech, just as player characters do. They also have Armor and Resistances, and can reflect or block damage.

They have their own skill sets, including those available from player Masteries, and can also use item skills and stats from items they have equipped, including Rares, Epics and Legendaries.

Rarities[edit | edit source]

Monster names appear in different colors, with each color indicating a certain grade or rarity of monster.

  • White: Common monsters.
  • Yellow: Uncommon, or champions. These are somewhat stronger than regular monsters and will use additional skills.
  • Orange: Hero Monsters. They will spawn randomly among regular monster packs and have an individual name and a star above their head to denote their status. They are much stronger than common or uncommon monsters and will often use special skills. They may also belong to a particular hero Archetype.
  • Lavender: Unique Boss Monsters. They usually reside in a fixed location. They may be part of a quest line or just be the resident challenge monster of an area. They are very powerful and possess several special or unique skills.
  • Red: includes Nemesis monsters (which can spawn randomly after reaching Nemesis level enemy Faction reputation) and some secret Boss Monsters. They are the ultimate challenge the game has to offer, and the players must be certain of their capacities before challenging one of them.


Creature Types[edit | edit source]

Creatures can be classified into races, with various types and sub-types.

The races are as follows:

Type Race Faction
Aetherial Aetherial Aetherials
Boar Beast
Bone Rat Beast
Chthonian Chthonic Chthonians
Chthonian Fiend Chthonic Chthonians
Chthonian Devourer Chthonic Chthonians
Dranghoul Beastkin
Flesh Hulk Aether Corruption Aetherials
Gazer Aether Corruption Aetherials
Ghost Undead Undead
Ghoul Undead Undead
Golem Eldritch
Groble Beastkin
Harpy Beast
Harvestman Aether Corruption Aetherials
Hellhound Eldritch
Human Human
Human Possessed Aether Corruption Aetherials
Dermapteran Insectoid
Mosquito Insectoid
Wasp Insectoid
Swarm Insectoid
Manticore Beast
Obsidian Defiler Chthonic Chthonians
Prawn Insectoid
Raptor Riftspawn
Rift Hound Riftspawn
Scavenger Beast
Skeleton Undead Undead
Slith Beastkin
Spider Arachnid
Thorned Horror Riftspawn
Troll Beastkin
Underdweller Beastkin
Vulture Beast
Worm Riftspawn
Yeti Beast
Zombie Aether Corruption Aetherials
Zombie Hound Aether Corruption Aetherials
Reanimator Aether Corruption Aetherials


Hero Creatures[edit | edit source]

For a complete list see here.

Hero Archetypes[edit | edit source]

  • Bruiser ~ takes reduced damage, deals increased damage and has a chance to stun on attacks.
  • Burning ~ deals bonus Fire damage and periodically activates a ring of fire around itself.
  • Charger ~ periodically charges far away targets.
  • Corrupted ~ periodically creates an explosion of Aether around itself and creates an aura which empowers itself and nearby allies with the Aether.
  • Defender ~ creates an aura which reduces damage taken by itself and nearby allies and has a chance to stun on attack.
  • Diseased ~ has an aura of poisonous fumes around itself at all times and periodically creates a field of noxious poison.
  • Electrified ~ deals bonus Lightning damage and periodically casts a nova of lightning orbs.
  • Frozen ~ periodically launches a freezing orb and creates an aura which bestows chilling bonuses upon itself and nearby allies.
  • Reflective ~ periodically creates a shield around itself which reflects a portion of all damage taken.
  • Regenerator ~ creates an aura which increases health regeneration for itself and nearby allies.
  • Shielded ~ periodically shields itself against magical damage and attacks with an elemental bolt.
  • Supporter ~ creates an aura which increases the damage dealt by itself and nearby allies and occasionally cast a chain heal on allies.
  • Swift ~ creates an aura which increases attack and movement speed for itself and nearby allies.
  • Unstoppable ~ deals bonus Chaos damage and creates an aura which makes itself and nearby allies immune to all crowd control effects.
  • Voidtouched ~ surrounds itself with a chaotic blaze and periodically casts chaos chain lightning. Some variants can also chaos teleport onto far away targets.

Unique Bosses[edit | edit source]

Act 1[edit | edit source]

Devil's Crossing
Lower Crossing
Foggy Bank
The Flooded Passage
Burrwitch Outskirts
East Marsh
Hidden Laboratory

Act 2[edit | edit source]

Arkovian Foothills
Old Arkovia
Cronley's Hideout
Twin Falls
Broken Hills
The Steps of Torment

Act 3[edit | edit source]

Smuggler's Pass
Deadman's Gulch
Pine Barrens
Homestead
Rotting Croplands
The Blood Grove
Darkvale Gate
Port Valbury

Act 4[edit | edit source]

Asterkarn Road
Asterkarn Valley
Fort Ikon
Gates of Necropolis
Necropolis Interior
Bastion of Chaos

The Hidden Path[edit | edit source]

The Hidden Path

Nemesis Bosses[edit | edit source]

Faction Name
Faction Aetherials Icon.png Aetherials Valdaran, the Storm Scourge
Faction Cthonians Icon.png Chthonians Benn'Jhar, the Colossal
Faction Cronley's Gang Icon.png Cronley's Gang Fabius "the Unseen" Gonzar
Faction Undead Icon.png Undead Moosilauke, the Chillwind
Faction Death's Vigil Icon.png Order of Death's Vigil Zantarin, the Eternal
Faction Kymon's Chosen Icon.png Kymon's Chosen The Iron Maiden


Secret Bosses[edit | edit source]



Creatures
AetherialAether CorruptionArachnidBeastBeastkinChthonicEldritch
HumanInsectoidRiftspawnUndeadHeroesBossesPets